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Helping The Game Level Up

Developer trapped in a mess of different games he helped make. Through the System, he has to manage and debug the game world in a subtle way to prevent it from collapsing. Discord: https://discord.gg/tAyjH6MEr7

mobisa · เกม
เรตติ้งไม่พอ
15 Chs

Store 2

He had already set a standard and he was sure that the system would smooth out all the things he missed.

It had also given some suggestions but Sam ignored most of them since it was too fair for everybody. He did not want that.

As for his panel, of course, he removed all the limiters that the system allowed him to.

He did not have the use limit and he could use as many consumables as he wanted. The only thing that was not ok was the gear.

The gear was directly linked to the level of the character and since he had decided to remain in level 1, he could not use it. But Potion and Pills were ok.

These consumables were mostly linked to stats and not levels. If his stats allowed him, he could even consume a level 100 heavenly treasure without a problem.

And if his wealth allowed it, he could buy them from the store. No need to go looking for them in dungeons.

The store also had some cool features that he had decided to keep from the five games.

The FPS, Duty Call had this feature where the player could design and customize their weapons as long as they had enough money. He had to keep this feature.

He had already blocked himself from using those exaggerated legendary weapons, he might as well create his own level 1 weapon that had no leveling cap like himself.

Imagine a sword with no attribute cap on its sharpness, hardness, and other properties. The only downside was that he could only use basic attributes like any other level 1 weapon.

Myriad Occupations also had such a feature.

This was a game that let the player experience a myriad of occupations all over the world. And to make it easier, the game had a production feature.

Anything could be produced as long as the blueprints were provided. there was no known limit and the AI's behind the scenes did a very nice job in rendering the desired results. This technology was even bought for further research by the government.

If it was back on earth, this feature could only be useful inside the computer, but here, he could not even imagine its limits. Especially since such blueprints could be bought from the store.

The store of Myriad Occupations was also open to the Internet and the players could import designs from several websites. Even an image could be analyzed and a blueprint could be generated by the system. It was just that it was too expensive IRL.

But he had enough wealth in here.

Another drawback was the requirement of using this feature. It was directly tied to the level of the character's profession.

This feature could only activate once one's profession reached level 20.

Avalon also had a pretty sick store feature.

Avalon was made with a slice of life at its core. While the second sequel was mildly intense, it came with a rather impressive feature.

It was a 'quantity to make up for quality' feature.

This was a feature he had personally come up with and it got him a raise. The game was just a trial in the first release, but it was a hit and the second release was going to flop because they had already exhausted weapon potential and item value.

It was already a mature ecosystem and introducing a new power system was impossible. He came up with the idea to create a cauldron-like feature where a certain number of items could be thrown together to produce a more powerful item.

Let's say, 1000 M19 pistols could be thrown in and the result could be a level 2 weapon or a fiercer M19.

If he could force the weapons to evolve in terms of attributes first instead of levels, that would be insane. An M19 could fire a bullet with the speed of light or a bullet that weighed a ton.

He wanted to monopolize this feature, but it was impossible. Instead, he decided to make it expensive to use this feature. It also had a level requirement of level 50 for everyone else except himself.

Harem High School also had such a feature. But it seemed useless to anyone who is not in high school.

That's right, this feature only worked for high school students and its use was pretty useless in the grand scheme of things.

All this feature did was increase one's charm and overall appearance in uniform. It only applied to high school students and the smarter they were, the more prominent this feature was.

This feature was originally added to encourage players to buy skin packages and other products from the store.

This game was a dating sim and the characters there had pretty high standards. Some heroines would automatically have a good impression on a smart player. As high as 50/100.

Thus, education packages were a hot product in the store. Add to that those gaudy skins that could be added to the uniform, the rich players had it pretty easy.

This feature made the game a money machine for Arc Technologies, but that was on Earth.

Here, this feature was rather useless for high-level characters. Once the level went beyond level 10, this feature became pretty useless.

It was highly unlikely to have such a high-level high schooler, and even if there was, it was damn expensive and did not add to combat whatsoever.

But that was another story for Sam.

He would forever be at level one and could use this feature indefinitely. As for high school, he just had to not graduate.

With his wealth, he could just pay school fees forever or even create his school and go there.

This system was also messed up because he could buy any information he needed from both Harem High School and Myriad Occupations.

One had to know that the store had also incorporated professions from the other games. Learning all of them would make him a god.

The skins were also another insane feature of Harem High School in his eyes.