A Complete Collection of Animation Shot TechniquesHere are some common animation shots:
1. ** Pan Shot **: In a live film, the camera position is fixed, and the lens is swung to move the camera. However, in animation, strictly speaking, panning was difficult to achieve because it required a high budget to consider the perspective changes of the character in every frame (such as the movie version). Generally, the Pan effect in animation was achieved by moving the character layer or moving the background layer. It was more like the moving mirror effect in real life, where the characters maintained a right-angle relationship.
2. ** Pan Shot **: The entire camera is panned during real shots. To achieve panned left and right in animation (the subject is at a right angle), you usually need to move the character layer or background layer. Usually, you need to place the camera on a track or a camera cart to achieve this (real shots).
3. ** Zoom-in and Zoom-out (includes zooming in, zooming out, ZOOM IN, and ZOOM OUT)**:
- In a real-life movie, the lens was moved forward or backward while the camera was fixed on the track. The meaning was to focus the line of sight or to achieve a sense of distance and alienation.
- In an animation, if one really had to change the entire original art level of the drawing, the drawing would become bigger and bigger. However, due to the limited number of TV animations, they often used simple zooming in or zooming out (similar to ZOOM IN and ZOOM OUT in real life, which was achieved by the camera's zooming function) instead of drawing the entire scene in and out. It was difficult to achieve the effect of zooming in and out with the entire background, and the performers would usually avoid it.
4. ** Rotating Shot **: Rotating the camera with the subject as the center axis. It can be used to motivate people in some scenes of real movies (such as hugging, kissing scenes, or the ending of the story). This kind of shot technique can also be used in animation.
5. ** Upper-shot **: Shooting from a low angle from bottom to top, in real shots, it can highlight the tall and mighty image of the shot (such as the Ultraman series). It can also be used to express similar effects in animation, such as the upper-shot in the Battle of the Full Moon to make the scene more realistic and natural.
6. ** Aerial Shot **: A shot from above, commonly known as a "bird's eye view." In real life, it can show the whole picture of the region and describe the feeling of insignificance (such as a passerby lost in the desert). In animation, the aerial shot can show the character's sense of powerlessness (such as the related shot in "Re-Life in a foreign world from scratch").
7. ** Pushing the camera **: The subject is getting closer and closer to the camera. The example in the animation is like " The scene of Kumiko in "Baritone" could be used to highlight important plot elements.
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Flora est la fille de Norman, le champion de l'arène de Clémenti-Ville, et la grande sœur de Max. Elle remplace Ondine durant les saisons 6, 7, 8 et 9 et elle est la première héroïne coordinatrice du groupe de Sacha. Elle a une chanson thématique intitulée « I will not be Defeated! » qui montre bien sa personnalité par rapport au dessin animé.