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#ACTION
#ADVENTURE
#ROMANCE
#MAGIC
#COMEDY
#DARK
#NONHUMAN

Dungeon of Niflheim

In the grand world of Nova, many different races exist such as elves, humans, dwarves and beastmen and through years of war, strife and competition the world has grown, becoming home to great empires and countries throughout the oceans and five continents. However, to the great creators the world has become stagnant and boring, ever since the calamity that was the Church of Light and their Holy White empire. Now the Dark God has created a new race after years upon years of dedicated effort. A species that is like none other and his hope for Nova’s future….Dungeon cores, beings that have the ability to reshape the very world itself, entering the domain of the gods. Join Frost a newly born first generation Dungeon core as he embarks upon his journey within Nova and carves out his place in the world. How will the world’s current denizens react to his birth? Will they be friends or foes? And most of all how the Light God react to this new addition to the world, will he accept them or seek to destroy them? This novel incorporates dungeon building and management but most of that won't fully take off until the later volumes when Frost has much more floors and money to play around with. This is not a solely dungeon story as the MC Frost will have to explore and interact with the world of Nova much like how an adventurer would and forewarning the story is slow. There's a lot of details and avenues which the story goes into, not simply battles, wars and action, it follows all aspects of Frost's life, his growth and interactions with Nova not only as a Dungeon core but also as a person.

Sword_immortal1 · แฟนตาซี
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810 Chs
#ACTION
#ADVENTURE
#ROMANCE
#MAGIC
#COMEDY
#DARK
#NONHUMAN

Chapter 559: Dungeon delving (3)

The Icy Talons slowly made their way through the receded doorway, keeping a close eye on their surroundings lest they activate a more lethal trap. Their caution was unnecessary. 

The revealed room was elongated like a hallway, widening the closer you got to the other side. The same solid ice walls blocked any attempts to escape, funnelling the party towards the contraption and two ornate doors that rested at the end. 

Two doors, two choices, which would lead to safety, and which would lead to danger. Thankfully the group didn't have to guess. 

"What's behind door number 2." Krief read the bold writing from what looked like a description pedestal you'd find in a museum. 

"The door on your left will lead to safety and a consolation prize, the only price will be time whereas the door number 2 will test your skills. You'll face off against a powerful enemy for the chance to win big. The choice is yours brave adventurers."