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The Summoner & Contractor System

Rentaro Eccel, an eighteen-year old orphan, lived a rather ordinary life. Since young, he had decided to live his life by his own ideals, living a life of solitude with his few hobbies of enjoyment, while not harming those around him. As fate would have it, Rentaro finds himself in the wrong place at the wrong time. Caught in a bank robbery, he makes the choice to sacrifice himself to protect a child from suffering the same fate of losing his parents and living a life of sorrow. Opening his eyes, Rentaro finds rebirth after death. He is transported into a world of cultivation with a system that will ensure he never lives days of solitude again, living with the Summoner and Contractor System and his new companions. Special thanks to silentscarlettt who created the cover. Up-To-Date Information/Stats posted on the novel: Grimoire of Twilight Goals: * After we reach 100 power stones, I'll upload 11–14 chapters a week. * I'll do some other goals as well for extra chapters, once we're closer to that. * Doing this kind of milestone system as motivation, seeing how it goes. Seems like an interesting concept. * I'd also appreciate any reviews, good or bad, for the sake of getting an actual rating on the story. Every time the novel gets 3 reviews, I'll upload an extra chapter. (Heavy Emphasis: The whole three reviews = one chapter isn't a continuous addition, just one time per each three, if that makes sense. After 1 chapter is given for 3 reviews, an extra chapter will only be given again upon reaching 6, then 9.). One other thing: This story is linked twice on here, I originally started the story in 2018. However, I didn't have the time to really give it a shot for a long time. So, here it goes now! I hope I can give you all an enjoyable read!

Shotgun9494 · แฟนตาซี
เรตติ้งไม่พอ
56 Chs

Reference Info. (Recommended: Skip This Chapter)

- Cultivation Equivalent to Contractor Stages; General Rankings

[First Stage] - Energy Condensation -> Affinity Awakening

[Second Stage] - Foundation Establishment (Nine Stages - Pond, Creek, Stream, River, Lake, Lagoon, Cove, Sea, and Ocean) -> Affinity Foundation(s) (Nine Elements)

[Third Stage] - Core Formation -> Paktierer Core Formation

[Fourth Stage] - Core Strengthening (Nine Stages) -> Core Runic Imprints (Nine Stages)

[Fifth Stage] - Nascent Soul Formation -> Internal Gate Opening

[Sixth Stage] - Little World Formation/Creation

[Seventh Stage] - Soul Ascension -> External Gate Creation

[Eighth Stage] - Martial Overlord -> Paktierer

[Ninth Stage] - King's Reign -> Summoner's Reign

[Tenth Stage] - Emperor's Domain -> Summoner's Domain

[Eleventh Stage] - Deity's Sovereignty -> Contractor's Authority

*

- Elemental Affinity Tiers

:Embryonic

:Neophyte

:Recognition

:Authority

:Assimilation

:Paragon

* * * * * * * * * * * * * * *

System Functions:

- Self-Scan

:Located in chapter titled: 'Up-To-Date Stats'

:Spoiler Alert, don't check unless on current chapter.

:Solution to copy and pasting the 'Stats' page in chapters; it just uses too much space

:Individual updates will still be posted time-to-time in chapters, like when something is updated a 'system alert' will be made

*

- Contracts

:Located in chapter titled: 'Up-To-Date Stats'

:Spoiler Alert, don't check unless on current chapter

:Types:

:Contract

:Soul Contract

:Seal?

:Soul Binding?

:Sworn Loyalty? Brotherhood?

:Pact? Covenant?

*

- Inventory

:Located in chapter titled: 'Up-To-Date Stats'

:Spoiler Alert, don't check unless on current chapter

*

- Random Summoning

:For Random Summoning of a specific tier, the cost (in Spatial Credits) is as follows:

:Random Tier (Usually Common/Uncommon) - 5 SC

:Rare - 10 SC

:Royal - 30 SC

:Imperial - 60 SC

:Legendary - 100 SC

:Mythic - 150 SC

:Unique - Unavailable

*

- Direct Summoning

:Direct Summons through specific:

:Items

:Chants/Spells

:Altars

:Rituals

:Summoning Orbs/Crystals

:Etcetera

*

- Missions

:Difficulty Ranks:

:Common

:Uncommon

:Rare

:Royal

:Imperial

:Legend

:Mythic

:Unique

*

- Shop

:The shop items of a specific tier are averagely priced (in Spatial Credits) as follows:

:Common/Uncommon - 5 SC

:Rare - 10 SC

:Royal - 30 SC

:Imperial - 60 SC

:Legendary - 100 SC

:Mythic - 150 SC

:The shop contains:

:Various Items

:Bloodline Extractions

:Rare Materials

:Weapons

:Direct Summoning Orbs/Crystals

:Etcetera

*

- Cultivation Milestones & Achievements Sub-Mission Function

:Cultivation Milestones

:Achievements

*

- Trade-In Sub-Shop

:Items/materials can be traded in for items of equal value.

:Items/materials can be traded in for credits. The type of credit given will be rolled randomly, either Spatial or Syndicate.

:However, some items will give a specific credit if they are along the lines of the spatial or chaos element. For instance, spatial-type items will guarantee spatial credits, while chaos-type items will guarantee syndicate credits.

:I will use a randomizer or flip a coin in the future when the trade-in system is used, and decide the credit amount based off of logic. Was the randomizer part a joke? I don't know, you tell me?

*

- Research and Investigations Sub-Mission

:Research

:Investigations