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The Hunter's Guide to Monsters

He was weak, he was depressed, he was a loser. He wasn't even Lvl 10 in the game when Earth was destroyed in the Quake and the players of Redlands were transmigrated to the fantastic world of Zushkenar. But he lived, learned, and died again. Now, he was back on Earth, one year and three months before the Quake. Deciding to rejoin the game earlier and with greater focus, what changes would he bring with his actions? What life would he live? * There's a map for the lands of Zushkenar posted on the DeviantArt website: https://www.deviantart.com/kilrain/art/Hunters-Guide-map-cities-grid-b-877682076 It's not complete, but it'll give an idea of the general geography. * The background image for the cover is part of a landscape by moinzon taken from pixabay.com

Jin_Daoran · เกม
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136 Chs

The Runaway (4)

Sometimes, great questlines came from simple things. There was a Legendary quest that some guild acquired only because they chose a particular building for their guild headquarters.

Once they got in the gates of Tvarglad, Krow relaxed, expecting the escort quest to end quietly.

Obviously the world didn't agree.

Krow emptied his revolver as they barreled past the scattering trio, who hadn't expected them to charge.

"Take the reins!" He shoved the leads into Avan's hands just as the man grabbed Krow to balance his sudden change in circumstance.

A nod brushed against Krow's shoulder, and the other grabbed the reins, careened them into a side street at full speed.

[You've eliminated a Lvl 25 bandit and gained five (5) silver serpens! 1/8]

Bandits?!

Avan Fresland hadn't been exaggerating getting lost in the woods and making up a story to get sympathy? Most of the caravan thought that actually, from the pieces of gossip his ears caught.