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Chapter 81: How interesting it is to be able to pinch your face.

  After talking about the system of races and ships, the next step is to adventure among the galaxies.

  There are about 20 planets in each galaxy that can be explored. You may encounter pirates from desperate interstellar robbery, or you may encounter a planet that is breaking out with a plague that needs your rescue, or you can buy ammunition supplies, repair and upgrade spaceships 's store.

  When the player's spaceship is exploring, there will be a fleet of rebels behind them. Every round, the red sphere of influence representing the rebels will expand. Players must reach the exit before the fleet of the rebels catches up and jump to the next one. galaxy.

  Different planets may have some special environments that will cause damage to the spacecraft. For example, hot stars will occasionally erupt with solar flares, causing the spacecraft to burn and ignite. The asteroid has a lot of meteorites and needs to raise a shield for defense.

  In addition to this type of direct damage environment, there are some special environments that indirectly affect the ship. For example, a pulsar planet will burst with ion pulses, and the system affected by the pulse will be temporarily ineffective. The thundercloud area will make the power supply of the spacecraft unstable, and half of the power is locked and cannot be used.

  The nebula area will limit the monitoring system of the spacecraft. Except for the cabin where the crew is located, the rest of the cabin will be blackened. If you fight in this area, the spacecraft will not see the damage and burning of the cabin, and it will be very troublesome if you cannot find it in time.

  When the spaceship is in the nebula area, it will also make it difficult for enemy ships to find traces, and the speed of the expansion of the red area will be reduced, allowing players to explore more rounds.

  Each galaxy is also different. The green civilian galaxy has a higher chance of appearing in events and stores, while the red pirate or rebel galaxy has a higher frequency of encounters and battles. Players need to decide on their own to choose the route forward.

  If you play aggressively and choose the red galaxy all the way, in frequent battles, the spaceship cannot be repaired and supplied in time, and it is very likely that the ship will be destroyed halfway. If you are conservative and choose the green galaxy all the way, you will encounter few battles, and you will not be able to obtain enough resources to upgrade the spaceship. In the final battle, you will not be able to escape the defeat of the rebel flagship.

  If you want to successfully pass the level, you need to test the player's strategy and luck.

  These are almost the content of "Beyond the Speed ​​of Light". In Wang Jian's view, although it is not bad, there are still many areas for improvement.

  For example, the picture is rough, and there are only options for events, no pictures.

  So he added some new content to the basic framework of the game.

  The first is character feats, some of which must be obtained through events.

  [Famous name]: You have gone through countless adventures, and the interstellar mercenaries are familiar with your famous name, and your reputation value is +1.

  Prestige is also a new addition to Wang Jian. Some events will require prestige. For example, an interstellar merchant wants you to transport the goods to a certain location. If the player's prestige is not enough, the interstellar merchant will not issue a task.

  [Stingy]: You are more stingy than the aunt who buys food, and the most treacherous interstellar businessman will also have a headache when bargaining with you. All items cost -1 when shopping in the store.

  Like this feat, it can be obtained by purchasing an item whose price is less than 10 when passing through three shops.

  Some feats have to be honed in long battles.

  [Old Driver]: Driving the spacecraft through the hail of bullets for a long time, the spacecraft with you at the helm is as flexible as a fish. When the character is in the cockpit, the spaceship dodge rate is increased by 10%.

  [Weapon Expert]: You are familiar with these weapons as you are familiar with your right hand. Weapon reload cooldowns are reduced by 10% while the character is in the weapon room.

  [Cruelty]: The blood-splattered scene and the desperate eyes of life before death make you very excited. When the character kills an enemy, attack speed +20% within 2s.

  Another change is the pinch system.

  In the original game, although the characters have several different colors of clothing or skins to choose from, the players will not care about the subtle different shapes of the villains.

After all, this is not the main content of the game.

  "Players choose to customize their characters, there are more than a dozen types of face, hair, decoration, and clothing combinations, and they can even choose background stories and specialties. This way, the feelings of the characters and the degree of engagement in the game must be very different."

  Wang Jian used Luo Shuai as an example: "For example, you name a human crew member 'Luo Shuai', and then adjust the appearance to the face of an interstellar captain who has experienced vicissitudes of life, with a thick cigar in the corner of his mouth, or a face with a A terrifying scar, the specialty is [famous] - in the process of playing, will you feel like an interstellar captain, taking risks among the galaxies, evading the pursuit of the rebels?"

  Luo Shuai seems to have imagined the scene: "It's quite immersive."

  The spaceship is from a bird's-eye view, and the villains in the cabin are active in their respective positions. As long as you click on the villains, you can see the specific image and attributes.

  The attributes of characters are no longer fixed, and there will be some fluctuations in the basic attributes of races.

  Just imagine, when the player encounters an interstellar bar, the three members that can be hired are all stone people.

  If the attributes of the same race are the same, and the player has no shortage of manpower, he will definitely not even look at it. And if the attributes are randomly floating, he will look carefully one by one: "This HP is 140, is a good dish. Wow, this HP is 170, and there is a perseverance Specialty, it is simply a god of war! Kick! Go out and hire this one! I'm going to name him Heart of Steel!"

  Randomness is the fun of rougelike, and Wang Jian will make more of this fun.

  In addition, there are various changes and adjustments to the environment, weapons, and events.

  Wang Jian also talked about it in general, and looked around at the people at the conference table: "Do you have any questions?"

  Luo Shuai asked: "Boss, according to your description, once the game fails, it will be restarted, isn't it too hardcore?

  The randomness of the game is too high, a little carelessness in the middle will cause the ship to crash, and one or two hours of hard work may be in vain. If you count the repeated failures, you may have to play for seven or eight hours before reaching the final battle. If you fail at this time, won't the players be very upset? Do you want to increase the chance of two file readings? "

  Wang Jian felt a little dry mouth, took a sip of water, and was ready to answer.

  Baili Ao saw Wang Jian drinking water in a very calm manner, and suddenly thought nervously: "It seems that the boss has an answer to this question in his heart, why is this?"

  He suddenly had an epiphany and said excitedly: "I understand, "Beyond the Speed ​​of Light" is originally a relatively hard-core game, and you must consider the audience of the game. Maintaining a certain degree of difficulty will certainly dissuade some players, but it can also attract players. To players who like a challenge.

  If you increase the chances of reading files, players can easily pass the game, and they will not be able to experience the fun of failure and repeated challenges in roguelike games, and they will not be interested in continuing challenges, and they will soon feel boring.

  The result of this is that both sides are unhappy. "

  Wang Jian: "...Yes, you really understand."