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I Just Want Players to Save Money, They Insist on Giving Me!

Ke Jin transmigrated into an era where gaming was in utter chaos. Everyone here deeply believed in the notion of buying happiness with money, as game companies ran wild with various schemes to trick and force players to spend. As a game enthusiast from his past life, Ke Jin felt like he was in a world without sunlight. Luckily, he obtained the Free Game Production System! Players could get the ultimate reward of the "Complete Collection of All Game Design Schemes" without spending a single cent! Not spending money? How hard could that be? Heap on the benefits! Give away 50 consecutive draws during the summer heatwave! Give away 100 draws on the second day after the server opens! Due to the game reaching 50 daily active users, we are issuing a cool skin set originally priced at 999! The planner's niece just turned 17 years and three months plus 7 days old, so we're giving away 50,000 crystals! My sincerity is almost flooding the players. Surely nobody will spend now, right? Secretary: Mr. Ke, good news! Our newly launched game has just reached over a hundred million in daily transaction volume on its first day! Ke Jin: Huh? How is that good news... No, what about the other game? The one where we give full 100-99 discount vouchers upon starting, isn't its sales terrible? Looking puzzled, the secretary said while anticipating the boss's reaction: They've been shouting things like 'what a conscientious company' and 'if we don't spend, they'll go bankrupt,' so they just topped up. That game sold a whopping one hundred million copies globally. Congratulations on making a billion! "......" At 3:30 a.m., lying in bed, Ke Jin was wide awake, unable to sleep. He posted a status: Please, I beg you, stop spending. You guys are really making it hard for me... Player: Understood, Mr. Ke is hinting life is hard, brothers, let's step up! Charge it!

Chen Tang Resting on the Moon · ชีวิตในเมือง
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803 Chs

Chapter 224: Thank you, it's all been printed out!_1

Six months is not particularly long, nor is it short.

The time flew by in the blink of an eye.

Although the gaming industry did not experience any major earthquakes.

There were still quite a few changes.

In addition to the mergers and acquisitions among big and small companies, the buyouts, and the transfers of ownership.

More and more game developers started to focus on game quality and reduce the standards for microtransactions.

After all, the gamers of Blue Star today are no longer the naive youths they were four years ago.

Those who have truly experienced great games are no longer willing to be fooled by rubbish plus marketing anymore, and few are buying into it.

And as the consumption of microtransactions decreases, it leads to a shrinkage in the industrial scale of individual companies.

But this is equivalent to forcing a dominant company to spit out more profits.

These profits can sustain many more small game companies.