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Summary of equipment and characters.

I have returned after two months of work and will continue with the novel forgive me for the inactivity I'll change the name of the thief with snake tattoo by [Cecil] and I will also change the name of the main character by [Gahrkal] Taking the name of the ancient great demon serpent besides that by giving it a name it will be easier to give different (POV) to the main character and other secondary characters also it occurred to me to start using the names at the end of each dialogue to help some readers have more understanding thank you for reading <3 this novel in which I really do not have much imagination and apologize for the spelling mistakes that you might find while reading.

[Summon servant of Rock] Summons a clone of the great demonic serpent with the rock attribute as the main source to become a corporeal being.

[Summon servant of Flame]Summons a clone of the great demonic serpent with the flame attribute as the main source to become a corporeal being.

[Summon Ice Servant]Summons a clone of the great demonic serpent with the ice attribute as the main source to become a corporeal being.

[Summon Water Servant]Summons a clone of the great demonic serpent with the water attribute as the main source to become a corporeal being.

[Summon servant of Blizzard] Summons a clone of the great demonic serpent with the water/ice attribute as the main source to become a corporeal being.

[Summon Servant of Darkness] Summons a clone of the great demonic serpent with the darkness attribute as the main source to become a corporeal being.

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Works currently in possession of Gahrkal

[Confectionist L.10] Allows the handling of skins, scales, bones and other materials except for metals for the creation of armor of common quality and enchanted garments [mana could vary on use]

[Blacksmith L.10] It allows the handling of common, rare, rare, exotic and ancient metals for the creation of armors and weapons of all kinds of quality [The mana used can vary depending on the materials used]

[Jeweler L.10] Allows the management of jewelry in the creation of rings, necklaces, earrings and other jewelry objects [mana consumed may vary depending on the quality of the gem used / Gems have a 10.5% chance of breaking in bad handling caution is recommended]

[Buyer/Seller L.10] It allows the negotiation between merchant and client between higher the level of this better understanding of what one buys and sells [70% chances of discovering if the price was increased intentionally and does not follow the price of commerce]

[Blueprints of weapons and armors L.10] Allows the design of weapons and armor and gives information about the required materials in conjunction with [eye of the blacksmith] one can recreate armor already created and recreate them with better quality materials [Does not require mana in use]

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Weapons and armors in possession of Gahrkal

[set old blood rings] A set of rings with dried blood used by Gahrkal that mysteriously obtained the rings currently demonstrate power [These rings evolve in the consumption of blood and innocent souls and in consumption of corrupted beings the health of the carrier will increase by 0.1%]

[Abominations Cloak]a cloak of horrendous fashion the nightmare of any fashion-loving person [This cape is able to break mithril daggers very easily, back attacks against the wearer will immediately invoke a counter attack that would incapacitate the attacker for 5 seconds]

[Extended Gauntlet Damned Sacred Denture] Gauntlets with outstretched arms, their style is very strange and the material used is unrecognizable, the fingers of these gloves are very thick and the natural thickness of the extensible pieces is considered so that one can defend oneself with the hands [melee unarmed attacks have a chance of causing traumas in the enemies depending on whether their body parts are covered or not]

[Shoulderguards of the eternal beast hunter] Shoulderpads of strange appearance the skull belongs to an unknown creature offers an incredible defense and the skull grants vitality to the bearer as well as an increase of strength.

[Scythe of the eternal beasts] Scythe of the eternal beast the materials used for the creation of this weapon are unknown, the edge of the blade of this scythe is incredible [The cuts of this scythe are cauterized immediately which makes the healing of both spells and potions impossible]

[Gahrkal's mask] Mask of Gahrkal created from the skull of the demonic serpent of the same name [this mask grants vitality, intelligence, the vision of the ancient serpent and the venom breath that it used]

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Allies obtained.

[Lhiara Savage Dark Flame Fairy] A fairy of dark flame that combines the attribute fire with darkness making it extremely dangerous against any opponent, is a lover of sweet things.

[Hiara Fairy of the jagged hurricanes] A wind fairy that combines physical attacks with a wind attribute, making it a layer capable of cutting any material except the orichalcum, it has the ability to invoke tornadoes and also has the ability to lift wind shields. She does not have hobbies and likes to be quiet without being disturbed most of the time.

[Alinor, White Fang] A white Dragon formerly servant of the church and a faithful soldier was defeated by the old Gahrkal and again by the new Gahrkal which only left her more humiliated than before, her power is quite high, but she has temperament problems.

[Cecil] Former member of a band of thieves and kidnappers, there is not much information about her at the moment her only unique attribute is the green snake tattoo on her face.

[Lily] A creature created from unknown minerals to the human eye and would require years of intensive studies to determine the materials used to create such a being, its source of energy is unknown and its personality makes it look docile and calm but appearances deceive and it is capable of transforming any part of its body into a deadly weapon.

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personal information about Gahrkal.

Name:Gahrkal

Age:[Indefinable]

Gender:[Indefinable]

Type: [Undead/entity]

Class: [Ethereal spectrum Hunter]

Rank: [SSSS]

Rank of danger: [★★★★★]

Level 10/100

HP: 51.651/51.651 (old blood rings set, Abominations Cloak, Shoulderguards of the eternal beast hunter)

MP: 11.130/11.130 (dark Hydra bracelets set)

Damage: 1093+5.501 (1.950x3 + 1.930) = 38071+5.501 (Scythe of the eternal beasts, Extended Gauntlet Damned Sacred Denture)

Defense: 13.141+4.722

Magical Defense: 19,870

Agility: 2079+ 125

Intelligence: 4.537+ 350

Vitality: 281(New)

Leadership: 330+(New)

Luck:240 (New)

[Resistances]

Light 150% + 975 (Scythe of the eternal beasts, Shoulderguards of the eternal beast hunter, Extended Gauntlet Damned Sacred Denture, Abominations Cloak)

Darkness 1000% + 1400 (Dark injury wound healing, Scythe of the eternal beasts, Shoulderguards of the eternal beast hunter, Extended Gauntlet Damned Sacred Denture, Abominations Cloak)

Immune poison (Blood rings set, Scythe of the eternal beasts, Shoulderguards of the eternal beast hunter, Extended Gauntlet Damned Sacred Denture, Abominations Cloak)

Fire 170% + 1280 (blood rings set + 25% Scythe of the eternal beasts, Shoulderguards of the eternal beast hunter, Extended Gauntlet Damned Sacred Denture, Abominations Cloak)

Wind 140% + 960 (blood rings set + 60% Scythe of the eternal beasts, Shoulderguards of the eternal beast hunter, Extended Gauntlet Damned Sacred Denture, Abominations Cloak)

Water 50% + 1330 (dark hydra set -40% Scythe of the eternal beasts, Shoulderguards of the eternal beast hunter, Extended Gauntlet Damned Sacred Denture, Abominations Cloak)

Ethereal 355% + 465 (Scythe of the eternal beasts, Shoulderguards of the eternal beast hunter, Extended Gauntlet Damned Sacred Denture, Abominations Cloak)

✧ Unique skills(active)

[Ethereal cut]

[Ghostly touch]

[Soul destroyer]

[Old alteration]

[Lord of the Nightmare]

[Blood glacial cascade]

[Volcanic blow]

[Avatar of the call of the immortals] (Summons a maximum of 100 ancient age spectres for a limited time) Number of spectres capable of being called: 50

✧ Unique passive skills

[Avatar of inconsistency]

[Avatar of war cry]

[Old alteration]

[Avatar of war]

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[Spells learned]

[basic spells minor classification] Basic spells usually used by wizards in training and soldiers looking to have a small ace up their sleeve in case of an emergency, the spells preferred by soldiers are shields and fireballs.

[Fireball] commonly called "pocket flame" its power is very limited even an arch mage thinks that this spell is a waste of time.

[Ice stake] a spell very easy to use, it manages to consume very low mana which for those wizards who want to practice spells of short vocalization and speed of invocation prefer, their uses are limited since it is simply an ice stake that emerges and It flies at great speed.

[Wind blade] a blade of wind layers to be modified with a little practice time, the blade presents several options and is perfect to fight against enemies more powerful than the basic level, the manna consumed is moderate for which a magician must be aware of the uses and limits that this spell possesses.

[Body of water] usually used by the group of magicians of aid of the kingdoms in the extinction of fires in the dry seasons and also used to avoid droughts, this spell is considered useless in combat.

[Rock release] this spell can be used in unlimited ways since it controls the rock attribute, the only limitation for this spell is the imagination of the one who uses it, this spell manages to consume very little mana, so it allows free handling for a long time of this spell.

[Dark sphere] Forbidden magic used by wizards worshipers of dark gods, presents a great danger because humans are very weak before the dark attribute, the man consumed is high so this is considered a spell of 1 only use but very powerful, Archmages are not allowed to learn this spell.

[spells advanced classification] Advanced classification spells usually require at least 10 years for a wizard to start using these spells.

[Dark flame] the spell [Fireball] was modified with dark attribute to give birth to this spell that is forbidden to learn.

[Gel pins] There is no information about this spell currently.

[Wind Scythe] the attribute of wind is layers of being solidified with the appearance of a scythe which is deadly to any being, the mana consumed is high and the time of duration can be modified by the intelligence and understanding of the spell.

[Liquid Trident] A trident of solidified water, layers of traversing any armor except for mithril and orichalcum make this spell extremely powerful, the mana consumed is high and the spell is type throwing spell which makes it very limited in its uses.

2 months ago I went on a trip for work so it's time to write again I hope everyone is well <3

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