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RPG Based Table Top Stats

 STATS:

Str: Strength, the physical might of a warrior and deals with damage for melee combat.

Agi: Agility, the physical speed you can run at max and deals with certain checks involving outrunning threats and sneak attack damage.

Vit: Vitality, a stat used to resist disease, base poisons, and boost health.

Con: Constitution, base natural defense to resist base physical damage of enemy characters. Ex. Lowers slash damage but not bleeding damage.

Sta: Stamina, the physical length of time you can perform physical based acts based to combat, warning if you run out of mana this gets cut in half under a temporary status effect.

Dex: Dexterity, reaction speed of a person in various situations, this also deals with your handiwork and can be used in checks for traps and crafting.

End: Endurance, the physical and mental length of time that you can deal with certain troubles, stress, and the length you can do so on a longer term.

Int: Intelligence, how fast a person may learn certain concepts and gain a level 1 skill in certain scenarios like a skill book check. Affects MP, although this isn't just magic, but a basic energy for certain abilities to activate. Particular energy like Mana is more effective and reduces cost.

Wis: Wisdom, the ability to deduce and make the best decision with a given amount of information. A wise leader might be needed in times of trouble.

Ing: Ingenuity, how well a person can put together various crafts in their head. Crafting uses this as a stat check.

Per: Perception, While it's true you can see everything. It takes people extraordinary skill to notice the small things that need to be noticed. This stat represents checks for noticing particular things in a purposeful manner.

Ins: Instincts, this is the ability to take in information subconsciously and use it to replace wisdom or perception in times of need.

Cha: Charisma, the charm you hold towards other people, this eases how fast you gain reputation with various people/groups.

Luc: Luck, affects available loot drop tables giving different variable loot drop tables for different people who roll.

SPECIAL STATS:

Tal: Talent, A stat cluster that can be used to buff skills or other stats by allocating stats from this skill. These distributed points can also give a saving throw in certain talent necessary classes such as alchemy and other magic/dex based crafting occupations. This layout can be changed once per story line. Initial gaining of this stat is through a trial based on joining a certain organization where you are then "tested" for your talent.

AFF: Affinity, A stat cluster that can be used to buff the learning speeds of skills instead of the direct power of them like Tal. What this means is that Affinity is a stat requirement that you can distribute into various skills and if you reach the required affinity it boosts the chance of gaining certain skill leveling books to appear. Replacing various gears drops or directly adding it to certain monster loot tables as a drop.

REG: Regeneration, a stat cluster that deals with how fast various energies, health, and stamina regenerate. Some clusters of this skill also affect various cooldowns of skills. Regeneration is based on a 10 minute period. Only exception would be skills, class, or perks that make exceptions to this.

Def: Defense, your clothing/Armour's stat for protecting you every point in this counter a point in ATK. For every point more in this stat add that to your physical Res.

ATK: Attack, your weapons ability to kill by boosting your damage. For every point that ATK triumphs over Def. Add this point for damage calculation into STR. This only works with corresponding damage type to damageable creature/item type. This means swords can't be used to boost damage against rocks. But hammers can and skeletons don't receive extra damage from a sword either.

QUEST/CLASS LINKED STATS:

Dun: Dungeon, A stat specifically for dungeons. Like SW this creates a limit on your dungeon level and grants bonus dungeon points to be used on various designs in a dungeon.

Res: Resistance, the damage resistance of a character towards different based things. This stat will come in different variations for different types of resistances.

-TEM-Tempering Res: A stat to help prevent the alteration of a dungeon. If a sufficiently strong enemy does damage to your dungeon directly. Your space will take longer to fix itself. The stronger the enemy the longer the effects. Allows the fighting of trapmasters. Stat can also be used by individuals to prevent the effect of certain rituals from working on them if they specify that they wish to with this stat.

-ALT- Alteration Resistance. Prevents the deletion or alteration of doodle based drawings/individuals through "drawing based weaponry".

-RAD-Radiation Resistance. Prevents radiation from affecting the individual's growth. Useful for creatures like plants that use quick growth as their movement.

Nen: Nen, various abilities created by the soul given to 6 types of categories.

SW: Soul Weapon, after character soul awakening its possible to roll for a weapon. The weapons bonus stat points to spread are determined by this stat. Also the weapons level limit is related to this stat. This is why divine weapons are so important.

Mag: Magic, a mental based energy that can be used to do mysterious actions.

Ki: Ki, a physical energy used to enhance a person's strength. Can also be used on the air to create various shaped power blasts.

Chak: Chakra, A Physical/ Mental energy that can only perform particular sets of powers but in return gains the ability of Ki to slightly physically enhance a person's strength.

Qi: Qi, A type of Divine energy that can be used to perform various divine acts. This type of energy needs hundreds of years to properly develop unless your in a cultivation world.