Name: Hecate "Esdeath" Pandemonium
Soul:
Hair Color:Neo: Enchantress
Base Looks:Neo: Enchantress
Eye Color:Neo: Enchantress
Body Propotions:Devi(Elsword)https://elwiki.net/w/Devi
Gender: Female
Age:20
Birthday: 06/22
Wish
1.
Before Transmigration to the world of " Memoirs of Your Local Small-time Villainess" be placed in a temporary personal pocket dimension so she can use the essences so its integrated with his/her soul.
Transmigrate to the world of Violet Reborn as a Dungeon Core in a Steampunk World, What Else Could Go Wrong 1 day before Violets Transmigration near the area of her dungeon
2.
[Unlimited Inventory]
Nobody can detect it and only she can use it
making sure that she can take all the essences without any backlash
[Instructions of the order of taking them]
[Essence of Lewdness][Essence of Training][Essence of Combination][Essence of the Archmage][Essence of the Arcanist]
[Essence of the Genius][Essence of the Mad Doctor][Essence of the Scholar][Essence of the Innovator][Essence of the Artificer]
Combine : Essence of Archmage+Arcanist+Genius+Mad Doctor+Scholar+Innovator+Artificer
3.
A Template System with [Essence of the Gamer's System]+[Essence of Combination]+[Essence of the Blank]+[Essence of the Home]+[Essence of Evolution]:
Templates: Gain all templates abilities and combine them if they are the same and make them stronger or better and be able to surpass them,remove any weakness from all the template powers
- Yue - Arifureta (100%)
- Hajime Nagumo - Arifureta(100%)
- Neo: Summoner - DFO(100%)
4.
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System Functions:
Beginner Pack:
Templates:
- Yue - Arifureta
- Hajime Nagumo - Arifureta
- Oscar Orcus - Arifureta
- Unlimited Inventory
- Shop(Arifureta & DFO)
- Codex(Arifureta & DFO Knowledge of Magic)
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[Essence of the Genius](In inventory)
By drinking this Essence, you will receive a number of boons.
You are incredibly, impossibly intelligent.
Casual comprehension and manipulation of arbitrarily large, complex and strange numbers, figures and concepts is trivial to you.
You are capable of comprehending any subject matter or material in an instant and you will never forget anything unless you choose to do so.
You are in a constant state of inspiration and will always have ideas about how to improve things, even beyond the limits of possibility. This can be things from manufacturing lines to electronics and biology or even the laws of physics themselves.
Additionally, the tremendous power of your mind allows you to actually warp reality. In the beginning this will manifest as simple unrefined telekinesis, but will improve with time and usage until you can manipulate matter, energy and fundamental forces by will alone.
The range of this ability will never grow beyond a hundred meters, but your fine control, power and finesse can improve without limit, with similar limitless applications.
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[Essence of the Arcanist]
You possess an internal well of power that can adapt to any supernatural energy you encounter to fuel your magic or powers, this well will always provide a steady supply of power that will grow over time and use, right now you could use highly taxing abilities with wild abandon and still not make much of a dent in your reserves after a few hours of effort. This power cannot be sensed or interacted with by other beings unless you allow it.
As a result of containing this well of magical energy your body is enhanced to superhuman levels, giving you greatly enhanced physical attributes, are functionally ageless, and possess nigh-infinite stamina compared to the rest of your species.
Your mind is similarly enhanced with a beyond-genius intellect, an infinite capacity for parallel processing, eidetic photographic recall of all of your memories with the ability to infinitely store and index those memories, and immunity to insanity and memetic hazards. "Things Man Was Not Meant To Know" becomes more of a guideline than a rule. You are also immune to all forms of mind control and telepathic interference.
You also gain access to a mental library containing complete and perfect knowledge of all forms of mundane and supernatural practices and fields of study. It can also provide detailed information on different things like supernatural beings, individuals, artifacts, lost magics, and anything else you might want to know. Should you travel to other worlds the library will update itself to the same level of completeness regarding the new world. This library will also prevent any knowledge or skills you gain from this or other sources from degrading or fading away from disuse.
You can use this library to manifest several kinds of magical tomes: Arcanabula, which acts as a collection of magic scrolls pre-loaded with spell that allows anyone holding the book the ability to use the magic contained within it; Grimoires, detailed codices that can permanently imbue those who read them with the potential for the magic they describe; and Orisons, short scrolls that can permanently grant others the ability to use a specific power or ability detailed on them.
Your affinity for the arcane also skyrockets, allowing you to nigh-instantly master any form of magic you come across. You are also able to conceptually reverse engineer any superhuman power or ability you see into a spell you can cast just by seeing it once.
The library also removes any restrictions on your ability to either use or teach magic to others, allowing you to either grant others the potential to learn magic directly or to greatly increase that potential as well as combine, design, and modify entire systems of magic at will, allowing you to cast any spell or ritual you know without the need for any additional materials or foci beyond the energy required.
Finally, you gain a personal workshop that exists outside of reality and beyond the reach of most entities. This workshop is impenetrable to any being you do not want inside, even a supreme deity could not pierce the barriers in place on this property. This also protects the workshop from being destroyed, having its structural integrity undermined, or otherwise rendered unusable. Anyone who you allow into the workshop are conceptually incapable of harming you or acting against your interests while within its confines. Just by being in the workshop you are healed of all wounds you wish healed, this includes all ailments from the magical to spiritual, should you ever perish, the workshop will resurrect you safely within its confines.
The workshop takes care of the basic utilities automatically and requires no connection to any pre-existing infrastructure to function. The workshop holds an unlimited amount of any mundane or supernatural resource or equipment that the owner could desire, with this selection updating as you travel to new worlds. As your needs change and grow the workshop will expand with new facilities and equipment as needed. Any additional essences will add functionality to this one in the form of additional rooms and facilities.
You hold complete control over the workshop's interior, able to shape and morph the style and layout of the rooms and furniture of your workshop to your heart's content. You are able to expand and shrink the rooms to any size you wish. It is within your ability to have a trip to the kitchen take a single step, or to have each individual crack on the floor host to entire universes.
The workshop holds a host of spirits it considers servants. These spirits, as well as the workshop itself, are completely loyal towards you and can never go against your wishes in any capacity. You are also able to generate any number of spirits you wish, allowing you to shape their appearance and personalities to suit your tastes.
The workshop's location is not set in stone, for it is everywhere and anywhere you wish it to be. Just by willing it, you can cause the workshop to appear at any place they will. This can be merely parts of the workshop, such as a door or a room, or even the entire building. Furthermore, it is possible to manifest your workshop on top of your current location, causing it to swallow up anyone within the area. This workshop also has the capability to travel through the multiverse and can give you passage practically anywhere. It can insert itself into these places or simply open a portal for you to travel through. You can have the workshop appear in multiple universes at once simultaneously, allowing characters from multiple different universes to mingle and for you and anyone you allow to exit into any universe it exists in, anyone not invited simply exiting into their own world.
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[Essence of Overcoming Limitations]
By drinking this sticky fluid that tastes strangely like lemonade you gain the following abilities:
This grants you a body that stands at the peak of whatever race that you start as and grants significantly higher strength, endurance, intelligence, wisdom durability, stamina, talent, coordination etc compared to the race. Alongside this the body can become even stronger without any limit with a decently high growth rate. This growth rate will also increase as you grow stronger. This also makes your mind significantly more resistant to anything that can negatively effect your mind(Boredom, Madness, Mind Control,Fear, Telepathy, Memetic effects of Lovecraftian horrors and many many more things). Even standing in front of Cthulhu wouldn't drive you insane unless it uses its full power to do so. And rest assured you can recover from it given sometime away from such things.
This essence grants you immortality in the form of infinite reincarnation allowing you to surpass the limits of mortality. This reincarnation cannot be stopped by any being no matter how powerful. You will only stop reincarnating if you truly with a completely sound mind wish for it. You can reincarnate in whatever world or universe that you choose fictional or otherwise. You can reincarnate as whoever you choose (Wanna be Superman Shagging Wonder Woman? Sure go ahead).
If and only if you choose to be Canon character then you can activate a sort-of built-in auto-pilot that will allow you to do the same things they would have done had you not reincarnated as them. You can toggle on-off this auto-pilot as you please.This can be complete auto-pilot or partial or no auto-pilot. This could be useful for universes that you have no knowledge of. This auto-pilot mode is fully under your control and cannot take over your body or form their own consciousness. This will allow you to understand whatever character you are reincarnated as.
When you reincarnate, your status as a reincarnator and out-of-world knowledge and skills etc are completely hidden from all beings who would normally know about it. This means that if you are reborn as a human then even if you were a god in previous lives nobody will be able to detect the divine power in your body. You could go to Marvel verse and stand in front of One-Above-All and he wouldn't be able to tell that you don't belong and he'll receive info from his omniscience that you belong in Marvel. They'll only know about this status if you tell them yourself and allow them permission to look in your mind.
When it concerns your outside knowledge your mind, body and soul are completely immune to anything that would disclose your secrets like telepathy, drugs etc. However, when it doesn't concern such knowledge, the only protection you get is what is mentioned above unless you have additional abilities from somewhere else.
This immortality also allows you to retain everything. Anything physical, spiritual, mental such as memories, personality, skills, perks, abilities can be retained in subsequent reincarnations. You can discard or keep whatever you wish. If instead of dying from old age you are killed then in the next life you become immune to what killed you to a certain extent. (An example would be that if you died from Superman using his full power to rip your head off then should you reincarnate in the same universe Superman would need to use at least an order of magnitude more strength of kill you). Die enough times and you'll be invulnerable.
Any abilities like a Sacred Gear/Exaltation or such similar abilities will be copied and the original will be released back into the world after you move on to the next life. Or if you don't wish to have it remain an item, you can turn it into an innate ability with none of the drawbacks it had before. It will function properly regardless, even though it shouldn't.
Anything you gain from your adventures/CYOAs/Jumps whether by buying it or just pure hard work such as personal pocket dimensions, inventories, Bank accounts, Conquered universes and civilizations, Bases, Incomes, Potions, plants, gardens and such similar material things can also be taken with you into subsequent reincarnations and inserted without anyone questioning where they came from. And all of it fits in perfectly and legally.
This also gives you a higher than normal luck that can be further trained to become stronger. In the beginning this will be just enough for it to be noticeable such that while it won't let you clean out casinos it will let you win enough money to live a few months in luxury, get that one hot girl you didn't have a much of a chance with etc. But once it starts growing life might as well be a smooth sailing boat. Train it to a sufficiently high level and entire pantheon of gods can fall before your luck, even the dumbest plans you make will have a high chance of succeeding.
While this essence doesn't give you any knowledge or abilities in strategy, magic or ruling empires or anything that can be learned, If you manage to get your foot in the door, so to speak, your abilities will grow rapidly matching even the greatest of Archmages in a few years with this essence alone and surpass them if you have additional abilities that increase your growth even more.
Any abilities you have whether it is a spell, mutant power, your pool of magic, Divine Authority/Domains or merely just an ordinary skill will rapidly grow stronger eliminating weaknesses and limitations and adding new benefits surpassing what they previously were extremely quickly. Even the cost of using your abilities will continue to decrease with practice until you can use your skills for decades before feeling a noticeable dip in your power. This will even work on your essences and even similar abilities that help other abilities grow. If you're a God, you do not need the worship of mortals or others to live, survive or grow stronger.
Any of your abilities/powers that rely on external sources like Authorities/Domains become innate abilities in your next life. These innate abilities will be just as strong as the domain and can be used anywhere, no longer dependent on the permission of the World or the need of atmosphere or a planet. They can be used at the same level without using mana and enhanced even higher with mana. These powers will still grow stronger through worship or training or any other method you have. Eventually you'll be able to create planetary/cosmic storms and the like, with the strength and potency being still enough to kill gods and destroy planets and galaxies. If other gods couldn't resist your attacks before then they won't be able to resist it after the changes regardless of their immunity etc. And it will only get stronger with time.
This essence gives you minor porn logic enough to not harm partners during sexual activities and gives you a one time opportunity to decide what you look like and any look you chose will be absolutely, divinely gorgeous 10/10 to everyone. This is not some kind of allure effect, you just look that good. And this beauty will increase even more as you grow in life.
Any such abilities/essences/perks/powers that are similar such as Peak body, learning ability, Essences, blessings, porn logic, immortality will stack regardless of any other CYOAs say. But they have to be at least similar.
And finally, perhaps the greatest ability this essence grants is a multiplication to the Points and Choices available in CYOAs and Jumpchains. If a CYOA or jump gives you 10 points then multiply it by, 5 times the amount of available initial points, 50(10x50), if 100 points then (100x500) and so on and so forth. These extra points are not only to overcome the limitation of points available but also to upgrade available abilities and reduce drawbacks of the abilities. If an ability costs 10 points, then after spending 10 points to buy the initial ability there are various upgrades that can be added to the perk or skill or ability.
This multiplication works for not just points but choices/decision etc as well. If a CYOA doesn't have points and only choices then use the choices to upgrade the perks (One choice per upgrade or something similar to the initial choice cost). And if there are both Points and Choices then points can be used to upgrade the choices you make even though the choices may not be connected to the points in any way.
Upgrades cost the same as the original price of the perk and how much of an upgrade you get depends on the number of points spent. You can also double the strength of the perk per upgrade or add some new functionality to it. When you double - all aspects of the perk are doubled including any new upgrades.
You can buy a perk as many times as you wish regardless of any restrictions put on it. If a perk says "Perk 1" cannot be bought with "Perk 2" simply buy them both as long as you can afford them and they will work together perfectly even though they should not. Similar limitations like "This can only be bought twice" can be ignored and can be bought as many times as you can afford.
You can even choose the time/location/background where you start in the story and even modify it, if you pay the points.
Alongside the upgrades, the drawbacks/weaknesses of the skills/perks can be reduced by spending points similarly. However, the points spent on removing each of the drawbacks will cost at least twice as many points as the initial points of the perk. The upgrades can be anything as long as they are relevant to the original ability and doesn't deviate too much from the general theme of the perk. (A peak human CANNOT become as strong as Superman by spending an additional 10 points but it can be done if sufficient points are spent).
A drawback is anything you consider a drawback. Even Mandatory Drawbacks that are required to be taken without any extra points can be removed by spending points. But if there are multiple drawbacks in a skill for you then each drawback will have to removed individually by spending points as stated above. These points are available in every CYOA or jump that you do in a chain with this essence.
You can buy any and all origins, backgrounds, abilities etc including the ones that contradict each other. They will blend seamlessly with each other, stack where necessary and never work to harm you. Wank Responsibly.
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Yue Powers & Abilities:
Physical Abilities
Enhanced Physical Abilities - As a magical prodigy, Yue has few close combat abilities, but she is physically stronger than the average human (including those who are blessed with physical abilities) and demons. She increases her strength and life force further when biting humans and suck out their blood as she usually drinks only Hajime's blood. Her strength is strong enough to pulverize other men by kicking and smashing their balls as it demonstrated when she (along with Shea) easily pulverized the Bastard Four and a group of thugs.
Genius Intellect - Along with being a magical prodigy, Yue also possess a genius mind. From a young age, she easily learned everything she was taught and has displayed great knowledge on many topics.
Immortality - Unlike her fellow vampires, Yue possessed immortality due to her "Automatic Regeneration" which has halted her natural aging process, rendering her appearance that of her 12-year old self, despite her being over 300 years old. However, Yue can be killed if she runs out of mana.
Willpower: Yue has an immense willpower to barely free herself from mind controls as it shown when she freed herself from Ehit's influence which enabled Hajime to kill the fake god once and for all.
Magical Abilities
Immense Mana - Yue possesses extraordinary levels of mana, capable of chanting powerful, large scale spells. Her reserves had grown with every labyrinths she completed with Hajime. Her Mana is even greater than normal mana blessed humans and demons. After the defeat of Ehit, she has gained all of the capabilities of the Evil God and has surpassed him in the time after arriving on Earth. Her mana has become strong enough that she can even use magic deep within the Great Reisen Labyrinth, a place where using magic becomes near impossible to use (thus it still drains her mana reserves nonetheless).
Magic Master - Yue was a magic prodigy from a young age, being perhaps the most powerful mage in the series. She can make full uses of countless different types of magic from simple ones to master class. Furthermore, she can control them flawlessly and even merge preexisting spells together with the Ancient Magic she learns from completing the Great Labyrinths. Tio, a powerful Dragonmen who is both older and more experience than Yue has openly acknowledged Yue's skills in magic are greater than her own, which is more impressive by the fact that Yue was locked away for 300 years, being unable to do anything during that time. Before being sealed away, Yue was powerful enough to easily wipe out a whole army by herself as she was acknowledged as the strongest vampire in Avatarl besides her uncle. After the defeat of Ehit, Yue's magical abilities have reached divine levels, even being capable of traveling across worlds on her own if she needs to.
Skills
Automatic Regeneration - Yue's signature skill which manifested at the age of 12. It automatically regenerates any injuries or lost body part, but also prevents her aging and dying. If she has mana remaining, she will not die unless she is instantly disintegrated. Conversely, any injuries she suffered while her mana is depleted would not readily heal.
Pain Dampener - A skill that numbs all pain.
Regeneration Control - Yue can freely control her regeneration ability.
All Elemental Affinity - A skill to use all kinds of magic.
Spell Melding - A skill to fuse 2 kinds of magic.
Mana Manipulation - A skill to use magic without chants and magic circles.
Mana Emission - A skill to emit mana and use it to upgrade certain motions like shouting.
Mana Compression - A skill to compress mana.
Remote Manipulation - A skill to remotely control mana from afar.
Increased Efficiency - Efficiency of using mana is increased.
Ether Absorption - A skill to absorb mana from the environment.
Body Strengthening - A skill to strengthen the whole body by using mana.
Image Composition - A skill that creates a magic circle can be just by imagining it.
Increased Imagination - A skill to make magic through imagination.
Multiple Spell Image Composition - A skill to compound more than two magics.
Delayed Casting - A skill to use magic at a later time when cast.
Blood Conversion - A skill to use blood for healing stamina and wounds.
Body Strengthening - A skill to strengthen the whole body by using blood.
Mana Conversion - A skill to convert blood into mana.
Stamina Conversion - A skill to turn blood into stamina.
Mana Strengthening - A skill to use blood to strengthen the magic used.
Blood Oath - A drastic increase in status of the person whom is chosen to suck blood from.
High Speed Mana Recovery - A skill that quickly regenerates the mana used.
Ancient Magic
Creation Magic - One of the "Ancient Magic" originating from the "Age of Gods", which grants the ability to imbue magical properties to minerals, creating a new ore with special traits. It is the only form of Magic which allows the creation of an "Artifact". Creation Magic requires one to have the transmutation magic to fully utilizes its true capabilities which is why Yue did not intend to learn it at first as it was useless for her. The true power of this magic is the ability to 'interfere with any inorganic material'.
Gravity Magic - One of the "Ancient Magic" originating from the "Age of Gods", it gives the user control over gravity. The true power of this magic is the ability to 'interfere with the energy of star', and just not gravity. Theoretically, it could also interfere with things like earth vein or terrestrial heat, bedrock or magma; and it isn't impossible to use this magic to purposefully generate earthquake or volcano eruption.
Spatial Magic - One of the "Ancient Magic" originating from the "Age of Gods", it allows the user to manipulate the space around themselves, allowing them to either bend or expand the space near them or move themselves to another space or location. The true power of this magic is the ability to 'interfere with the boundary'. Meaning it can allow the user to manipulate anything, like the elimination of race-creature gap, or formulating new boundary to create a spirit world; it's possible to achieve those kinds of things.
Restoration Magic - One of the "Ancient Magic" originating from the "Age of Gods", which allows the user to restore the state of anything to either its previous or original condition. The true power of this magic is the ability to 'interfere with the time', meaning it has the ability to manipulate the time of anything, anyplace or anyone to a point the user desires to.
Spirit Magic - One of the "Ancient Magic" originating from the "Age of Gods", which allows the user to manipulate the soul of a living being directly. It's possible to revive a living being back from the dead (time restriction applicable), or transfer the soul of a living being from one body to another, or even into a non-physical body as well, practically granting any living being immortality. The true power of this magic is the ability to 'interfere with the negative material possessed by living thing'. To be more specific, this magic could also interfere with things like energy inside the body that was mana, heat, electricity, then thought, consciousness, memory. Those who have mastery over this magic can even create an artificial consciousness, and allow it to inhabit any body they wish.
Evolution Magic - One of the "Ancient Magic" originating from the "Age of Gods", which allows the user to enhance or evolve all other forms of power, be it strong or weak. It can work on even other "Ancient Magic" as well, boosting their power and scope. The true power of this magic is the ability to 'interfere with the information about existing things'. This magic enhanced or evolved an ability or power by a stage of 1, by interfering with the targets information, and the increased it one-by-one stage.
Metamorphosis Magic - One of the "Ancient Magic" originating from the "Age of Gods", which allows a user to remake the form of a normal being and reform them into a different form. Normally it's used to remake a normal organism and turn it into a monster, or even manipulate the magic stone of a monster and remake them. But the true power of this magic is the ability to 'interfere with any organic material'. Meaning not only animals, but it's also possible to remake plants or intelligent beings, and reform their structure as needed. Even byproducts of organic material, like paper or food, can also be manipulated by this magic. The magic stone which gets created during the process is just a byproduct of the process.
Concept Magic - It is a form of "Ancient Magic art" which is a combination of many other ancient magic, the main ability of Concept magic is that allows one to interfere with the laws of the world and impress concepts upon it. By raising up a powerful wish or desire with Spirit Magic and Evolution Magic, it can be raised to a level of a concept before being forcefully materialized with magical power. However, since the user's desire at of the time of use, is used as the base of the magic, to raise up and create the concept, the spell may not remain stable in subsequent uses, thus a single spell can only be used once under most circumstances. However if the desire is still needed, it can be used more than once, like in the case of Hajime's crystal key which had the concept of "I want to return home" in it, was destroyed by Ehit he was still able to recreate the crystal key again because his desire of wanting to return home was still there. It should be noted however that concept magic requires the user to concentrate on raising up their wish in order to materialize the concept, as such it wouldn't be useful in a battle where the user is under attack. Also, some concepts aren't possible to materialize by the user on their own, for example, Hajime could only make degraded versions of the crystal key without Yue.
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Hajime Nagumo Powers & Abilities
Physical Abilities
Mystical Mutation - In the Great Orcus Labyrinth, Hajime devours numerous powerful Demonic Beasts, manages to survive the lethal process due to the Ambrosia and his iron forged will. As a result, Hajime's constitution was mutated by the magic of the monster, granting him a tremendously high status, even breaking pass the level 100 limit. At the costs of his mutation, he will no longer be considered as human and no longer be afraid at anything anymore.
Immense Strength - After continuously devouring many powerful Demonic Beasts and absorbing their powers, by the end of conquering the Orcus Labyrinth, Hajime gained tremendous superhuman physical power that is completely monstrous and inhuman, his base strength being twelve times far superior to Kouki Amanogawa who is Ehit's strongest "hero", surpassing even Tio the strongest dragonborn in her dragon form, able to carry his oversized Pile Bunker or heavy artillery such as Orkan with little effort. Even without resorting to weapons, he can overpower the strongest humans, beastmen, and monsters with pure physical might, blocking a zombified Meld's swordsmanship who was the strongest Knight of Heiligh Kingdom with only one finger, throwing small harmless objects such as sugar cubes with extreme force to knock down knights. When using his true powers, Hajime can easily break bones and strike with enough force to rupture his enemies' internal organs even Humans who were blessed by Ehit with enhanced physical power, such as when Hajime broken almost all of Hiyama's bones and damaging his internal organs severely, as he brutally beat Hiyama up and gripped his neck to lift the latter with only one hand with no efforts. In the Schnee Labyrinth, Hajime easily overpowered a Limit Break-enhanced Kouki without even using his full strength, bypassing the enhanced protection of Kouki's Limit Break enhanced durability, Physical Resistance Skill and Divine Armor which is the strongest armor type Artifact sending him crashing into an icy wall with one kick pulverizing it and defeated him without sustaining injuries or efforts when brutalized the so-called "chosen hero". After killing Ehit and his servant, Alva, Hajime now holds the power to kill gods or immortal beings with his newly-acquired reputation as the "God Slaying Demon King". Hajime can easily defeat weaker enemies with just one hit even in large numbers such as Yaegashi Family's Dojo's students and bullied the Soul Sisters both groups who are annoying to his wife, Shizuku Yaegashi. Hajime has carried anyone without even getting exhausted nor physical strain when he carried Yue and Shizuku (while she was asleep). Hajime's strength has no equal as he is undefeated and never lost to anyone as well-being the strongest and not even Kouki can defeat Hajime or surpassing him either. Hajime can also break normal swords, shields, spears and armors with his bare hand as he broke Kondou's spear and both Meld and Hiyama's swords. No matter how his enemies were strong or durable, Hajime can bypass his enemies' defensive abilities and defeating them effortlessly, as he did in his second fight against Kouki. According to Ahat, Hajime is far too powerful than she expected when killed Noint. His strength is too powerful when he broke from spells includes the Holy Church's powerful spell when they intervene his fight with Noint as he brutalized them effortlessly.
Immense Speed - Hajime's speed and reflexes are also augmented to be extremely formidable, his Agility being at least twelve times faster than one of his wives, Shizuku Yaegashi, supplemented with his speed-oriented skills, making it impossible for most enemies to detect his movements in battle. Even his overpowered classmates, such as Kouki, couldn't so much as sense Hajime's movements.
Immense Durability - Hajime has gained superhuman physical durability, capable of withstanding attacks that would prove fatal for most people. Hajime's durability is at least 12 times tougher than Ryutarou Sakagami. He didn't receive any sort of injuries from feeble attacks such as Cattleya's most powerful attack, Kouki Amanogawa's strongest attack and Daisuke Hiyama's fireball as his body acts like armor, and he felt nothing but annoyance to him from those weak attacks even attack are not strong to even hurting him. When using his defensive abilities, Hajime's body becomes strong enough to handle attacks from one of God Apostle while only receiving minor injuries which only nicked him a little. Even when Freid ambushed him while got his guard down, it wasn't enough to kill Hajime when he is still able to fight with his injuries.
Immense Endurance - Due to his countless brutal experiences in the Orcus Labyrinth from the agony of consuming monsters to withstanding numerous life-threatening injuries from fighting all the powerful monsters, Hajime has attained tremendous tolerance to grievous pain. Augmented with his mystically mutated vitality and defense status, Hajime can withstand most attacks with only minimal discomfort.
Enhanced Senses - After continuously devouring many different types of monsters throughout Orcus Labyrinth, Hajime has developed superhuman senses. From having to fight different types of enemies that could completely hide their presence throughout Orcus Labyrinth, Hajime has honed his senses to the point where he can easily notice things before almost everyone else, with only Shea having better hearing due to her long ears.
Immense Mana - After continuously devouring many powerful monsters throughout Orcus Dungeon, Hajime's mana developed to extremely powerful and massive levels, far surpassing Atavists such as Yue, Shea and Tio, all of whom have powerful mana themselves. His original sky blue mana changing to crimson color. When he releases his mana, it's powerful enough to block the immense mana pressure released from Noint, God Apostle, protecting Aiko who was about to fall unconscious. When enraged, he was able to cause all his classmates, who had overpowered cheat abilities to freeze in sheer terror. His mana capacity and regeneration are vast enough for him to operate the "Fenrir" flying craft, which consumes an immense amount of mana to travel between locations.
Genius Intellect - While his intellectual ability in academic studies is average, Hajime has proven himself to be an extremely clever genius in engineering. He has immense scientific knowledge which was self-taught from manga, anime, movies and video games. Hajime's intuition is also extremely accurate and spot on, as he was able to correctly deduce that one of his classmates is purposely responsible for the apparent misfired fireball that led to his fall into the deepest depths of the Orcus Dungeon and the reason being jealousy towards Kaori's infatuation towards himself and would also commit any horrific atrocities to force Kaori to become his sex slave when Hajime warned Aiko about it. He would later be proven correct when Hiyama had assisted Eri in massacring and zombified all the Knights of Heiligh Kingdom and also the death trap for their classmates and even murdered Kaori herself in order to make her his personal undead sex slave, a fact which even the extremely sharp minded Shizuku had noticed only when it was too late. Hajime was also the first to noticed that the Humans and Demons of Tortus were actually worshiping the same Evil God Ehit, who is actually posing as two different gods in order to manipulate the two race into fighting and killing each other for millennia after learning about Ehit's callous apathy towards the destruction of the Heiligh Kingdom, who were supposed to be his most faithful worshippers, from Noint and that Ehit would send even more Apostles after him. This would be proven when Hajime succeeded in slaying Noint and stopping Freid Bagwa's invasion of the Heiligh Kingdom, Ehit send five hundred Apostles to support the Demons as reinforcements to not completely annihilate the Humans who were Ehit's worshipers but also to eliminate Hajime. Hajime has also shown to be an acute judge of character, as he noticed the real reason why Tio joined his party was because she was hoping to uses him in her revenge against the gods, something the others only realize after she confessed it herself. Hajime also chose to confide in his teacher Aiko about the true reason of his refusal to rejoin them by telling her the secret he learnt from Oscar about Ehit's true nature as a twisted Evil God as he fully understands that Aiko who is extremely devoted to her students will absolutely believe his words as he is also one of her students whom she prioritized above all else and later Kaori since she held immense love towards Hajime will also believe him. When Kouki questioned why he had not told them about Ehit's true nature earlier when they reunited in the Orcus Dungeon, Hajime stated that Kouki will never want to believe him by elaborately pointing out his misguided sense of justice, inability to differentiate between good and evil and most of all his habit of conveniently twisting and interpreting things to fit his worldview, and will even get angry at him for seemingly slandering the god who had chosen him to be the Hero, a statement which even Kouki himself could not deny. Despite his average grades, he learned the Norse Mythology when he considered Noint similar to Valhalla's Valkyries.
Master Inventor - Hajime is an extremely resourceful and innovative inventor, combining his scientific knowledge learned from countless manga, anime, and movies with his transmutation skill to create various powerful techno-magical weapons and other advanced magic-powered machinery similar to Earth's modern military technology as well as science fiction technology. Hajime has shown to be an extraordinarily talented firearms designer, having managed to make firearms and artillery with unique customizations such as Donner & Schlag break action revolvers designed for mid-air reloading customized with make-shift swing out cylinders to incorporate the greater firepower of swing out revolvers, incorporating shotguns into Oscar's magical prosthetic arm artifact as well as Shea's Drucken War Hammer, modified the new Schlagen anti-material rifle to function as a sniper rifle by mounting a telescopic scope to shoot from long distances, designed Metzelei as a handheld portable Gatling Gun. Hajime is also a self-taught genius in vehicle engineering, having designed Steiff motorcycle, Brise pickup truck, a submarine and most of all Fenrir airship based on science fiction and military technology.
Master Craftsman: Hajime has trained his craftsmanship as a Synergist to uttermost perfection, due to his earliest attempts to create modern firearms which are extremely difficult to create in comparison to swords and armors, eventually succeed after countless trial and error. With unrivaled precision and dexterity in his craftsmanship, Hajime became an outstanding master gunsmith. Combined with Age of God's creation magic, Hajime can create techno-magical artillery of tremendous power. In addition to guns, Hajime can also apply his skills into crafting melee weapons and armours of the highest quality including refining them to be much more powerful as well as perfectly repair ancient artifacts. Hajime's masterpieces as a Synergist include his signature revolvers Donner and Schlag, Shizuku Yaegashi's Black Katana, Shea Haulia's Drucken War Hammer, and Suzu Taniguchi's Tessen Folding Fans. He is currently considered the best craftsman on Tortus, so much that all of the Heiligh Kingdom's finest Synergists including Volpen wanted Hajime to accept them as his apprentices after appraising his craftsmanship in Shizuku's Black Blade Katana and perfectly restoring the Heiligh Kingdom's barrier artifact in a matter of seconds.
Master Tactician - Hajime is an extremely pragmatic tactician, relying on unorthodox yet extraordinary strategies allow him to outsmart most enemies, including the God Apostle Noint. He managed to expose the truth that had most humans to turn against the God Ehit which succeeded with the help of his teacher, Aiko and Princess Liliana. Before his transformation, Hajime make cunning uses of his Transmute ability to first immobilize his target before killing it, something that impressed the knights who didn't expect him to be of much help at the time. This tactic worked even in the true Orcus Labyrinth, where the monsters were stronger and weren't weaken by someone beforehand. During the battle against the Behemoths, Hajime was able to quickly figure out a way to hold it back so his classmates could launch a barrage of magic attack against it when they were ready, which mostly worked if it wasn't for Daisuke trying to kill him. Hajime is good at taking advantage of his environment to his advantage, as he often used the terrain to ricochet his bullets so they can hit enemies who are dodging. During his battle with a doppelgänger-enhanced Kouki, he was capable of taking advantage of Kouki's collapsed mental state which left his attacks predicable, to easily overwhelm him. Hajime easily tricked the demons of Garland with the false surrender to unleash a massacre upon the demons and rescued the hostages.
Master Marksman - Due to his experience in fighting countless powerful monsters with a revolver and further relentless training with Yue in mastering precision shooting after conquering the Orcus Dungeon, Hajime has outstanding marksmanship in dual-wielding his techno-magical revolvers, Donner and Schlag to destroy large numbers of powerful enemies in quick succession with deadly accuracy. During his battle against Noint, Hajime was able to aim at a certain point on her swords and repeatedly shot at it during their mid-air, high-speed close-combat fight until her swords snapped. Hajime can also wield his larger, more powerful firearms with equally amazing accuracy, even when he's holding them with one arm each. Hajime can ricochet his bullets off surrounding walls, allowing him to hit targets from their blind spots. He can also pinpoint his enemies' weak points, such as Noint's crystal-like heart and Kouki's kneecaps and shoulder. He is capable of shooting things without looking at them, as was demonstrated when he shot the Frost Eagles that were attacking Shizuku or during his battle with a corrupted Kouki. Hajime's marksmanship are so immense that Shizuku wondered if Hajime had a secondary Gunner job which granted him such skill.
Stealth Expert - Due to his mastery of his "Hide Presence" skill, Hajime is capable of masking and manipulating his presence to avoid detection. He is capable of easily infiltrating secure prisons, as he demonstrated when he rescued Aiko and later Cam and the other Haulia from their imprisonment.
Master Hand-to-Hand Combatant - Having never received any form of training before being summoned to Tortus and falling into the abyss, Hajime had self-taught himself how to fight. His fighting style has been regarded as the height of rationality, focusing on effectiveness. Hajime trains extremely extensively to incorporate kicks into his fighting style, which he combines with his monstrous superhuman physical prowess and leg enhancement skills, allowing him to overpower his enemies even those who were blessed with superhuman physical abilities without any effort. He easily brutally overpowers Daisuke Hiyama, a summoned Hero with enhanced abilities by breaking his bones and damaging his internal organs without resorting to his revolvers as Hajime's hand to hands combat skills are considered to be too dangerous. He can fight Shea, who has become extremely skilled at martial arts, on equal footing in a pure contents of hand-to-hand. When Kouki went berserk at the Frost Cavern of Schnee and fused with his powered up copy, Hajime still easily beat up the dimwitted hero without any trouble or trying to kill him even sustained no injuries. Though all of Kouki's stats being increased enough to rival Hajime's own, Kouki's tattered mental state made most of his attacks predictable, making them easy dodge and counterattack. During the final part of the Frost Cavern of Schnee, Hajime defeated his copy by fixing all the weakness and wasted movements in his fighting style, becoming better than when he started the fight.
Expert Artist - While still inexperienced, Hajime possesses incredible artistic skill which he has learnt and developed by handling the illustrations of the game produced by his father's video game company and helping assist his mother who is a famous shoujo mangaka for five years. Hajime would apply his artistic skills into drafting maps for exploring the Labyrinths on stone tablets, blueprints for his weapons and devices, and even incorporating aesthetic designs in his equipment.
Training Methods - From his experience in fighting monsters Hajime has developed unconventional yet effective training methods which he used to train himself for two months after conquering the Orcus Dungeon into a master marksman and hand-to-hand combatant. Hajime would later train his party, the Haulia Tribe, the Fleur Knights, Shizuku Yaegashi and Ryutarou Sakagami. These results of training made his pupils to be strong. According to Ryutarou Sakagami, Hajime is considered to be a pupil of "Drill Sgt. Gunnery Hartman" due to his harsh training methods for others to become strong physically and mentally. Hajime could train the timid & pacifistic Haulia Tribe into a deadly group of master assassins by weaponizing their natural skills in stealth and agility. Routing enemies into ambush, subterfuge and sneak attack maneuvers in just ten days.
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Oscar Orthus Powers & Abilities
Genius Intellect - Oscar was the most intelligent of all Liberators, Oscar is a genius of the highest caliber, having tremendous intellect that far surpass his fellow Liberators and his contemporaries.
Master Inventor - Oscar has shown scientific talents and knowledge that are at least several millennia ahead of his time, having used his Creation Magic to create Artifacts with designs that incorporates advanced applications of applied science. He is also the one who designs and creates the Great Labyrinths of his fellow Liberators, including inventing a method that can instil knowledge of the Liberators's Ancient Magic into the minds of those who cleared the Labyrinths as a reward, and even designed them to perfectly self-repair and maintain itself should it ever be destroyed.
Master Craftsman - Oscar is a genius master Synergist, being the most powerful user of creation magic of all time and having crafted numerous variety of Artifacts, some that are even considered legendary with the most prominent being the Seven Great Labyrinths, incorporating all the Ancient Magic of his fellow Liberators into his creations. His creation magic successor, Hajime Nagumo, who became Tortus's greatest Synergist, noted that Oscar's craftsmanship is far superior to his own.
Expert Combatant - While living in the Kingdom of Velka, Oscar was trained to fight by several of his adventurer associates. He later trains under Vandre Schnee in order to further improve his combat prowess.
Immense Mana - As a wielder of Ancient Magic, Oscar's mana pool is much larger than most beings. He is capable of operating a multitude of his mana-powered Artifacts simultaneously for an extended period of time.
Skills
Transmute - The base skill of the "Synergist" Job class. It allows the user to control, transform and manipulate any kind of ores, minerals or materials in any way or shape the user desires. In order to Transmute any object, the user has to be in contact with the object within the maximum range of 3 meters.
Ore Appraisal/Mineral Appraisal - Allows the user to identity and understand the basic structure of ores, minerals and materials. In some cases, properties like magical affinity or hardness of the ore or mineral is also notified in numerical range of "1" (weakest) to "10" (hardest).
Precision Transmutation/Precise Transmute - Increases the precision of transmutations.
Increased Transmutation Speed - Increases the speed of transmutation.
Ore Perception/Mineral Probe - Allows the user to sense and locate any kind of ores, minerals and materials within a certain range.
Ore Desynthesis/Mineral Isolation - Allows separation of ores and minerals.
Ore Synthesis/Mineral Fusion - Allows the fusion of ores and minerals into alloys.
Duplicate Transmutation - Allows the user to create duplicates of an already existing transmuted object or item. It's possible to also replicate an item created by someone else.
Accelerated Transmutation/Automatic Transmutation - Allows for continuous transmutation until the engraved magic circle is drained of mana, even if the caster isn't present during the transmutation process.
Image Supplementation - A skill to transmute through imagination.
Compression Synthesis - Allows compression of transmuted items.
Reduced Mana Consumption - It decrease the magic consumption for using transmutation.
Ore Decomposition/Mineral Decomposition - It allows mana to slowly seep into objects and break down their structural bonds. It can disassemble objects to the smallest unit of mass possible, but it takes time, so it cannot be used for combat.
Image Composition - Allows the user to use imaginary magic circles to cast spells. This skill is considered as the final derivative skill for the Synergist Job.
Body Strengthening - A skill to use magic to strengthen the body.
Mana Manipulation - A skill to use magic without chants and magic circles.
Creation Magic - One of the "Ancient Magics" originating from the "Age of God", which grants the ability to imbue a magical properties to minerals, creating a new ore with special traits. It is the only form of Magic which allows the creation of an "Artifact". Creation magic requires one to have the transmutation magic to fully utilizes its true capabilities which is why Yue did not intend to learn it at first as it was useless for her. The true power of this magic is the ability to 'interfere with any inorganic material'.
Toy Box - Oscar's domain-cretiing skill. It allows him to transmute a confined area into a space full of autonomous weapons.
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[Essence of Combination](In inventory)
Your may combine any Race/Species you have, either from Essences or others. You will become a perfectly merged being, with all of the benefits and racial abilities of all the different races/species you have combined, with none of the weaknesses.
Your may combine any form of Energy you have gained, either from Essences or others, into one energy of choice (Magic/Ki/etc). This will grant the energy the capabilities of all the other combined energies.
You may combine any Armor/suit you own or have received from any of your Essences, granting you a single armor/suit with the abilities of all the different ones that have been merged together. It may then take a new appearance of your choice.
You may combine any Weapon/artifact/Device you own or have received from any of your Essences, granting you a single weapon/artifact/device with the abilities of all the different ones that have been merged together. It may then take a new appearance of your choice.
Any of these combinations are done exactly how you want them to be.
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[Essence of the Scholar](In inventory)
By consuming the essence of the Scholar you gain several boons
Perfect memory with infinite storage
Beyond genius level intellect, do calculations and process things faster than super computers.
Immunity to insanity and memetic hazards. "Things Man Was Not Meant To Know" becomes more of a guideline than a rule
Mastery of many sciences, even ones man has not discovered yet
Can reverse engineer anything with enough time.
Gain practically infinite trains of thought and ability to multitask.
Gain knowledge of any data storage device or book just by touching it no reading necessary, this effect can be turned on and off.
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[Essence of the Mad Doctor](In inventory)
Perfect memory with infinite storage
Beyond genius level intellect
Can make potions that can do almost anything, from immortality, to regeneration or even cause someone to fall in love with a specific target.
Immunity to disease and poison mundane and magical
Immense knowledge on occult and alchemical lore that updates itself should you find a way to travel to different worlds.
Supernaturally skilled at medicine, can cure just about anything with some research, already know how to tackle most ailments already.
Master of life and biology, able to create homunculi that are superior to regular versions of their species in all areas including being ageless and perfectly loyal to you.
you may also create other creatures like sewn together Frankenstein abominations, chimera, or other mutated beasts.
Can conjure ingredients from thin air.
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[Essence of the Crafter](In inventory)
Master craftsman, able to design, build, and maintain anything from machines to a simple shovel.
Flawless work, anything created will never rot or rust only able to be destroyed through violence. These creations are extremely durable as well.
Creations work better than one made by someone else.
Can conjure dead or inorganic materials needed to work with from thin air.
Ability to craft items on par with those in myth and legend, spears that never miss, swords that can cut through anything, invulnerable armor, etc.
Can force specific abilities onto items through sheer skill and ability to craft on a conceptual level.
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[Essence of the Innovator](In inventory)
By consuming this crystal-clear liquid you become imbued with the very essence of artifice, science, and craft.
* You are now the greatest scientist, engineer, and inventor alive, and perhaps the greatest that has ever lived. Your aptitude for such things as mathematics, the physical sciences, mechanical intuition, etc., is so high that such things are as effortless as blinking or breathing for you. Having actual instructional materials or samples/phenomena available to study and reverse-engineer is still very useful for you, but even without them you can still work out entire bodies of knowledge merely from first principles - it just takes longer.
* In addition to your prodigious scientific and engineering talent your overall cognitive functions such as perceptiveness, learning speed, reaction time, and pattern recognition are heightened to the highest levels naturally attainable for your species. You also gain a perfect memory with infinite storage, instant recall, perfect indexing, tamper-proofing, and protection from harmful memories.
* The only limits on your scientific talent are what resources are available to work with and the inherent physical laws and limitations of the cosmos you inhabit... the true limitations, not just the ones that are believed to exist by other, lesser scientists. Otherwise the sky is the limit. Engineering superpowers in yourself or other people, outright miracles of medicine, "clean" zero-point energy, artificial intelligence, power armor, whatever... provided that it could hypothetically be possible for someone else someday, you can start doing it right now.
* Almost any field of knowledge is valid for your talents as an Inspired Inventor, not merely technology or engineering. Study political science and come up with ideas on how to vastly streamline and re-engineer administrative systems, devise new and highly effective martial arts by working from basic principles of biology, anatomy, and applied physics, create new languages that allow speaking or thinking with greater efficiency, or use your study of mathematics and harmonics to compose wondrous new music; all this and much more is possible for you.
* Your status as an Inspired Inventor lets you accomplish your research & development projects without assistance and with incredible speed. Things that would 'merely' be incredibly advanced feats of engineering are usually doable for you as fast as you can assemble the initial prototype, needing at most only a single test run to get dialed in perfectly. Outright pushing the boundaries of physics or otherwise trying to work with anomalies and cosmological loopholes requires actual trial-and-error research, but can still be completed within a reasonable time frame.
* As a final bonus, at the time you consume this Essence you are restored to perfect physical health and good physical fitness, as well as being made aware of any mental conditions you might have and being given the option to be cured of any or all of them as well. You receive no special Essence powers for maintaining your fitness but the abilities you have should let you easily create ultra-efficient physical training programs for yourself, find ways to enhance your physical longevity, or otherwise develop yourself as much as is scientifically possible.
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[Essence of the Artificer](In inventory)
Upon consuming this swirling, multi colored essence, you gain the following abilities and traits.
The ability to craft items out of various materials, though your innate skills are only at Master.
The ability to imbue the items you create with mystical properties, the effects growing in power through the items material and your own skill
The ability to swiftly craft your creations
You can work without actual tools, creating shimmering versions of tools out of arcane energy when necessary
You can harvest/create magical items for your creation.
Ability to learn new crafting methodologies
Artifacts you create grow stronger over time, leading to even the weakest of them growing to legendary proportions with enough time.
When made in a set, artifacts gain synergies, creating unique abilities when used together.
[Essence of Training](In inventory)
By drinking this Essence, you will receive a number of boons.
You possess tremendous talent and affinity for any field that you set your mind towards, allowing you train, improve and comprehend in any field of endeavour, be it physical, spiritual or mental, far faster than normal. You can easily make progress in a month that would take others a lifetime of study and training.
You require no upkeep or continued training to maintain any of your abilities or traits. No matter the time between uses, your skills and abilities will remain as sharp and developed as ever.
You suffer no penalties from lacking a teacher. You may easily instruct yourself by observing others or reading from a book, easily and intuitively addressing issues that would normally crop up from training on your own with no oversight.
The only limitation on your talent is that you cannot create information from nothing and you cannot train traits and abilities that you do not possess or do not have any potential to use. If it exists within you, then you can train it.
Genius is wasted without a good work ethic. You are now easily capable of dedicating yourself to self-improvement for its own purpose, if not for an actual goal. You have the will to spend days and days studying, training, improving and actually find it personally fulfilling to do so.
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[Essence of the Home](In inventory)
You gain a personal home that exists outside of reality and beyond the reach of most entities. This home is practically impenetrable to any being you do not want inside, even a supreme deity could not pierce the barriers in place on this property.
The home can be of your design or you can let it surprise you by generating itself based on your needs and wants so it fits itself to you perfectly. As your needs change and grow the home will expand with new facilities as needed.
The home takes care of the basic utilities automatically and requires no connection to any preexisting infrastructure to function. In addition it has functionally infinite supplies of whatever mundane food and drink you could desire.
While inside the home you and anyone you bring will not age, have any basic needs, or suffer from illnesses.
You may optionally have the home create servants to tend to it while you are gone, you also may give the home sapience to manage things. The home is utterly and unwaveringly devoted to you. It cannot be influenced to change its mind otherwise.
This home has the capability to travel through the multiverse and can give you passage practically anywhere. It can insert itself into these places or simply open a portal for you to travel through.
Any additional essences will add functionality to this one in the form of additional rooms and facilities depending on what the essence was.
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[Essence of the Archmage](In inventory)
By consuming the essence of the Archmage you gain several boons.
Perfect memory with infinite storage
Beyond genius level intellect
Capacity to learn any 'magic' even unique ones upon seeing it once or understanding enough about it. This also includes things like Ki, Chakra, soul power, etc.
Possess a supernatural reactor that can adapt to any supernatural energy to fuel spells, enchantments, powers, etc. this reactor provides a steady supply of power that will grow over time, right now you could use high consumption abilities with wild abandon and still not make much of a dent after a few hours.
Can teach others systems even if they previously lacked the capacity.
Manipulate entire systems or combine then with experimentation.
are capable of casting any spell as long as you have the energy not requiring any extra element like a focus or materials. The time required to cast if any remains however.
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