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Naruto: Reborn As The Only Uchiha-Senju

Takamichi Izuna, a young teenager who went through abuse both in the hands if his family and classmates found himself face to face with the famous R.O.B. That he used to read about in fictional novels when he was still alive. Izuna having come face to face with the R.O.B. was given a second chance to live in another world with his fate within his own hands and along with the chance given was the benefits of being a reincarnated being. Izuna having hope for a different live accepted the offer of the R.O.B. Found himself reborn as the only descendant of both the Uchiha clan and the Senju Clan. This is the story of Izuna Uchiha, the only son if both the Senju and Uchiha clan. ##################### https://www.patreon.com//Uchiha Troy. You can visit my Patreon if you want to read advanced chapters.

UchihaIzuna · อะนิเมะ&มังงะ
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17 Chs

Chapter 9

[Skill: Renewal Taekwondo]

[Rank: Uncommon]

[Type: Martial art]

[Origin: Another world]

[Description]

Renewal Taekwondo, or RE Taekwondo, is a type of martial art from a very different world and was developed in modern South Korea. It is used by Jin Mo-Ri, Jin Tae-Jin, and Jin Mori's clone, Hui Mori in that world. The martial art emphasized on strong, linear kicks like its base ITF Taekwondo.

Some skills are directly linked with ITF Taekwondo, skills involving Hwechook for example, and some are created purely by Jin Tae-Jin and other associates. It is currently the strongest martial art in that world due to the fact that the Renewal Recoilless can damage a god, whereas everything else (including Charyeok) cannot.

[Known Moves]

Renewal Taekwondo;

Air Pressure: A Renewal Taekwondo technique that uses a clap to generate reverberating airwaves in order to disorient or knock out the opponent(s).

Arang: A technique where the user elbows the opponent.

Ax: The user performs a front flip, bringing the heel of their kicking leg down upon an opponent. Upon the user's heel hitting the ground, a huge upward wave of air is generated, lifting any opponents up into the air and leaving them open to further attacks. This technique can be used against multiple opponents.

Back Kick: A technique delivered by spinning and kicking the opponent's head in a wide arc.

Backspin High Kick: A technique that is performed when the user turns their back on their opponent. The user, while their back is facing the opponent, turns while kicking the opponent in the head.

Baekdu: A straight knee kick towards the opponent's midsection.

Baeknok: A type of push kick, it is an upward kick which uses the bottom of the foot as a striking surface. Unlike a typical push kick, however, Baeknok brings the legs up high and straight, pushing the target into the air.

Bo-Bup (Way of Walking): A technique that allows for high-speed movement in any direction, allowing the user to seemingly teleport and attack from above, below, the side, or even behind with ease.

Canine: A dual elbow strike downwards. Used to strike opponents down with their backs facing upward.

Cheonji: A forward kick using the side of the user's foot with the sole facing downward.

Ddanggeutgi: A kick that grinds the floor with the user's foot tip while spinning. Mainly used for attacking low targets like an opponent's knees. However, Mori can also use this technique to disrupt airwaves.

Dongbaek: An upwards striking backkick that starts from below the opponent and then arcs above and behind the user.

Fist Strike: The Renewal Taekwondo version of a Basic Punch and can be used in rapid succession.

Front Kick: The basis of Taekwondo, this kick is a straight kick upwards with a straightened leg. By utilizing balance and accelerating force, the user can achieve maximum velocity out of their kick with devastating effects.

Goryeo: A technique that utilises two horizontal kicks performed in quick succession towards the head or neck of an opponent using the base of the foot.

Geumgang: A diagonal front-facing arm chop.

Halla: An unknown upward kick, similar to the Baeknok.

Homi-Geolyi: Used to grab an opponent in a lock position. The fighter faints a reverse kick with one leg and uses that leg to hold the arm of the opponent. It is mainly used to break an enemy's guard. It can be used with a variety of combinations with other skills including Spinning Top Kick and 3rd Stance Hoechook. A variation of this technique is by using the opponent's arm as leverage to deliver a kick to the opponent's head with the other leg.

Catching Dragon: This technique is a variation of the Hoechook technique using a "Hoe Hook" application. Instead of extending his Hoechook upwards, Mori bends down to secure a lower point on his opponent. From there, he reaches up to wrap a leg around an opponent's neck before bouncing up into the air spinning the victim around wildly. Once they are high enough he drops the adversary head-first into the ground. It was powerful enough to create a small crater in the ring.

Hwarang: An unknown diagonal kick, similar to a Front Kick.

Hoechook: The bread and butter of Renewal Taekwondo. It is a kick that has gathered force through rapidly spinning on a central point. Its effects vary depending on how much power is put into the kick. More basic variations of this technique could crack stone, while stronger variations could vaporise whole mountains.

Three Stage Hoechook: A Hoechook executed three times in a row either from left or right, followed by a kick in the opposite direction, then from behind. If the victim flinches and tries to evade by going back, damage from this technique increases. It aims at the opponent's brain with the first and second kick and finishes the opponent off with the third.

Jin Hoechook: A technique that gathers its power from firmly burying one's foot into the ground and sending the resulting force up to the knee, pelvis, waist and then to the tip of the foot which executes the Hoechook. Practical applications of this technique allow the user to manipulate strong air currents that gather around the user's leg. This air can be used to further extend the reach of a kick or even protect the user like a barrier.

Extreme Bottom Hoechook: A technique that compensates for the Hoechook's primarily middle-upper body targeting which made it predictable. This move is usually performed to dodge an opponent's attack to the upper body by ducking towards the ground. Using this force, the user does a 180° spin sweep kick that is parallel to the ground aimed at the opponent's feet. It can be used to link to the Catching Dragon technique.

Front Hoechook: A variation of the Hoechook. It is unknown how this kick varies from the basic Hoechook.

Mori Jin Original: Kick of The Blue Dragon: A technique developed by Mori in his fight against Daewi after observing his Blue Dragon's Storm. The technique unleashes a dragon-like wind that can be controlled by the user at will and released in the form of a kick.

Mori Jin Original: The Kick of Double Dragon: A technique developed by Mori during the national match, while fighting Hanseong Na. At first, the technique works by kicking twice in different directions in a circular pattern, essentially unleashing Blue Dragon's Kick twice in a row, lifting the opponent into the air using the vicious winds of the two dragons. With increased mastery, the user can manifest the two dragons at the same time and use them in a similar manner to its parent technique.

Mori Hui Original: The Kick of Imoogi/Kicking Imoogi: A technique developed by Mori Hui during the consolation match, while fighting Dante. Based on the Mori Jin Original: Blue Dragon's Kick, the technique works similarly by unleashing a large Imoogi-like wind that can be controlled and unleashed as a kick. It can be used in quick succession with its parent technique. Later on, the technique evolved into an attack that manifested multiple smaller Imoogi, capable of landing hits on a victim and wrapping them in a vicious attack.

Mori Hui Original: Complete Gift Package: A barrage of attacks in rapid succession utilizing every technique Mori Hui is capable of performing at once.

Mori Jin Original: Ice Kick: A technique developed by Mori during the national match while fighting Ilpyo Park. After observing the turbulence created by the clash between their kicks, Mori created this technique to counter Ilpyo's use of fire in his attacks. It utilizes turbulence to lower the temperature of the surrounding air allowing him to perform a chilling kick.

Mori Jin Original Ver. Yeoui: Railgun: A technique that employs the use of Yeoui. Mori kicks Yeoui with enough force to launch it great distances, demolishing all in its path. Mori has even used this ability to target satellites in orbit.

Jinsu: An unknown kick.

Mach Punch: As the name implies, this is a set of punches that break the sound barrier. The resulting shockwaves add to the destructive potential of this attack.

Nigawa Kick: A technique developed by Taejin Jin, inspired by a soldier character he played in a game centre. The name itself came from a story about Taejin Jin smashing his game opponent with a chair for his 'Nigawa' play. It is essentially a backflip kick. It can be followed by using the momentum from the backflip to stomp another opponent's face.

Spin Kick: A kick in which the user swings their leg around in a semi-circular motion, striking the opponent's upper body with the front of the foot.

Scissors: A type of jumping kick. The user jumps and delivers a kick diagonally like a motion of scissors closing in

Screw Punch: A normal punch with the twisting motion of the fist, resulting in the opponent spinning around from the impact of the punch.

Silla: A downward kick delivered from high up and slamming the opponent's lower body. Similar to a Brazilian Kick.

Rapid Kick: A knee kick aimed towards the opponent's head.

Spinning Top Kick: With the user's back towards the opponent, the user turns and spins 180° and kicks the opponent in the face, following up with another kick with the other leg. This causes the opponent to spin around like a top.

Taebaek: A sideways kick that is propelled forward by the user.

Taejin Jin Exclusive Skill: Sonic Punch and Sonic Kick: A technique created by Taejin Jin. It takes the form of a barrage of punches and kicks delivered so fast that it breaks the sound barrier, going supersonic. It is unknown if Mori inherited this technique. However, he has gone on record to say that he has surpassed his grandfather, therefore this technique is within the realm of possibility.

Hyperspeed: A technique that allows the user to move at high speed in a straight line, in addition to increasing the power of the user's following technique via massively increased momentum.

Left Flamingo Stance: A stance that allows the user to access the defensive and counter capabilities of ITF Taekwondo.

Hoechook: The same technique as its Renewal variant. However, ITF Taekwondo users consider this a wasteful technique and do not use it often.

Jakdu: A technique similar to the Scissors technique, which is capable of nullifying.

Jakdu-Geolyi: A follow-up technique to the Jakdu. After performing the latter, the user hooks their leg on the opponent's and pushes down, lowering their guard and allowing the user to chain into another attack similar to Homi-Geolyi.

Right Flamingo Stance: A stance that allows the user to access the offensive capabilities of ITF Taekwondo.

Baekdu: The 'original' version of the Baekdu technique. This technique is used to entice the opponent into guarding, enabling the user to grab onto the head of the opponent and using it as leverage to deliver more, unguardable kicks and knee attacks. The opponent's guard can also be nullified with Homi-Geolyi which leads to even more finishing options.

Cutting the Front: The 'original' version of the Front Kick technique. The user digs their foot into the ground and delivers a devastating front kick that sends shockwaves that can cut through solid rock.

Three Stage Kick: The 'original' version of the Three Stage Hoechook. Using the right flamingo stance, the user delivers three kicks in a row starting from either the left or right side of the opponent's head, followed by a kick in the opposite direction, and then finally a kick to the back of the head. If the victim flinches and tries to evade by going backwards, the damage they take increases. The technique's purpose is to shake the opponent's brain with the first and second kicks and finish the opponent off with the third.

Kicking Meteors: A devastating technique that takes the form of a powerful front kick.

Triple Strike: An unknown kicking technique.

Recoilless: A concept derived from perfecting all the basic techniques of Renewal Taekwondo. Recoilless techniques waste no energy and achieve maximum momentum upon contact, increasing the overall output of attacks. Performing a Recoilless technique also eliminates the requirement of setup and stances, allowing the user to perform attacks without a visual cue. Such techniques were effective enough to evade the senses of a precognitive individual.

Renewal skills that received or were hinted to get a Recoilless upgrade so far are:

Recoilless Kick: A Recoilless Kick is a powerful kick. The technique requires the user to completely focus his energy on a single point, not wasting any movement. The kick itself doesn't require the user to balance his body with their hands. It is powerful enough to cut through a wide area of ground and split the sky, even if it is stopped midway.

Recoilless Scissor Kick: Recoilless Scissor Kick is the recoilless version of the Scissors attack which is a type of jumping kick. The user jumps and delivers a kick diagonally like a motion of scissors closing in.

Recoilless Baekdu: Recoilless Baekdu is the recoilless version of the Baekdu attack which is a knee attack delivered to the opponent.

Recoilless Baek Rok: Recoilless version of the Baek Rok.

Recoilless Roundhouse Kick: Recoilless Spin is the recoilless version of the Roundhouse Kick attack which is a kick in which the user swings their leg around in a semi-circular motion, striking the opponent's upper body with the front of the foot.

Recoilless Goryeo: Recoilless Goryeo is the recoilless version of the Gor Yo attack which is a technique that utilises two horizontal kicks performed in quick succession at the head or neck of the opponent using the base of the feet.

Recoilless Ground Drawer: Recoilless Ground Drawer is the recoilless version of the Ground Drawer attack which is a kick that grinds the floor with the user's foot tip while spinning. It can be used for multiple purposes, like attacking the knees of an opponent or nullifying a wind-based attack.

Recoiless Suseonhwa: Recoiless Suseonhwa is the recoilless version of the Soksa attack which is a knee attack to the head of an opponent, like Ssam-Su Taekkyeon's Facial Strike, although it hasn't been seen if it can be used in quick succession like its Ssam-Su Taekkyeon's counterpart.

Recoilless Taegeuk: Recoilless Taegeuk is the recoilless version of the Taebaek attack which is a kick that is delivered sideways in relation to the body of the user.

Recoilless Samra: Recoillesz version of the Samra.

Recoilless Halla: Recoilless Halla is the recoilless version of the Halla.

Recoilless Fist Strike: Recoilless version of the Fist Strike.

Recoilless Rising Back Kick: Recoilless version of the Rising Back Kick

recoilless Arang: Recoilless version of the Arang

Recoilless Hoe Grab/ Dragon Catcher: this is an advanced application of the Hoe Grab technique. First, the user jumps up high while holding the opponent's neck with Hoe Grab while spinning at high speed, then the victim is dropped onto the ground head first, resulting in a crater.

Recoilless Fang: Recoiless version of the normal Fang.

Recoilless Dragon Sign Hwechook: Dragon Sign Hwechook is a technique that gathers its power from firmly burying one's foot into the ground and sending the resulting force up to the knee, pelvis, waist and then to the tip of the foot which executes the Hwechook.

Recoilless 3rd Stance Hwechook: Recoilless Third Stage Hwechook is the recoilless version of 3rd Stance Hwechook which is essentially Hwechook executed three times in a row either from left or right, followed straight away from the opposite direction, then from behind. If the victim flinches and tries to evade by going back, damage increases. It aims at the opponent's brain with the first and second kicks and finishes the opponent with the third.

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