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GreatDaoofspace · แฟนตาซี
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50 Chs

General explanations focus: Classes and skills

Work and race skills and characteristics, some are more evident and others not so much, being hidden, and leaving it up to the player's freedom and practice to discover how they work.

As you grow (level and constant use), skills may become stronger in use and even undergo various modifications.

The manuals in general are for warriors and melee classes, they can team up with others and improve each other's skills and sometimes excluding some skills. In general, they do not consume mana, but they generate fatigue. The difficulty in having more than one is high, but each warrior class has a specific summary of class skills, which makes them a strong and powerful medium. NOTE: Only warrior and tamer classes or similar can use the manuals.

Abilities: Has with main division core:

Skills with special classification, such as: Racial, class, subclass and others…

Skills with levels being (there are middle terms and lower to higher within these classifications): Normal, Unique, Rare, Legendary Epic, Mythic etc….

These can be arranged through missions or special rewards and through Skill Books.

The classes and subclasses have Skills trees that, by increasing their level/existence and fulfilling certain conditions, can unlock the skills, some will be easier, such as just spending gold coins or certain items and ingredients as requested, others require more complex conditions to visualize the possibility. to unlock as much as to actually unlock, giving mystery and particularity.

Subclass: Without division and focused on creating or experiencing activities, some: Blacksmith, alchemist, farmer, collector, singer, dancer, painter, sculptor, etc….

There are also special and rarer ones that can combine special activities and vary by culture, location and size. Some elements, for example, will be based on work in the world of cultivation and similar.

Classes: Basic division 1 to 5.

The higher the level, the more difficult it is to reach/fulfill the conditions and missions and the rarer it is to find. Level 5 is unique and there is only one in the game.

The higher the class level the skills will be more unique.

Classes:

Warrior: level 1: Tank, assassin, swordsman, spearman, archer. Level 2 class example: Magic Swordsman, Long Archer, Hunter, Thief… etc

Mage: Level 1 Mage with the "most common" element and only one: Water, fire, earth, wind, light and darkness (the last two are less common). Examples, Level 2: double element, or a superior element (which mixes the basic element) or special: Ice mage, lightning mage, metal mage, etc.

Summoner: Level 1Tamer (this class does not have many Skills in the Skill tree in general, as they can have different means of combat and menas/few class restrictions, in addition their focus on Skills, etc. is very dependent on taming)

 necromancer/Black mage (uses elements of darkness and death in general with curses using undead and similar as the most common path). Level 2 examples: Black sorcerer (coming from the necromancer), Insectomancer, lupismancer (wolves and animals from the lupus family). In general, branches of the tamer specialize in a specific type of animal/monster. While the Necromancer can vary with a focus on an energy (death, darkness, curse) or/and a combat mode.

Support: level 1: priest, Curse, paladin. These branches often in level are related to position in the church, their abilities have also become more varied as they, in general, are linked to a specific religion. But not all support is related to a religion, despite it being the best, easiest, most practical, and most chosen path.

Note: the necromancer and black mage use darkness magic/energy slightly different from the darkness-related mage class, the first focuses on curses and the like while the next has multifunctions and focuses on attack and more direct use of the darkness attribute.

Note: Higher branches are often related to inheritances or special positions, for example related to the presence of a title or similar.

>>Regarding combat mechanics, players will have several variables in the fight, aiming to make the game fairer.

Variables: Level, Persona/existence, Classe, subclass, arranging status through special means and different practices, titles, Skills (those arranged by missions/rewards and Skills books), Management of skills and sense of combat, Presence and Status of Pets and mounts, Items, and in the case of the summoning class, specifically, tamer (the abilities/rarity/skills of the domas/soulbounds).