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Chapter 388 The Big One is Coming_2

After experiencing these three different scenario simulations, each player would ask, "Are you all right?"

Who lets players play games like this?

Other soul-type games at least have a gradual process that allows people to slowly get acquainted with the game.

But where do you come off making people start with challenging the boss?

80% of the players can't even take one punch from the opposing boxer, and even if they manage to take one, the opponent will just launch a fierce counterattack, knocking the player to the ground instantly.

After playing these three games, the players' feedback is, "The game is fun, but can the difficulty be lowered a bit?"

I really can't do it!

To this, Fang Cheng did not respond.

As a result, the players at Game Inn complained a lot, but after they finished complaining, they still had to play the game.

If we can't challenge the AI, player versus player should be possible, right?