Name: John Martin.
Age:27.
Alias: Lion, Bad Cop, Cruel Cop.
Occupation: Los Angeles Police Department [Formerly]
Relationships:
David Martin. (Decreased)
Helena Martin. (Decreased)
Unknown Ex Girlfriend.
Height: 6 foot.
Weight: 78 Kg.
Hair: Black.
Eye: Black.
Skin: Brownish White.
Race: Human.
Power:
Healthy Body
Strength. ( Multi Continent)
Durability. (Small Planet)
Speed. (FTL+)
Stamina. (Near Unlimited)
Intelligence. (Genius)
Abilities:
Intimidation: The user, either innately or through training, is a master of intimidation and can use it to instill fear in their opponents and command respect from others. They can intuitively intimidate by any means and in the most effective ways possible, use anything at hand to do so and, have no mental/emotional issues or moral dilemmas either before, during or after the deed. The user has an intuitive mastery of the associated body language and choice of words subtly sending all the signals to others, completely breaking their wills and causing them to fully yield to the user.
Indomitable Will: Users have indomitably strong willpower. Through their will, the user can face great physical pain and psychological trauma and will refuse to surrender no matter how much the odds are stacked against them, possibly up to the point of cheating death, fate and pushing themselves past their own limitations. Factors like anguish, suffering, and difficulty mean nothing to them.
More advanced users are immune to all forms of temptation including Subordination Manipulation, Telepathy, Mind Control, and Subliminal Seduction.
The user is capable of suffering any disaster without blinking, ignoring any amount of pain, mentally staying on the sidelines of even the most dire events, and even the most fearsome odds will not break the user. Any abilities that affect or control the mind are useless against them, and serve as nothing more than a minor irritant to them. It will never break, it will never tilt, and even when a thousand apocalypses come, it will stand as tall and resolute as ever. Being split in half, locked in a time cycle of endless agony for thousands of years, or facing the most desperate odds are nothing to the user.
Indomitable Heroism: The user possesses indomitable heroism that allows them to remain completely heroic until the very end, making them completely willing to heroically protect and save the world/universe inspiring the hearts and minds of many because of such heroism, completely willing to go the distance to set wrongs right and do everything in their power to do the right thing as true leaders, rescuers, symbolic figures even at the cost of their own lives as a self-sacrifice for sake of others or even everyone. (He's like Thor)
The Protagonist: User is blessed with levels of luck so great that it bends the very structures of reality, constantly rearranging them to their advantage, whether they want it or not. Their luck affects them to the point where probability means nothing, as in they can defy logic itself (e.g., they are immune to and unaffected by the laws of causality, live life without consequences, can forge their own destinies, easily triumph against impossible odds, etc.), they're fated for boundless wealth and prosperity, find amazing success in all aspects of life, allowing them to overcome all impossible odds and defeat unbeatable foes and some users may be able to "bless" others using their Luck and as a side effect they also may be Lucky as a result of that.
Their luck may be so powerful that no force within their universe or reality can take it from them, not even death, allowing their luck to be carried on into the afterlife or into their next life if or when they pass on.
Super Human Reflexes: Users have glaringly, obviously and super/unnaturally superior reaction speeds over other beings in their universe because their capabilities are pushed beyond the natural level, making them able to react faster than regular beings (in that verse).
Aquatic Breathing: The user can breathe in both water and air and are capable of staying underwater as long as they like and reemerge ready to breathe oxygen again.
Space Breathing: User can survive and adapt to the vacuum of space unaided and are able to withstand atmospheres (heat intensity and any poisonous chemical elements), cosmic media (radiation), strange gravity (even sometimes that of a black hole), and lack of air.
Acid Immunity: The user's body is unharmed by and immune to any acids, being completely invulnerable to direct and indirect attacks.
Ageing Immunity: The user is immune to the negative effects of aging. With this power, one could play sports well, even at an old age. Also with this power, one could have an overall strong body, no matter how old they are. Their condition does not deteriorate with age at all, and the user remains at optimal condition and can-do things that may require being younger to be able to be done in the first place.
Contaminant Immunity: The user is immune to poisons, toxins, venoms, viruses, bacteria, parasites, pathogens, allergens, etc.
Chemical Reaction Immunity: The user is immune to all forms of chemical reaction.
Fire Immunity: User is immune to fire, being completely invulnerable to direct and indirect effects. Essentially, the user simply cannot be burned to death, being able to walk through a burning building, with merely debris and smoke inhalation to worry about. Remarkably, the user could withstand oven or microwave-level temperatures, heat that would usually cause severe skin damage. Since fire naturally spreads, the user could become a living candle. Though they'd have to be very careful, not to torch everyone/everything else around them.
Water Immunity: User is immune to all water, being completely invulnerable to direct and indirect effects. Since force is the main strength of water, the user can essentially withstand tidal wave-levels of aquatic power. This means they cannot be knocked, smashed nor drowned by crashing waves or tsunamis. Water also softens hard surfaces, so the user can sustain their grip where others would easily slide off.
Geokinetic Immunity: The user is immune to earth, being completely invulnerable to direct and indirect effects. Mud, Sludge nor Quicksand can hinder the movement of the user, they could take a blow from a flying boulder and still not be budged. Earthquakes won't tip the users movement, nor could they be damaged by a Rockslide. Affectively, the user would have an amazing endurance, capable of sustaining potentially brutal attacks from earth-based debris.
Aerokinetic Immunity: User is immune to air/wind, being completely invulnerable to direct and indirect effects.
Electromagnetism Immunity: Users are immune to electromagnetism, being completely invulnerable to direct and indirect effects, hence being able to mitigate and counter users of Electromagnetism Manipulation to a certain extent. As such users are immune to electricity and magnetism. The users are effectively immune to electromagnetic attacks.
Ice Immunity: The user is immune to ice, being completely invulnerable to direct and indirect influences. The user cannot be frozen alive, his body is not susceptible to freezing, the user cannot even be simply pierced or physically hit with ice needles or blocks. In fact, the user becomes a living Freezer, able to use frozen items without suffering from any cold-related problems.
Gravity Immunity: The user is immune to gravitational stresses and strains on their body, and they are capable of moving normally in high and low gravity, though they can only move just as much as they would in normal gravity without superhuman abilities, so they cannot jump exceptionally high and such.
Zero Gravity Immunity: The user is immune to the effects of zero gravity, allowing them to stay in zero gravity without needing to exercise, and thus not have to worry about bone loss, atrophied/weakened muscles and other effects of being in a zero gravity environment.
Erosion Immunity: The user is immune to erosion, or the damage, wearing or destruction of, in this case, body parts such as the joints and bones. Their body parts will never wear down, and thus the user will never have to worry about suffering any erosion based issues at all.
Explosion Immunity: The user is immune to explosions. They can walk out of an exploding building unharmed, drive a vehicle without worrying about being caught in the explosion, or stand exactly where they are without feeling the impact.
Foreign Chemical Immunity: User is immune to the effects of drugs, gas, and other foreign chemicals.
Impact Immunity: The user is immune to impact forces, no matter how powerful, they cannot be injured by falls from great heights, being crushed by debris, strikes from extremely powerful opponents, etc.
Intangibility Immunity: User is immune to intangibility and intangible attacks, being completely invulnerable to direct and indirect effects.
Radiation Immunity: The user is either immune to radiation or its effects. Astonishingly, the user could traverse areas where normal creatures, would succumb to Acute radiation syndrome. They could simply detect radioactive substances; through its effects alone and without a Geiger counter.
Fire Breath: The user can generate and manipulate fire within them in a way that allows them to shape the exhaling of the effect. These shapes can include bursts, blasts, streams, beams, spits, spheres, lasers, and even a mist of it from the mouth.
Heat Vision: Users are able to generate concentrated, immense amounts of heat from their eyes, which can be used to burn, heat, melt, weld, etc., targets. Masters of this power may turn it into/gain Incineration (or vice versa) which is a very similar power.
Super Breath: The user can exhale gale-force winds or inhale air in order to generate a vortex of wind. This can range from exhalation on par with gale-force winds to inhalation on par with the power of a gravitational vortex. The user's lungs are largely expansive and will take a long time to run out of air.
Electrical Discharge: Users are able to discharge extremely powerful electrical currents through his/her hands which seemed to emanate from his chest through his arms.
Regenerative Healing Factor: Users possess a regenerative healing factor, meaning that they can rapidly heal and get restored to their optimal and full health/state at an extremely fast rate. Unlike Healing, regeneration/healing factor is a process that happens unconsciously without the need for activation, resulting in a constant state of optimal health. Regeneration is a process that occurs in all biological entities, but a regenerative healing factor is much more efficient, seamless, and powerful. So much so that users can recreate lost or damaged tissues, organs, and limbs, sometimes slowing, or even stopping aging, something natural regeneration can never accomplish (or does so extremely slowly). The rate and amount of healing vary widely (see Levels of Regeneration); some can regrow missing limbs, others must put the limb back in place for rapid regeneration. The user is generally in very good physical shape, as their bodies are constantly reverting to a healthy state, granting them nigh-inexhaustible stamina and vitality.
Flight: The user can fly at high speeds without any outside influence, propel/move freely while flying without support.
External Invulnerability: The user is immune to any form of damage as long as the damage itself is external, being applied on the outside of the body rather than the inside. The user may still be hurt or damaged by attacks on inside body parts, but outside body parts do not get damaged.
Energy Manipulation: The user can create, shape, and manipulate energy, the capacity or ability to cause change or do work, one of the most basic quantitative properties of a system, such as an object or a field of energy. Energy can be transformed (converted) into a number of forms that may each manifest and be measurable in differing ways. The law of conservation of energy states that the (total) energy of a system can increase or decrease only by transferring it in or out of the system, thus the total energy of a system can be calculated by simple addition when it is composed of multiple non-interacting parts or has multiple distinct forms of energy.
Common physical forms of energy include the kinetic energy of a moving object, the radiant energy carried by light and other electromagnetic radiation, and various types of potential energy such as gravitational and elastic.
With how much energy influences as a whole, it would be the ultimate superpower. One who can control energy is probably limited by their vitality & imagination.
Technology Manipulation: Users can create and manipulate technology, the sum of techniques, skills, methods, and processes used in the production of goods or services or in the accomplishment of objectives. However, most users only can exert control over technological constructs, such as computers, robots, hardware, and other devices that can be termed as "technology", in any way. Manifested as a special form of electrical/telekinetic manipulation, a special form of "morphing" which allows physical interaction with machines, or even a psychic ability that allows mental interface with computer data.
Most users can control the flow of intricate machinery and assemble or disengage their programming at will and operate most technology at distance. A variation of Electricity Manipulation, they control specific electrons and instruct them which items to engage or disengage and may be able to use the electric impulses to gently control smaller metal parts.
Unlike technopathy which is mainly the ability to read, receive, transmit and interface with technological information, as well as communicate and manipulate technology psychically; while technology manipulators, also known as "Technokinetics" are strictly centered around the kinetic manipulation of technology itself. Many stronger technopaths have been known to also possess a level of technokinesis as well as a natural extension of their powers.
Magic Immunity: The user is invulnerable to most, if not all, forms of magic and magical powers (magic absorption, incantation, etc.). Advanced users may be able to select which spells/curses or potions can affect them.
Technology Invisibility: The user cannot be detected by any technological systems, rendering security systems useless. The user can either be invisible literally or still visible depending on the type of ability they have.
Limit Break: The user is capable of using powerful attacks and/or techniques after they fulfil certain requirements, such as channeling enough power or being near-death.
Greater Mind Manipulation: The user can manipulate the mind, the mechanism of proceeding information and set of immaterial facilities that are linked to it. They can create, control, customise, negate and otherwise fashion parts and functions of mind as perception, desires, thoughts, beliefs, memories, emotions, attention, personality, behaviour and intelligence in a variety of ways. Beneficially, this ability can be used to unlock one's inner potential, bestow talents and skills, and improve mental capacity. Destructively, this power may shatter minds, grant diversity of mental disorders and take over others. Either way, users possess outstanding power that makes them force to be reckoned with.
Anti-Power Immunity: Users are immune to abilities that negate, weaken, neutralize or otherwise limit their powers.
Lesser Immunity: Users are immune to anything weaker or lesser than they are, being completely invulnerable to direct and indirect effects.
Possession Resistance: The user is Resistance to certain or all forms of possession, including demonic, angelic, telepathic and spiritual (i.e. ghost/spirit) possession, preventing any entity from entering their bodies.
Skills:
Hand to Hand Combat.
Software Engineer.
Weapon Expert.
Sharp Shooter.
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