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The Dragon Blacksmith System!

You know about those novels where dungeons just appearing randomly? Well this one is kinda different... Imagine one day you are just being a gamer waiting for an awesome game, and then you become a Hunter instead . Well this is what happened to our protagonist Zane.

Kenny_Kens · สมัยใหม่
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The Dragon blacksmith system 9

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Item: Dark-Moon wood

Type: Crafting Material

Element: Earth - Wood

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Usage: For small houses or walls, due to its durability and stability

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Special Type: Defense

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I'll take that! But wait... How should I do it? I have my hammer, but... My hammer!

I quickly took it out as the hammer began to shine, I then began to hit the tree with my hammer, and a message appeared in front of my face.

(+1 Dark Moon Wood)

'NICE!' I shouted out in my mind while collecting materials.

(+1 Fierce Dragon Stone)

(The host has obtained a rare item! Item rarity list has been discovered!)

(RARITY LIST:

Common, Uncommon, Rare, Super Rare, Ultra Rare, Epic, Unique, Legendary, One in a Time, Ancient... The user hasn't obtained further information.)

'My luck is good... Still I should take care if any wolf would attack me while I am collecting I can't run away like last time.'

About an hour later, I looked at my inventory, noticing that I had quite good materials.

(Inventory:

[3] Dragon Fierce Stone {10 KG}

[8] Dark Moon Wood {8 KG}

[2] Iron Stone {3 {KG}

[1] Melting Fire tree branch {0,5KG}

The host has unlocked: Special Burning Sword: Rare/Bad Durability)

(Does the host wish to create this item?)

'What would I need to get to get a better durability ?'

(The host has reached his current max. Carry strength.)

'Fuck... Then, yes I wish to create the sword!'

[Dragon Crafting]

A Blueprint panel appeared in front of me instantly, and I began to draw.

'The Handle shouldn't look too fancy. I guess I'll just go with an easy and simple one. But the blade... I think I'll do a thick but shorter blade... Wait, no, I want it to be light; I am a Blacksmith; when I fight, I want to have an advantage... Thin and short blade. I'll go with that; man, I am a crappy drawer.' Though I was a bad drawer, the system still recognized what I wanted.

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Succeed...

Burning Sword

Description: A blacksmith created the sword with bad drawing skills, but his will to succeed made up for it. He succeeded, but its durability still was poor.

Burning Sword:

Materials: Dark Moon wood, etc. (Click to expand)

Core Material: Fire Tree Branch

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Enchantment(s): Burning Effect (1Damage/s Duration 5 sec.)

Element: Fire

Duration: 250

Crit Chance: 120%

Crit Damage: 10%

Bleed: /

Piercing: 100%

instant death: 0.000001%

Weapon - Armor Multiplicator: 0%

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Perfect! Though The durability was crappy, I couldn't complain; for my first item ever crafted, it was... Okay!

And just as I thought, it felt really much lighter than my hammer. However, I didn't forget about my quest...

(Quest Succeed, the basic tutorial has been completed. The host will now get educated about armor etc.)

(System started... Education Lesson 1;2;3. (4 is locked. Please advance to the advanced stage)

(Lesson 1: Weapons!

Weapons have multiple stats, but the host should focus on Piercing; Crit Damage; Crit Chance, and Life Steal.

Piercing: The chance to damage the enemy though it has strong armor.

Penetration: The chance to penetrate through the enemy though it has a strong exoskeleton or skin in general.

Piercing Chance: The chance of a hit being a critical one.

Piercing Damage: Increases the damage of a critical hit.

Life Steal: Increase the Chance of a bleeding effect/ the more the enemy bleeds, the more/faster the user will regenerate

Example: Enemy has armor with 120% Piercing resistance Armor, but you have a 130% Piercing Chance, the 120% will be ignored, and there's a 10% chance you'll pierce through.)

(Lesson 2: Armor!

Since the host has not crafted armor, the system will unlock four types of armor for now.

Piercing Resistance, Crit Resistance, Magic Resistance, Elemental Resistance

Piercing Resistance: Reduces the chance of the enemy piercing through the armor.

Crit Resistance: Reduces the chance of any Crit-based attack.

Magic Resistance: Reduces the damage received by a magic-based attack.

Elemental Resistance: Reduces any elemental-based attack. {Elemental attacks are classified as an own attack class, between physical and magic.}

Example: The enemy has a 100% Critical Chance weapon, and the host has a 110% Critical Resistance, the chance of a critical hit is equal to 0%)

(Lesson 3:

Weapon - Armor Multiplicator: there's a special connection between weapons and armor, called chemistry.

There are 5 tiers of chemistry: Red 0%; Orange 10-30%; Yellow 40 - 60%; Green 70 - 90 %; and Golden 100%

There are five factors for the chemistry: Same Percentage; Same Rareness; Same Durability; Same Element; And Same Enchantment.

If two of them are fulfilled, it's going to be either an Orange or a yellow; if three of them are full filled, it's yellow or green, and if all five are fulfilled, it's going to be a green or golden.

The higher Multiplicator, the higher the stats. Suppose five armor pieces have yellow or green chemistry. There's a high possibility that they can double the efficiency.)

'I see...' While I was processing everything another message popped up.

(The Training Dungeon has opened, do you wish to enter?)

(Yes)/(No)

(Please choose.)

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