I realized that I have not updated the character sheet in some time so I am just going to post it here. There are two one for level six which is where she is at and a little bit of level seven which is where she will be in the next chapter
Name: Alice
Race: half-Angel
Level 6
Profession – Angel of Mercy
Experience – 33 of 2000
Stats: Points unspent = 22
Health: 140 (Recovery 1 Per Day)
Mana: 776 (Recovery 2 Per Minute)
Strength 11
Stamina 10
Intelligence 10
Wisdom 20
Charisma 20 (+3)
Dexterity 12
Perception 12
Luck 0
Skills:
COMBAT:
Dodge Skill: Beginner 357 / 500 Ability of dodge increased by 10%
Endurance Skill: Beginner 121 / 500 Reduction of
Mace: Journeyman 15 / 500 Damage increased by 30%
Pain Resistance Skill: Beginner 18 / 500 Reduction of pain by 20%
Short Bow: Beginner 75 / 200 Increased accuracy by 5%
Sneaking Skill: Beginner 153 / 500 Basic stealth
Camouflage Skill 12 / 200
PROFESSIONAL:
Cooking: Beginner 545 / 1000 Make eatable meals
First aid: Journeyman 0 / 500 Any wounds treated will heal 30% faster
Alchemy: Journeyman 74 / 700 Increased potion duration by 20%
Herbalism: Journeyman 23 / 700 Herbs used in potions are more efficient by 25%
Enchanting: Talented 100 / 100,000 Increased options and success rates
Talents:
Aura Augmentation: spells increase or decrease in potency depending on size and understanding
Death is a Friend of Mine
Holy Casting
Nutcracker - While holding a weapon you will give off a slight intimidation affect to males in the area
Compassionate Touch
Multi-Cast x 4
Power Amplification x 3
True Sight – Reveals things that are hidden
All Natural - Increased Charisma whenever you have no cosmetics or illusions applied
Defensive: Physical
Tough Enough: reduces blunt force damage by a 1/20th
Resolute: Reduce all damage by 10% after health 30% of total health
Defensive: Evasion
Perfect Assets: Straight men and gay women are reluctant to shoot at you
Weapon: Bow
Prediction: gives suggestions on most likely course a person will move to
Bloodline:
Angels gain following skills
Demonic Counter - Heal spells do damage to demons equal to healing value
Flight – Medium level flight
Holy Aura – A 14-foot aura that reduces pain and adds boost to all healing spells
Speak No Lie – People with angel blood are unable to tell lies
Pacifistic Blow – any attack against others will always fall short of killing them (monsters and demons excluded)
Vision of Diagnosis Improved – Ability to detect ailments, health and abilities being used at a glance
Spells: Holy
Aid – (Cost 9) – Temporarily increase another's health
Blasphemer's Detriment: Links damage caster receives from any melee attack or spell from targeted person
Blessings of the Goddess – (Cost 3 / Upkeep 1 per minute) – makes it harder for others to hit the target of this spell (strength increases with level)
Blinding Flash – (Cost 3) – a quick bright flash of your aura (works better in darker environments)
Bone Setter – (Cost 6) – Fixes broken bones and puts them back into place
Coat of Arms – (Cost 25 / Upkeep 1 per minute) – Strengthens the target with what they hold dear to the hearts (strength increases with level)
Guardian Angel:
Golden armor – (Cost 8 / Upkeep 1 per 3 minutes) – a thin protective barrier that refreshes every three minutes
Hiatal - generates a dome to protect your group lasts 1 round
Lesser Detoxification – (Cost 7 / Upkeep 1 per 10 minutes) – Removes lesser poisons
Minor Heal – (Cost 11) – a healing spell that will heal large cuts, scrapes and bruises
Minor Healing light – (Cost 11) – Creates images that float around targets that release pulses of healing energy
Purify – (Cost 8) – A magical filter that removes impurities the cast believes are foreign to item or person
Rejuvenate – (Cost 5) – Removes fatigue
Revitalize – An improved version of rejuvenate that restores lose stats and vital energy
Regeneration: Slow – Regrow lost body parts or help with more grievous wounds
Sanctuary - creates a safe zone that monsters cannot detect or enter, Casting time: 10 minutes; Area: casters' aura
Sense Minor Evil – (Cost 12 / Upkeep 3 per hour) – map will display creatures that have done evil within the last week; area of affect seven meters
Slow Poison – (Cost 7 / Upkeep 1 per 10 minutes) – Greatly reduces the onset of poisons
Tranquility – (Cost 15) puts a targeted person or creature into an immobile state until attacked or 3 minutes
Resistances
Lightning – 4%
Wind – 5%
Earth – 2%
Charm – 23%
Ice – 3%
Darkness – 7%
Water – 3%
Corrosive – 2%
Aura Effects:
Holy – See bloodline
Calmness – Aura will release a calming affect that eases the mind from stress and worries. Small chance of pacifying aggressive, less intelligent creatures.
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Level 7
Profession – Angel of Mercy
Experience – 533 of 3000
Stats: Points unspent = 62
Health: 164 (Recovery 1 Per Day)
Mana: 906 (Recovery 3 Per Minute)