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I Just Want Players to Save Money, They Insist on Giving Me!

Ke Jin transmigrated into an era where gaming was in utter chaos. Everyone here deeply believed in the notion of buying happiness with money, as game companies ran wild with various schemes to trick and force players to spend. As a game enthusiast from his past life, Ke Jin felt like he was in a world without sunlight. Luckily, he obtained the Free Game Production System! Players could get the ultimate reward of the "Complete Collection of All Game Design Schemes" without spending a single cent! Not spending money? How hard could that be? Heap on the benefits! Give away 50 consecutive draws during the summer heatwave! Give away 100 draws on the second day after the server opens! Due to the game reaching 50 daily active users, we are issuing a cool skin set originally priced at 999! The planner's niece just turned 17 years and three months plus 7 days old, so we're giving away 50,000 crystals! My sincerity is almost flooding the players. Surely nobody will spend now, right? Secretary: Mr. Ke, good news! Our newly launched game has just reached over a hundred million in daily transaction volume on its first day! Ke Jin: Huh? How is that good news... No, what about the other game? The one where we give full 100-99 discount vouchers upon starting, isn't its sales terrible? Looking puzzled, the secretary said while anticipating the boss's reaction: They've been shouting things like 'what a conscientious company' and 'if we don't spend, they'll go bankrupt,' so they just topped up. That game sold a whopping one hundred million copies globally. Congratulations on making a billion! "......" At 3:30 a.m., lying in bed, Ke Jin was wide awake, unable to sleep. He posted a status: Please, I beg you, stop spending. You guys are really making it hard for me... Player: Understood, Mr. Ke is hinting life is hard, brothers, let's step up! Charge it!

Chen Tang Resting on the Moon · ชีวิตในเมือง
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803 Chs

Chapter 179: The Stunning Design Concept! The Unquestionable Textbook of Platform Jump!_4

In the game, it was also occasionally used.

But what made "Space-time Illusion" stunning was that it didn't just give players a broad concept of time reversal like other themes of its kind.

For example, you went back three days.

You went back a month.

Or you went back 20 years.

In "Space-time Illusion," you could reverse time in real time, even just a second before your last action.

And even if the character had died, the game wouldn't end, but instead, it would allow you to reverse back to before the death.

Moreover, the reversal was an exact replay, frame by frame, whether you previously ran or jumped, it would accurately restore your every move!

This setting was utterly captivating.

Because it was intuitive enough! It was about things that had just happened, and visually impactful enough!

Players, observing their own past actions rewinding before their eyes, couldn't help but feel a sense of wonder.

"This design concept... is simply genius..." Josiah's mouth fell open.