A week later, because Wang Jian asked the Minister of Personnel to open the salary boldly, the recruitment was still very fast.
In layman's terms, "I was hesitant at first, but he really gave too much."
Because there were more tool people, this meeting was moved to a larger conference room.
Seeing the energetic and bald-headed planners below, Wang Jian nodded with satisfaction and began to speak: "The game we are going to do this time is called "League of Legends", and like "Dawn of the Battlefield", it is a MOBA Class, that is, a multiplayer online competitive game. Have you played "Dawning Battlefield" recently? I also set a task for you to play before." All the planners nodded.
Wang Jiandao: "This multiplayer online competitive game is just a literal meaning. Do you have any personal understanding of MOBA games?"
Leghair Planning was the first to speak: "I think MOBA games are like a 30-minute RPG. The player plays a hero and completes a match in 30 minutes." Wang Jian nodded: "Is there any more?"
The fat house planner thought: "I think MOBA games are more similar to fighting games. The player's personal operation level and skill casting are more important, and the game should pay more attention to the sense of operation and action."
Baili Ao said: "I think the most important thing in MOBA games is team cooperation. Five players who know or don't know form a team through a game to defeat another team. This is how this new type of game is. What attracts players."
Wang Jian gradually wrote down words such as hero, equipment, jungler, cooperation, operation, and role on the whiteboard.
In the end, I summed it up: "MOBA games do have a lot of complex content. First, players need to operate a hero, which is role-playing. Then, things like equipment, junglers, and levels belong to growth. Team battles, cooperation, and play Walking, supporting, these belong to cooperation and confrontation. Heroes are the core of MOBA games, which is undoubtedly very important. The uniqueness of heroes determines whether players can form a role-playing relationship with heroes.
And growth is also very important. It can be said that the entire game process of MOBA games is to create asymmetry between players and opponents. Through asymmetry, we can gain combat advantages and gradually achieve some combat goals, such as pushing towers and pushing crystals. Growth is Provides players with a way to form asymmetry.
Therefore, in the game, it is necessary to provide players with various growth channels, so that players can freely choose different ways to achieve their goals.
As for cooperation and confrontation, this part is also emphasized by MOBA games, but today I mainly talk about the design of heroes. "
The following planners took out their notebooks and remembered them.
"The birth of a hero must first consider the role setting. For example, whether it is a warrior or a mage, and his world view, it cannot be without a history. The second is the style of play and positioning. The skills of each hero are How to use it, under what circumstances.
Then there is the uniqueness, there can never be two heroes the same. A hero needs to have a strong core experience to support. This core experience is not a shelf. For example, the skill is to release small fireballs, large fireballs, and meteorites. This is not acceptable. "
Wang Jian gave an example: "For example, Garen, he is the most basic novice hero in "League of Legends".
Let's give him a character first, which is a fighter. Because as a novice hero, he should be relatively easy to use, and the operation is not difficult, so it can be refined. This is a hero with rough skin and thick flesh, who charges bravely and absorbs damage for his teammates.
Then think about his image, the characteristics of rough skin and thick flesh can be reflected by the thick armor of the whole body, as well as the huge size, strong muscles, and the resolute national character face. And the brave charge is ahead, we can design a big sword for him that is wider than the door panel, imagine a muscular man in armor, charging with a big sword,
The image of a fearless and brave warrior came out. "
After considering Garen's character setting, we can design his skills based on his image positioning.
For example, Garen's passive should be designed around his core characteristics, rough skin, thick flesh, and ability to fight and resist. Therefore, the passive I designed for him is Perseverance. If Garen has not been hurt recently or is hit by enemy skills , then he restores a percentage of his total health per second.
The characteristic of brave charge, corresponding to the critical strike of the Q skill, Garen removes all slowing effects from his body, gains a short-term movement speed bonus, and slashes the enemy with his great sword in the next attack.
Thick armor, this feature corresponds to the W skill Valor, you can get a continuous shield after the skill is activated, reducing the incoming damage.
However, these skills are not enough to reflect the uniqueness of Garen, so we need to add some more distinctive and distinctive skills to him, so that he has his own core experience, so that players can play once, or play with The hero on the opposite side can be deeply remembered after the battle with Garen.
Therefore, his E skill is Judgment, Garen swings his great sword quickly and rotates, forming a storm of blades, causing continuous physical damage to surrounding enemies.
With the R skill of Demacian Justice, Garen thrusts his sword down with both hands, summoning a big sword to fall from the sky, causing a beheading effect on the enemy. When you release the skill, the screen will also vibrate, killing the enemy in this way, giving the player a feeling of comfort.
Perseverance, bravery, courage, judgment, justice, that's the power of Demacia, Garen. "
After listening to the planners below, they all showed expressions of understanding.
Wang Jian continued: "A hero's gameplay design, art design, and character story should be a trinity. Only when these three echo each other can it present a coherent and consistent experience to players.
Once the gameplay and art like Garen have been determined, we can arrange his backstory for him.
The world background of League of Legends is a place called the continent of Valoran. The entire continent is composed of many complex and numerous forces and factions. Among these forces, the most incompatible factions are Noxus and Demacia.
Garen is Demacia's supreme army leader and moral model, a warrior with the title "Power of Demacia". He was both loved by his fellow brothers and respected by his adversaries.
He was entrusted with the task of guarding the lands and ideals of Demacia. Wearing heavy armor against magic and holding a broad sword, he is always ready to face all the madmen who manipulate magic on the battlefield with a righteous steel storm.
In the war with Noxus, Garen met an equal opponent, Katarina the ominous blade. Those who survived the war believed that Galen and Katarina fought less like a fight and more like a dance.
Although some players may not care about the world view of the game and the background story of the hero at all, they just want to play the game and compete with others, but the background story should be done carefully, because when the player really loves a hero, he It will take the initiative to learn about the hero, which is also a way to deepen the bond between the player and the hero. "