Ethan, Aric, and Thalia, in their quest for both lost comrades and the unraveling mysteries of Aetheria, stumbled upon a city veiled behind towering walls. The imposing structure enclosed the town like a protective shield, raising questions about what lay within.
Approaching the city gate, they encountered guards demanding a guild card for entry. Puzzled, the comrades inquired about this new requirement. The guard, clad in armor adorned with the town's emblem, explained, "To enter our town, you need a guild card. It signifies your role as a hunter or fighter and grants access to our facilities. It's a measure to ensure the safety and order of our community."
The trio, lacking such credentials, exchanged glances. "We didn't know about this rule. Can we sign up and get these guild cards?" Ethan asked, attempting to navigate through the unexpected hurdle.
The guard eyed them suspiciously at first but then relented. "Fine, follow me to the guild office. You'll need to go through the registration process, and they'll explain the rules and benefits of being part of our town's guild."
As they walked through the bustling streets within the walls, the comrades observed the town's unique architecture and the air of discipline that permeated the atmosphere. The guard led them to the guild office, where a guildmaster welcomed them, explaining the privileges and responsibilities tied to their newfound guild status.