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Peace Online - India

Facing the fear of World War III, United Nations decided to take all the conflicts virtual. All the researchers and developers at hand created a virtual reality interface called peace online. The time frame was set to the Iron ages and each country was given limited spots to create and develop their territory within 5 years... This is the story of Aarv Bhosle... A 19-year-old youth-created his own territory according to his father's wishes and dominated the entire world with his military strategies. This is the story of experiencing India's greatest regrets in history...

Nihar_Madhavi · ย้อนยุค
เรตติ้งไม่พอ
67 Chs

Peace Online Global Launch - II

As Aarv was returning to his room he saw 4 to 5 people coming in and out of his room. Suspiciously, he reached his room to look at what they were doing.

One of the servants noticed his presence and saluted him,

"Good afternoon young master."

Aarv nodded at him while asking,

"What is happening?"

Aarv could see multiple parts lying around his room and a few people assembling them on the floor.

"Master told us to install this new gaming cabin inside your room for you to play."

The servant replied with a little confusion. As an old servant, he knew that Aarv's father forbade him from playing video games when he was younger but now not only did he permit Aarv to play games but also personally ordered a game cabin for him.

Looking at the servant's confusing gaze, Aarv chuckled and half-jokingly said,

"You don't need to look confused. Soon enough you might also be able to play the game."

He knew that sooner or later it would become normal for everyone to play this Peace online game.

---

After about half an hour the assembling team assembled the whole gaming cabin inside the room and taught Aarva about everything he needed to know about the cabin.

One of the assembly members showed Aarva a green coloured pouch with liquid inside of it.

"The liquid inside is called nutritional fluid. With one pouch you can play the game for 5 days without coming out of the gaming cabin. Be careful and check the liquid every time you log into the game because it might affect your health."

The Assembly members specifically warned Aarv to check the nutritional fluid levels every time he played to avoid any complications. Aarv nodded seriously and noted in his head.

After every little detail had been taken care of, the Assembly team members left the room. Aarv looked at the gaming cabin which was glowing.

'Let's try it out…'

Like a kid who got a new toy, he rushed towards the cabin and activated it. After that, according to instructions, Aarv lay inside the cabin and closed his eyes.

The door of the cabin closed automatically as a sweet voice came from the cabin,

[ Initiating Peace online….]

{ Initiation Failed…}

[ Player please wait for peace online to officially release before initiating… ]

[ Estimated waiting time = 15:42:00 ]

Aarv dejectedly came out of the gaming cabin. He forgot that peace online was launching tomorrow and before that he was not allowed in the game.

"Sigh…"

Aarv could only sigh with unhappiness as he took out the document his father gave him and started reading the document.

The documents contained detailed information about the game.

There were 2 different modes to choose from inside peace online.

The first one was called Lord game mode where players choose to become lords of their territory. Lord game mode players start as chief of the village up to the king of a nation. This was the best game mode for players to show their abilities but there was a limit to how many lord players a country has.

The number of lord players was dependent on the population of their country. As the second-most populous country in the world, India was given 152 lord game mode player spots.

To get officially recognized as a Lord, players were given a compulsory task to complete a historical scenario as a quest. These historical quests were a recreation of a certain historical event in India which had major impacts on the lives of people in India. If the player was unable to complete the historical quest, he/she will be permanently banned from the lord game mode and will have to compulsorily choose adventure game mode.

This allowed the government to choose the best of the best players as lord players and once all the spots were given out, new players could only choose the second mode which was adventure game mode.

In adventure game mode, Players were able to increase their strength as they level up and each level up gave them increased power both physically and spiritually. Like any other game, there were different classes based on the profession of the players such as swordsmen, archers, artists, craftsmen etc. choosing classes gave a huge advantage to players over those who hadn't chosen the classes.

For any lord game mode player, it was essential to have good ties with adventure game mode players because of their advantage in choosing different classes.

The second piece of information Aarv felt was important was the NPC cities. These NPC cities were pre-established cities inside the game which were major hubs for adventure game mode players to choose different quests to get paid by the NPC (non-player characters.) in the city.

For the lord game mode players, these NPC cities were of strategic significance. Not only do the NPC cities act as major trading hubs but also as a major recruitment centres for players and lords to interact with each other.

Aarv knew the importance of such NPC cities. He knew that in earlier stages, NPC cities would play a significant role in territory building. There were 8 major NPC cities established in India. They were Delhi, Mumbai, Hyderabad, Chennai, Bangalore, Kolkata and Surat.

Aarv noted these cities and turned on the map of India. He was shocked to notice that 90% of the NPC cities were in southern India. Although the northern part of India was a major agricultural hub, due to its flat terrain, it was not easy to defend from attackers coming from the northwest side of the country and for that reason alone, north India got attacked multiple times throughout history.

Aarv could imagine the players who choose north Indian territory having a really tough time defending their territories. This topic also aroused an important question in Aarv's mind.

"Where should I place my territory..?"

Choosing the appropriate location for establishing territory was also an important task. Aarv opened the map of India. First, he checked all the resources such as mines and natural barriers inside the territory of India. In terms of mines, the state of Odisha was the best option as it had the most mineral reserves than any other state in India. But the main problem was that the state of Odisha was very poor because of the difficult terrain in the state of Odisha. It also faced several natural disasters from time to time. After thinking for a while, Aarv removed the state of Odisha from his possible territory list. He also removed several states in northern as well as northeastern states because of lack of protection.

'Let's just choose our state of Maharashtra.'

After thinking for a while, Aarv chose to settle his future territory in the state of Maharashtra mainly because of the natural barriers the state had. Firstly, it had Satpuda (in Hindi: Satpura) mountain range to the north and Sahyadri mountain range to the west of the state. It also had the Deccan plateau at the south of the city-state. This was one of the best locations for establishing a territory. After making the decision, Aarv continued reading the document.

The third piece of information Aarv thought important was the currency system. Peace online used ancient coins named peace coins as currency. These coins were mainly made out of bronze, silver and gold. The evaluation for these coins was 0.001%. This means that 1 gold coin was equivalent to 1,000 silver coins and 1 silver coin was equivalent to 1,000 bronze coins.

The fourth piece of information was the time manipulation inside the game. In the normal game, the time flow inside the game was similar to the real world but reversed. But, for historical quests, this time flow will change according to the duration of the quest.

'This is just like any MMORPG game. Except this game has all the organisations in the world behind it.'

Aarv thought that it was no different from any other kingdom building game in history. Until his eyes landed on the last page of the document. The title for that page was very simple.

"Supernatural abilities unlock protocol…!"

After reading the heading, Aarv remembered that his father did tell him about supernatural abilities. At first, he thought that it was just a joke, but after reading the last page of the document he understood the importance.

The document stated that, after the first player reached level 100, the new protocol will apply to the game. This protocol will enable the usage of magical abilities as well as legacies of ancient sages.

After reading the last page, Aarv felt that this new game will be really fun. Peace online not only had a good gaming structure, but it also had a virtual reality full immersion interface.

Just as he was lost in his thoughts, his phone suddenly rang….

Ring…. Ring….