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Revolutionary Gathering of Friends

**Title:** **The Revolt of the Fates** **Attractive Description:** In the tumultuous world of Weckoplay, two revolutionaries emerge from the shadows to challenge elite oppression. Frothy, an 18-year-old with a murderous look and a katana in hand, fights tirelessly to overturn the educational system that marginalizes failures and loners. Dressed in his iconic black and red hoodie, he is a symbol of resistance, determined to bring justice to those who have been forgotten. At the same time, Rumar, an heir to the powerful Heavenly Beast clan of Hell, emerges with his own vision of revolution. With the power to trap bullies in the hell of his heavenly beast, he quickly becomes a feared and respected figure. When the territories' leaders attempt to co-opt him for their own ends, Rumar demonstrates his unmatched strength, subduing them and consolidating his rule. Their fates become intertwined in an explosive confrontation.

Cineware · แฟนตาซี
เรตติ้งไม่พอ
319 Chs

2

Nin vanished into the woods after Hog Throne burned, and though she seemed happy to roam her forest when you visited her there, you doubt she wants to remain out there forever. You fill a bag with scavenged donuts and head into the woods.

One thing you didn't appreciate about wolves until you became one is how big a trail of destruction they leave. Wolves are hungry; they sweep through moles and other critters like a baleen whale filtering krill, leaving a tunnel that takes months to collapse behind them. And, knowing how delicious chipmunks are when you're a wolf, that's how you pick up Nin's trail: the suspicious absence of chipmunks in a swath that cuts like a giant's sword across northern Northampton into the adjacent town of Williamsburg. The house—it is not quite a mansion—rises in stately desolation above the overgrown box hedges under a cloudy autumn sky. Despite the boarded first floor windows and the vines that sprawl over the wraparound porch, the place has power: the light at the entrance to the porte-cochère is still illuminated, and another light shines in a high window covered in Post-it notes. A small metal sign, covered in rust and almost hidden by the overgrown lawn, reads BANICKI. This was once the estate of one of the Three Families.

Someone has swept the dead leaves away from the side door beneath the porte-cochère, which is unlocked. You enter and follow a path cleared through the rubble and wreckage to an intact kitchen. From there you climb a steep staircase with a tattered carpet and a newly polished banister, to an uninhabited parlor full of old furniture, following the sound of an acoustic guitar. Nin sits at the top of the tower steps, wearing a ragged t-shirt, playing quietly.

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