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Item: Dark-Moon wood
Type: Crafting Material
Element: Earth - Wood
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Usage: For small houses or walls, due to its durability and stability
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Special Type: Defense
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I'll take that! But wait... How should I do it? I have my hammer, but... My hammer!
I quickly took it out as the hammer began to shine, I then began to hit the tree with my hammer, and a message appeared in front of my face.
(+1 Dark Moon Wood)
'NICE!' I shouted out in my mind while collecting materials.
(+1 Fierce Dragon Stone)
(The host has obtained a rare item! Item rarity list has been discovered!)
(RARITY LIST:
Common, Uncommon, Rare, Super Rare, Ultra Rare, Epic, Unique, Legendary, One in a Time, Ancient... The user hasn't obtained further information.)
'My luck is good... Still I should take care if any wolf would attack me while I am collecting I can't run away like last time.'
About an hour later, I looked at my inventory, noticing that I had quite good materials.
(Inventory:
[3] Dragon Fierce Stone {10 KG}
[8] Dark Moon Wood {8 KG}
[2] Iron Stone {3 {KG}
[1] Melting Fire tree branch {0,5KG}
The host has unlocked: Special Burning Sword: Rare/Bad Durability)
(Does the host wish to create this item?)
'What would I need to get to get a better durability ?'
(The host has reached his current max. Carry strength.)
'Fuck... Then, yes I wish to create the sword!'
[Dragon Crafting]
A Blueprint panel appeared in front of me instantly, and I began to draw.
'The Handle shouldn't look too fancy. I guess I'll just go with an easy and simple one. But the blade... I think I'll do a thick but shorter blade... Wait, no, I want it to be light; I am a Blacksmith; when I fight, I want to have an advantage... Thin and short blade. I'll go with that; man, I am a crappy drawer.' Though I was a bad drawer, the system still recognized what I wanted.
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Succeed...
Burning Sword
Description: A blacksmith created the sword with bad drawing skills, but his will to succeed made up for it. He succeeded, but its durability still was poor.
Burning Sword:
Materials: Dark Moon wood, etc. (Click to expand)
Core Material: Fire Tree Branch
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Enchantment(s): Burning Effect (1Damage/s Duration 5 sec.)
Element: Fire
Duration: 250
Crit Chance: 120%
Crit Damage: 10%
Bleed: /
Piercing: 100%
instant death: 0.000001%
Weapon - Armor Multiplicator: 0%
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Perfect! Though The durability was crappy, I couldn't complain; for my first item ever crafted, it was... Okay!
And just as I thought, it felt really much lighter than my hammer. However, I didn't forget about my quest...
(Quest Succeed, the basic tutorial has been completed. The host will now get educated about armor etc.)
(System started... Education Lesson 1;2;3. (4 is locked. Please advance to the advanced stage)
(Lesson 1: Weapons!
Weapons have multiple stats, but the host should focus on Piercing; Crit Damage; Crit Chance, and Life Steal.
Piercing: The chance to damage the enemy though it has strong armor.
Penetration: The chance to penetrate through the enemy though it has a strong exoskeleton or skin in general.
Piercing Chance: The chance of a hit being a critical one.
Piercing Damage: Increases the damage of a critical hit.
Life Steal: Increase the Chance of a bleeding effect/ the more the enemy bleeds, the more/faster the user will regenerate
Example: Enemy has armor with 120% Piercing resistance Armor, but you have a 130% Piercing Chance, the 120% will be ignored, and there's a 10% chance you'll pierce through.)
(Lesson 2: Armor!
Since the host has not crafted armor, the system will unlock four types of armor for now.
Piercing Resistance, Crit Resistance, Magic Resistance, Elemental Resistance
Piercing Resistance: Reduces the chance of the enemy piercing through the armor.
Crit Resistance: Reduces the chance of any Crit-based attack.
Magic Resistance: Reduces the damage received by a magic-based attack.
Elemental Resistance: Reduces any elemental-based attack. {Elemental attacks are classified as an own attack class, between physical and magic.}
Example: The enemy has a 100% Critical Chance weapon, and the host has a 110% Critical Resistance, the chance of a critical hit is equal to 0%)
(Lesson 3:
Weapon - Armor Multiplicator: there's a special connection between weapons and armor, called chemistry.
There are 5 tiers of chemistry: Red 0%; Orange 10-30%; Yellow 40 - 60%; Green 70 - 90 %; and Golden 100%
There are five factors for the chemistry: Same Percentage; Same Rareness; Same Durability; Same Element; And Same Enchantment.
If two of them are fulfilled, it's going to be either an Orange or a yellow; if three of them are full filled, it's yellow or green, and if all five are fulfilled, it's going to be a green or golden.
The higher Multiplicator, the higher the stats. Suppose five armor pieces have yellow or green chemistry. There's a high possibility that they can double the efficiency.)
'I see...' While I was processing everything another message popped up.
(The Training Dungeon has opened, do you wish to enter?)
(Yes)/(No)
(Please choose.)
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Yohohohp