Many people already looked visibly tired, and sluggishness was creeping up on them.
Logically speaking, it was either time to wrap up the event,
or to introduce one last, somewhat mediocre game as the finale.
Having seen the previous games, the players' expectations were maxed out.
They would naturally be more forgiving of this last, ordinary title.
This angle had actually been used many times during commercial product launches.
Wave after wave of emotional impact on the players, followed by a placebo, seamlessly and unnoticed, mixing a mediocre product into the lineup.
Hattori Hiroshi was out of luck,
because he had invited the Mold God.
The style of Number One Player company was to save the best for last.
To hit the players with a big one!
What is fatigue? What is drowsiness?
No sleeping allowed, everyone get up and party!
"Snap!"
"Crack!"
"Creak!"
One by one, the stage lights went out.