!!! New Readers: Possible Spoilers up Ahead!
You don't need to read this in order to understand the story, but you can always refer back to this if wanted/needed in future chapters.
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— SYSTEM AND WORLD INFORMATION —
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RANKS
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Eight Mortal ranks:
Equipment, Items, Skills, Creatures:
[ Legendary ] > [ Epic ] > [ Dark ] > [ Mysterious ] > [ Gold ] > [ Silver ] > [ Bronze ] > [ Common ]
Monsters:
[ God ] > [ Emperor ] > [ Monarch ] > [ King ] > [ Lord ] > [ Chief ] > [ Elite ] > [ Normal ]
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Eight Heavenly ranks:
[ Temporal ] > [ Spacial ] > [ Immortal ] > [ Celestial ] > [ Astral ] > [ Ethereal ] > [ Seraphic ] > [ Holy ]
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STATISTICS AND LEVELING
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*Lv. 1 counts as the first level of free points given.
Experience Amount for Each Level = 10 x 2^(Level-1)
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Damage = (ATK / DEF) * 0.5 ATK —> No rounding, whole number
HP Damage —> Direct numerical damage dealt to HP
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Approximate Experience Gained through Battles:
*In parentheses are the typical levels for evolution to this rank; however, some species might start at a higher or lower rank compared to the typical level indicated.
Creatures:
[ Common ] —> Level * 10
(10) [ Bronze ] —> Level * 500
(20) [ Silver ] —> Level * 50,000
(30) [ Gold ] —> Level * 10,000,000
(35) [ Mysterious ] —> Level * 500 million
(40) [ Dark ] —> Level * 10 billion
(45) [ Epic ] —> Level * 400 billion
(50) [ Legendary ] —> Level * 10 trillion
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Monsters —> 2x of same leveled Creatures
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Heavenly:
(55) [ Holy ] —> Level * 300 trillion
(60) [ Seraphic ] —> Level * 30 quadrillion
(65) [ Ethereal ] —> Level * 300 quadrillion
(70) [ Astral ] —> Level * 8 quintillion
(75) [ Celestial ] —> Level *250 quintillion
(80) [ Immortal ] —> Level *7.5 sextillion
(90) [ Spacial ] —> Level * 7 septillion
(100) [ Temporal ] —> Level * 650 septillion
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Abbreviations
HP = Health Points
MP = Magic (Mana) Points
PATK = Physical Attack
MATK = Magical Attack
PDEF = Physical Defense
MDEF = Magical Defense
SPD = Speed —> How fast movements are, better for escaping
FLX = Flexibility —> How agile the range of movements are, better for dodging
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STR = Strength
AGI = Agility
INT = Intellect
VIT = Vitality
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CRIT = Critical —> Deal 2x the normal amount of damage
ARM = Armor —> Resistance against Critical Hits
BLK = Block —> Negates damage received to 0.5x
PEN = Penetration —> Break through Blocks and deal full damage
*100% chance to occur if stat is 10x higher than the stat which defends against/attacks it; chances reduce to 0% as the stats moves closer to 0x of the opposing stat.
In status window:
( ) —> Additional statistics gained from absorption of other creatures
| | —> Additional statistics gained from equipment, passives, or other external boosters
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1 Basic Attribute => + Statistics gained
STR (Strength) => + 2 PATK + 1 PDEF + 10 HP
AGI (Agility) => + 4 total SPD/FLX*
INT (Intellect) => + 2 MATK + 1 MDEF + 2 MP
VIT (Vitality) => 1 PDEF + 1 MDEF + 10 HP + 2 MP
*Called the "SF Ratio", the amounts of SPD and FLX gained is different for each species
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TREES
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[ Odelrous Tree ]
Rank: [ Silver ]
Evolution at 20 levels.
Base HP: 100
Base MP: 5
2 free basic points every level
Lv. 1 Basic Attributes and Growth Pattern every two level ups:
STR: 6 + 1 + 1
AGI: 7 + 1 + 1
INT: 3 + 0 + 1
VIT: 4 + 1 + 1
SF Ratio 3:2
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1 free special point every two levels
Lv. 1 Special Attributes and Growth Pattern (+# every # levels):
LUCK: 1 + 1 e 5
CRIT: 1 + 1 e 3
ARM: 1 + 1 e 3
BLK: 0 + 1 e 5
PEN: 0 + 1 e 5
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1 free resistance point every level
Lv. 1 Resistances and Growth Pattern (+# every # levels):
FIRE: 2 + 1 e 2
ICE: 1 + 1 e 4
WATER: 4 + 2 e 1
EARTH: 3 + 1 e 1
WIND: 4 + 2 e 1
DARK: 2 + 1 e 2
LIGHT: 5 + 1 e 1
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[ Dielweiss Tree ]
Rank: [ Gold ]
Evolution at 30 levels.
Base HP: 300
Base MP: 30
3 free basic points every level
Lv. 1 Basic Attributes and Growth Pattern every two level ups:
STR: 10 + 1 + 2
AGI: 10 + 1 + 2
INT: 10 + 2 + 1
VIT: 10 + 1 + 2
SF Ratio 1:1
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1 free special point every level
Lv. 1 Special Attributes and Growth Pattern (+# every # levels):
LUCK: 3 + 1 e 4
CRIT: 5 + 1 e 3
ARM: 3 + 1 e 3
BLK: 1 + 1 e 4
PEN: 1 + 1 e 4
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1 free resistance point every level
Lv. 1 Resistances and Growth Pattern (+# every # levels):
FIRE: 5 + 1 e 2
ICE: 5 + 1 e 2
WATER: 10 + 2 e 1
EARTH: 8 + 2 e 1
WIND: 10 + 2 e 1
DARK: 8 + 1 e 1
LIGHT: 10 + 1 e 1
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SKILLS
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[ Synthesis ] Lv. 1/10
Rank: [ Silver ]
Mastery: 632 / 1000 Proficiency*
Effect: Consume 1 energy stack and restore 10% of HP and MP. Able to synthesize 3 energy stacks per day. Store up to 100 energy stacks. Total energy stacks stored is 31*.
MP Usage: 0
Cooldown: 10 seconds
Description: Trees can restore themselves using the energy created from photosynthesis. 1 energy stack will be consumed automatically if HP reaches 0. If none are available, the tree will die. +1 Proficiency for every energy stack used. With each additional level, 1 energy stack will restore 10% more, 1 more energy stack will be synthesized per day, and 100 more energy stacks can be stored.
*221 days of growth = 664 total energy stacks synthesized.
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[ Sap ] Lv. 1/5
Rank: [ Mysterious ]
Mastery: 363 / 1000 Proficiency*
Effect: Absorb the life of defeated creatures and gain 20% of their HP and basic attributes, one target at a time.
MP Usage: 10
Cooldown: 5 minutes
Description: Survival of the fittest at its best. +1 Proficiency per 50 points of statistics absorbed. Resistances can be gained upon Lv. 3, and Special attributes can gained upon Lv. 5. Absorption rates increase to 30%, 50%, 70%, and 100% upon leveling. Additionally, the number of targets can be increased to 5, 10, 15, and 20. Also, the sum of all the targets' total HP must be no more than 25% of the current domain HP.
*363 proficiency typically means 18150-35937 points of statistics were gained (during 221 days). However, 50-99 points of statistics gained from one target gives just one proficiency, and anything less than 50 stats gained gives 0 proficiency.
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[ Engrain ] Lv. 1/10
Rank: [ Epic ]
Mastery: 0 / 1000 Proficiency
Effect: Takeover* surrounding plant life within 5 meters as part of your domain. Inside your domain, you can travel through and cultivate the successfully captured plants.
MP Usage: 100
Cooldown: 1 hour
Description: Your root, er route to world domination! The greater the total HP of all the targets in comparison to current domain HP, the more difficult the takeover. If unsuccessful, some statistics, starting with absorbed ones, will be lost. +1 Proficiency per 10% of previous domain HP added. Range of possible takeover increases by double of the previous level to a max of 640 meters.
*The Soul User must be the one to personally wage war/initiate colonization.
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[ Vengeance ] Lv. 1/5
Rank: [ Mysterious ]
Mastery: 1914 / 1000 Proficiency*
Effect: Inflict 2x the total damage received to any targets. Total damage resets after each use.
MP Usage: 30
Cooldown: 2 minutes
Description: Skill gained upon awakening due to Soul User's previous painful life. +1 Proficiency gained for every use and every target annihilated with it. Return damage inflicted increases by 3x, 5x, 7x, and 10x upon leveling.
*The Soul User must be the one to personally activate the skill
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[ Magic Blast ] Lv. 1/5
Rank: [ Bronze ]
Mastery: 44 / 10000 Proficiency
Effect: Deal 100% of MATK as damage, and 100% of INT as HP damage.
MP Usage: 20
Cooldown: 5 seconds
Description: A two layered attack that allows bonus HP damage directly after initial contact. +1 Proficiency gained for every use. Damage increased by 25% and number of simultaneous blasts increased by 1 for each successive level up.
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— ENCYCLOPEDIA —
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[ Greyir Squirrel ]
Lv. 1 [ Common ]
Base HP: 10
Base MP: 1
STR: 3
AGI: 5
INT: 2
VIT: 4
SF Ratio 2:3
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[ Asterine Tree ]
Lv. 1 [ Gold ]
Base HP: 200
Base MP: 50
STR: 5 + 1 + 1
AGI: 4 + 1 +1
INT: 13 + 2 + 2
VIT: 8 + 2 + 2
SF Ratio 3:5
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Resistances:
FIRE: 10 + 1 e 1
ICE: 10 + 1 e 1
WATER: 9 + 1 e 1
EARTH: 7 + 1 e 1
WIND: 4 + 1 e 2
DARK: 2 + 1 e 2
LIGHT: 7 + 1 e 1
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[ Stone Golem ]
Lv. 1 [ Chief ]
Base HP: 2000
Base MP: 50
Base PATK: 150
Base MATK: 20
Base PDEF: 200
Base MDEF: 50
Base SPD: 10
Base FLX: 5
STR: 25 + 3 + 4
AGI: 4 + 1 + 1
INT: 10 + 1 + 2
VIT: 30 + 4 + 5
SF Ratio 4:1
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LUCK: 1 + 1 e 5
CRIT: 4 + 1 e 2
ARM: 10 + 3 e 1
BLK: 10 + 3 e 1
PEN: 3 + 1 e 2
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FIRE: 20 + 3 e 1
ICE: 10 + 1 e 1
WATER: 3 + 1 e 3
EARTH: 15 + 1 e 1
WIND: 20 + 3 e 1
DARK: 12 + 1 e 1
LIGHT: 12 + 1 e 1
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[ Stone Golem ]
Lv. 1 [ Lord ]
Base HP: 10000
Base MP: 200
Base PATK: 400
Base MATK: 50
Base PDEF: 500
Base MDEF: 100
Base SPD: 10
Base FLX: 5
STR: 50 + 6 + 6
AGI: 3 + 1 + 1
INT: 20 + 2 + 1
VIT: 80 + 7 + 8
SF Ratio 4:1
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LUCK: 1 + 1 e 4
CRIT: 4 + 1 e 1
ARM: 10 + 5 e 1
BLK: 10 + 5 e 1
PEN: 3 + 1 e 1
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FIRE: 50 + 5 e 1
ICE: 20 + 1 e 1
WATER: 10 + 1 e 2
EARTH: 30 + 2 e 1
WIND: 60 + 5 e 1
DARK: 40 + 2 e 1
LIGHT: 40 + 2 e 1
One does not have to read this in order to understand the story. It's just for all you detail/numerical oriented or system and world building lovers. :P
>> (Actually it's just a guide for myself heheh. It took a long time calculating all the numbers to fit together reasonably. x_x)
Also, this doesn't count as one of the daily chapters posted.