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Bygone Era VR

An ex-delinquent who recovered himself thanks to gaming starts a brand new VR soon after its release with the intent to play competitively in the realism-based virtual reality fantasy world. With a couple years of experience under his belt and a group of 'specialists' called friends, how quickly can he make his rise to fame or fall from grace? I HAVE NO CREDIT OR OWNERSHIP OF MY BOOK COVER BESIDES SLAPPING BLARING WHITE TEXT ON IT, IT IS A STOLEN MEME >=D

rezerochance · เกม
เรตติ้งไม่พอ
230 Chs

Tutorial Complete?

After getting on a large coach wagon heading out of the tutorial an hour later, I received an S-plus-plus overall clear rating and not only finished the title Perfect Combo Start To Finish but also received a bunch of experience and the plus-plus reward of upgrades that just made everything sweeter altogether. I had officially received a true trump card with my first session in a brand new game.

Because the tutorial was complete I was immediately logged out of the game so that my character and player information could be crossed over into the online server base. I had spent an overall three hours playing a tutorial that took the average person an hour-and-a-half of reality to get through. It was still early in the evening on a Saturday so I could go ahead and start playing the actual game if I wanted to.

On the other hand, I needed to do some research and make make contact with all of my friends. While everyone had chose one of the hidden title unlocks to focus on gaining from the tutorial, I doubted they would have spent the same amount of time as I did in the game.

Their plans were to have me make all of their stuff for them so they only acquired the basic skills, titles, and the cast dagger or simple leather vest that came with them.

If I were them I would have taken the opportunity to experience those facets of the game while it was free. In most towns and cities you would need to have a friendship or business relationship with an NPC smith to use their forge without paying every time. They, of course, would be the ones paying for me to make their gear.

For fear that mentioning my own findings would spill all the wrong beans I could not say much even when typing in the search query while looking up things related to my titles. However, little to nothing came up. Nobody had yet to report on a title called Nature Neutral but the druid and ranger classes had a Nature Neutrality perk that allowed them to go unnoticed in wild environments.

Craftier was also a title that was only mentioned a couple of times in the official forums but was usually acquired from taking an old item and remaking it without scrapping it while in possession of the Crafty title. However, I simply made two weapons during the tutorial and one of them before the tutorial appropriate weapon. The merits in this were arguable at best.

As for acquiring a pet from the tutorial, some people would buy horses because their tutorial quest was related to ranchers or farmers but nobody had ever actually tamed an animal in the tutorial. This was one of the things I did not have a problem bragging about to my friends or on the forums because taming was already proven possible later in the game by any classes.

Summoning, or taming large groups, was what required class skills.

My friends who were all done with the tutorial were all extremely jealous of my wolf hound and the fact that I had a cute girl follower. This was only because I did not tell them the details of how we met so they did not know my impression of the girl would forever be a pair of ruined underwear. They could fantasize all they liked, I would find someone else.

On top of these two facts I shared how the girl was now funding our 'travels', how I got to customize my own lesson armor thanks to Rocar, and about my Fuller Sword. The mana that Rocar mentioned manifested itself as a weapon ability. And a good but creepy one at that.

Dead Man's Dirk and Once Reliable Rapier and the scrap already in the hopper had combined to become a named weapon. Fuller Haunting, with the special ability called Geist that successfully touching the opponent's body had a ten-percent chance of triggering a phantom attack with half of my overall attack values.

The sword already had an attack of twenty-two, twenty naturally with the title efficiency boost of ten percent, coupled with my newly level nine strength that did a total base damage of thirty-one. Sixty-two for crits. Thirty-one on a successful hit followed by about fifteen from the phantom would pretty much end a goblin, a crit would certainly finish the job. Two lucky crits and a Geist on a hob would be the end of that fight.

What I did not tell my friends was that I came out of the tutorial at almost level nine even though level ten was when the experience requirements started making jumps. Reaching level ten from nine alone was a five hundred experience jump. It was for these reasons that players usually chose a class for the class stats and the ability to choose what stats go up with every level.

Because I was making a jack of all trades and master of none type of character, all my friends were spending their time fighting over what classes they should pick. The basic classes out right now were not few and classes could be changed at the cost of real money for stat refunds, but the cost was not something cheap like ten dollars.

Worse still was that each class had different advanced classes and some classes could advance into the same thing with different stat builds. A physical fighting mage could become a spellsword like a swordsman could learn magic, but their initial stats would heavily define the roles the second fighting style played in their game. As for me, all my stats would roughly be the same unless I only collected Strength perks or something.

Leveling was not the only way to get stat points, either, there were achievements and rewards for certain actions and quests that gave players free stats or free points to spend on them. The ones I would be working on were the achievements and titles for fighting monsters. Once my combat achievements had boosted my stats a bit I would be able to focus on training or acquiring my life and profession skills like cooking and smithing or alchemy.

Right now the biggest issue I was worrying about was all of us meeting up. Some of us were in different parts of the country and even for the friends who lived near me we might have gotten different starting areas in the actual game from different tutorials. However, our Map functions would be unlocked and if we needed to we could buy maps to expand it.

After I was done with my research and bragging on the computer I went downstairs to talk to my family about the game while doing more research on my phone. This time I was trying to triangulate my possible locations using the creatures I faced in my tutorial as well as agricultural practices and general architecture. This involved looking up the locations of tree vermin crossed with goblins while separately searching for cities and towns that potentially bred wolf hounds.

My dog used to be an adventurer's pet or something so I did not think it was some random mutt anymore. As I thought, wolf hounds were a popular breed of guard and attack dogs that were usually raised in colder climates. The forestry where I was had the reality season of autumn but the weather had been very mild despite being the middle of October.

The place where I was starting in the actual game would probably be some kind of hardwood forestry in the middle of the continent but closer to the north. Not only because the forestry I had experienced was mostly hardwood but because tree vermin were most commonly found in hardwood forestry while goblins were found everywhere. Literally. Everywhere.

From this information I had three possible forest regions matching my suspicions that were scatted above and below the middle west, center, and middle east of the enlarged and distorted North American continent. The game's planet was supposed to be fully accessible, unlike many games whose stories took place in a block of continents or one big landmass out of the entire world. It also had almost twice the landmass with the same water ratio.

Dad and Mom did not seem to care all that much even though this game had the potential for two-way monetary conversion. In a game world sponsored by ninety percent of reality's commercial and industrial providers, who were responsible for certain referencing rights in the names of some places and characters in the game, if ten dollars bought one thousand gold then one thousand gold could buy ten dollars.

To them, the only thing that was important was that I played games, stayed home, and stayed out of trouble fighting.

It was not much and to consider making real profits with such a method was not realistic until much later in the game. Even if you worked as a group, you would still have to pay everyone. Depending on how much money I could make hunting monsters in my first night of gaming, I could probably make ten dollars in a couple of days. I was already over a hundred gold right now, which was around the value of a cheap suit of armor or a decent sword.

If it took three reality days for my friends to meet up and everyone focused on grinding their levels through hunting and crafting as needed, it would be three nights and maybe a couple of hours a day of farming couch cushion change from goblins. I could make a thousand gold like that, so maybe they could.

Now, instead of pooling our gold to convert to cash I would need everyone to pool our money and found a clan with the game's guild system. Without a class, a player needed stats of at least fifty to join the 'Guild' and take on commissioned missions instead of actively hunting side jobs and quests. However, a classless player could join a clan which was basically a group of parties who worked together for the Guild.

Once we were an official clan, we could take in bulk missions to bring in bulk money and work on investing in ourselves. After raising our abilities and our rating with the Guild we could take on mid-grade missions that were worth a thousand or much more gold. These were usually event or temporary quests instead of repeatable jobs like slime hunting, but even slime hunting could pay bills if you could do it in bulk.

One thousand goblins in a day would be about three thousand gold. Could you even imagine thirty dollars a day to play video games before college? I might be able to do it in just a couple weeks, but then so would everybody else.

This was why the developing companies would eventually change the currency system to natural metals and ten dollars would buy one 'platinum' when the two-way conversion was active. The actually currency would be copper, silver, and gold scaled at one hundred of the prior to make the latter so the paid for platinum makes one hundred gold that is comparably one hundred times its previous value.

The investors wanting an easy way to launder money really screwed the pooch for a gaming company that originally did not intend to do two-way conversions, so my future clan and I had to do all of our gold purchases while it was still at its current value.

After a short dinner with my family in which my little sister bugged me about my new pet dog and how she wanted to have a pet I went right back up to my room to play the game for the night.

*

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