Naruto olNaruto OL was a mobile game that was jointly created by Bandai Nanmeng Palace and Tengxun Rubik's Cube Studio. There were more than 100 ninjas in the game. Players could collect different ninjas and match them with Naruto's unique pursuit strategy. The social experience included Naruto's unique gameplay such as the Ninja World War and team PK. This was the only game in the country that had obtained the rights to the original Naruto manga and the original Naruto game adaptation rights. Ninjas in the game had many states, and some ninjas were difficult to obtain. For zero-krypton and micro-krypton players, they could earn ninjas by doing missions that rewarded them with point coupons (such as daily escort missions, etc.). Moreover, the newly introduced powerful ninjas might change from buying ingots to buying point coupons or ingots after a period of time. They could accumulate fragments in multiple periods to obtain powerful ninjas. In addition, the game also featured ninja characters such as swimsuit ninjas, and various update announcements were released to continuously update the game content.
Naruto ol dungeon combinationThe following are some of Naruto OL's dungeon combinations:
- ** Lesser Difficulty Dungeon in the Early Stage **: You can choose a fast-attack lineup, such as Kakashi, Ningji, Sasuke, and the protagonist. This lineup has strong explosive damage and a high number of pursuits.
- ** Team Dungeon (Rapid Advancement)**: When the combat power of the rapid advancement is around 70,000, the minimum requirement for the team is one support team and one damage team. If it was a civilian player, the fourth ninja could choose Naruto, and if the ninja was better, he could choose Umbra Itachi. If the three of them played together, the efficiency would be the highest.
- [Illusion Lineup: You can choose Shou Ju, Huo Zhu, Jing Yin, and Xuan Jian. You can use any of these illusions, but you need the Sasuke Battle Assist Card. You can also choose Gang Zi Tie, Si Zhan Shou Ju, and Ma Ji. Gang Zi Tie is used for the Trial of Strength (Pursuit Trial).]
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Naruto Ol Sports 3v3The following is related to Naruto 3v3:
- [** Match mechanism **: The total number of Ninja Points of your own faction (including all your teammates) will be matched with the enemy team in the same point range.] Ninjas could be divided into three categories according to their strength to calculate points. Trash ninjas (such as Kunmaro, Orochimaru, and Otonin) would each get 1 point; better ninjas (such as Akatsuki, Natsuki Ino, Akatsuki Dedale, and so on) would each get 1.5 - 2 points; and powerful ninjas (such as Kakudo, Shinnan, and Hyakiki) would each get 10 - 15 points, and each master would get 1 point. Therefore, the matching range was divided into three echelons. The first echelon had a total score of 12 - 20 points, and most of the enemies matched were Kunmaro, Otohito, Naruto, Akatsuki, and Akatsuki Dedale. The second echelon had a total score of 21 - 28 points, and they might be matched with the same enemies as the first echelon, but there was a probability of one or two enemies such as Kakudo, Miyoshi, and Shinnan. The third echelon would have a total of 28 - 93 points and would be matched with three third-generation and other powerful enemies.
- [100% Victory Rate Tutelage (Commoner Style): You can control the total number of ninjas in your own faction to match up with trash ninjas like the Onin Quintet and Kunmaro in every game, thus obtaining a 100% victory rate.] For example, the UP Master had asked his organization to change their 3v3 lineup to a low-point lineup. It had been confirmed that their winning rate was 100%, and they would never be matched with the third generation in the first tier. If there were no enemies in the same tier, they would enter a long wait for a match.
- ** Lineup recommendations **:
- ** Beard Repelling Chapter **: Beard can interrupt and control the third generation on the top lane, and both Kakudo and Naruto can increase the number of normal attacks. The middle lane has a full health buff, and Little South provides 30 attack tolerance buff for the ninjas of the Dawn organization. Find a partner with high attack first to use the barrier ninja. The first attack value is the arena combat power value.
- ** Third Generation Rapid Spit Chapter **: Find a partner with high attack first and use Barrier Ninja (First Attack Value is the arena combat value); The middle lane has a full HP Attack Endurance buff (about 30% bonus); The bottom lane has the lowest attack first and carries the Filthy Earth Scorpion. It is recommended to use Profound Wave to quickly harvest the heads.
- ** Wave Cry Harvest Chapter **: Filthy Earth at the top lane can interrupt and control the 3rd Gen/Wave Cry on the opposite side. Wave Cry at the second lane can finish off the damage. Find a partner with high attack in the middle lane and use Barrier Ninja. If you are lucky, you can directly harvest the heads. I Love Luo at the bottom lane can block the barrier when we don't have a barrier. The 3rd Gen Chirabi will provide the buff. The players who attacked first were more suitable for the 3rd Gen's direct attack style. The lineup of Weasel and Wave Cry was a test of control, but the effect was not inferior to the 3rd Gen when used appropriately. Moreover, the main output ninja of each team had to be in the same row as Wave Cry in order to enjoy the full health buff.
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es una pena que no esté en español, porque tiene buena pinta la historia . así que les pido porfavor que lo suban en español.estoy deseando que lo suban traducido al español