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The Hunter's Guide to Monsters

He was weak, he was depressed, he was a loser. He wasn't even Lvl 10 in the game when Earth was destroyed in the Quake and the players of Redlands were transmigrated to the fantastic world of Zushkenar. But he lived, learned, and died again. Now, he was back on Earth, one year and three months before the Quake. Deciding to rejoin the game earlier and with greater focus, what changes would he bring with his actions? What life would he live? * There's a map for the lands of Zushkenar posted on the DeviantArt website: https://www.deviantart.com/kilrain/art/Hunters-Guide-map-cities-grid-b-877682076 It's not complete, but it'll give an idea of the general geography. * The background image for the cover is part of a landscape by moinzon taken from pixabay.com

Jin_Daoran · เกม
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136 Chs

The Runaway (1)

13 Dec, 2095. 2:48 a.m. Tuesday

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8:36 a.m., 21st day of the ninth circling, 9116AS

Trade route to Tvarglad

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Travel between towns, cities, and villages, could take hours and days, even for those who could afford speedier transport.

It could get tedious, especially if a player traveled often.

The game creator's answer to that was classic: random encounter.

In the six in-game days of travel, the apothecary caravan Krow joined on Morumain's suggestion encountered three monster attacks, two bandit attacks, and an encounter with a band of thieves traveling on the same road.

What was the difference between bandits and thieves?

Redlands differentiated mostly by location and methodology: bandits were generally encountered in rural areas, thieves in towns. Bandits raided, taking everything; thieves sneaked into a place and were selective about their loot.