Who Designed This Underworld Dungeon?
To survive, the unfortunate Gong Qiying, who became the lord of the Sein Dungeon, had to make his dungeon extremely "hellish":
Doors that "cannot be opened from this side",
treasure chests "triggering teleport traps",
a three hundred and sixty-five mile journey from the starting point to the BOSS room with no place to rest,
monster knights with great bows on either side of a narrow bridge,
and sinister ambushes around corners.
There's also unavoidable visits to poisonous pits and hidden paths...
Additionally, well-known fighters like Isshin Ashina, the Furnace Knight, Rajang, and the Scourge Legion bring unexpected surprises!
Various unique rewards such as the Flaming Sword, Murky Hand Scythe, Rapid Slash Longsword, Sacred Oath, and Flame Empowerment will make you too happy to contain your joy!
Gong Qiying: The most important thing in my dungeon is to ensure adventurers have fun!
Moonlit Penglai Princess · Urban
Good quality, the story developing at a fine pace, well the characters are stolen from animes but never mind. :) My main problem with the story is the DH system... - You can't leave the dungeon normally until its cleared and could only level in the Dungeon? - What happens when all the dungeon is cleared? Will the word stagnate and the roaming monsters will kill anyone? - This system is not one for long term development. Also the dungeon's exp generation is pathetic. - He killed a lot of adventurers and only has ~100 xp, while 1 monster is more then 20xp? This system is a bit of lacking if the author is planning a long term story. :( - Who in his right mind would go to a dungeon with 90% mortality rate, when all dungeons has the same mobs at the beginning? - The return scroll needs 2 min of non fighting? in a dungeon where you can be cornered at the exit already and can leave?? WTF man, revise this system please.