The Cave of GreedIn "Cave of Greed", some players mentioned that 40% of the physical damage dealt by monsters to players (including those blocked by shields) would trigger reflected damage. However, if the defense was high and the physical damage received was low, the reflected damage would also be reduced. In the Hero map and Distortion, the reflected damage percentage of the thorns was 15% of the damage. After the 15% was offset by the defense, it would be the damage dealt to the players. For example, if a player had 1,000,000 Frost Bullets, their reflected damage would be 1,500,000. If the player's Physical Defense was 2,000 and their Defense was not reduced by the monster, the number of Frost Bullets would be 152/(15 + 2)= 13.240,000. At the same time, some players felt that the reflected damage was not very effective. The damage that was reflected back was not even as good as a scratch. This was because the damage dealt by the monster was too low, and the monster's HP was very high. It was impossible to rely on oneself to counter death. Unless the reflected damage was calculated according to the percentage of the monster's HP, it would not be of much use.
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greed, angerGreed, anger, and obsession were the three poisons mentioned by Buddhism. They referred to the excessive paranoia of likes and dislikes, the excessive paranoia of dislikes, and the fundamental unreasonable reality. Greed refers to having greedy thoughts about the object of one's love, anger refers to hatred, resentment, and the psychology of harming others, and obsession refers to the darkness of one's mind and ignorance. These three kinds of troubles were thought to be the root causes of human troubles, hindering the understanding of nature. Greed, anger, and foolishness were the shortcomings of human nature and needed to be overcome through cultivation. The purpose of cultivation was to comprehend, to be aware, to seek proof, and to let the heart obtain true freedom. The specific methods to overcome it included precepts, meditation, and wisdom, which purified the mind through precepts, meditation, and wisdom. The overcoming of greed, anger, and obsession also required correct cognition and behavior, as well as the guidance of education and culture.
Cave of GreedCave of Greed was a dungeon adventure Roguelike mobile game. The main goal of the game was to explore, fight, and develop characters. Players needed to explore different dungeon caves, explore unknown areas, find hidden passages and rooms, and gradually unravel the secrets of the dungeon. There were four different levels of difficulty in the game, 400 levels of random terrain maze, more than 60 different monsters and bosses, more than 300 collectible equipment with random attributes, as well as a rich plot and fun game. Players could increase their strength by killing monsters, leveling up, and wearing equipment. At the same time, they could also choose different styles and add points to form different character styles. The Cave of Greed was a controversial game, but the producers had already responded to the controversy and provided an explanation. In general, the Cave of Greed was a game with adventure, strategy, action, and puzzle solving elements. It was suitable for players who liked exploration and character development.
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