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At that moment, I was within the map, but I had no idea what the overall structure of the map actually was.
Yet now, Wang Laoju could almost visualize the spatial structure of the path we had just taken with his eyes closed.
"We first enter from the cottage on the left, and then jump down to the platform to reach the small bamboo forest."
"After some exploration, upon finding no way forward, we would turn back. Drawn by the corpse item, we'd pass through the broken wall... but right above this broken wall should be the road that leads to the city gate."
"Passing through this broken wall actually signifies that we have moved from the left side of the city gate to the right side."
"Then, following the hidden steps on the right, we come back to the starting point at the gate."
"This sense of a three-dimensional structure... marvelous!"
This was the first time a game could so intuitively let players feel the beauty of map design!