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making a game without starting on the story

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Online Game: Starting with an SSS-Level Plundering Talent
Author: BigWhiteGoose
Completed · 3.4M Views
Synopsis

John sacrificed himself to protect Earth and resist the gods, only to be betrayed and killed by his best friend. To his surprise, after death, he was reborn just before the launch of the game "Gods Descend." In this life, he vows not to let the tragedy repeat! Upon entering the game, John masters the power of reincarnation and unexpectedly awakens an SSS-level talent—"Plunder"! By killing monsters, he can plunder their attribute points; by killing boss-level elites, he can plunder their talents, skills, and special attributes. Killed a tusked wild boar: Physique +1 Killed a bloodthirsty wolf: Speed +1 Killed an elite boss: Gained 10 skill points Killed an epic boss: Gained 10 luck points Killed a legendary boss: Gained an S-level talent, Spell Combo ... As John grows through killing, when the game merges with reality and the gods descend, they finally realize that there is an existence on Earth that they cannot provoke. John: "I will only make one move. If you survive, you may leave." In the next second, the ultimate forbidden spell activates: Ragnarok!

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What are the advantages of making a game without starting on the story?
1 answer
2024-11-21 20:06
One advantage is flexibility. You can design the game's core elements without being restricted by a pre - conceived story. Another is that you can focus on the gameplay experience first. For example, making sure the controls are smooth.
Is it possible to make a game without starting on the story?
2 answers
2024-11-21 21:43
Yes, it is. You can begin with creating the game mechanics, like how the character moves or how the combat system works. Then build the levels and environments. Once these are in place, it becomes easier to fit a story around them.
Strange Revival: Starting from Game Making
1 answer
2025-01-24 10:02
The characters included: the male protagonist, Qian Chen; how could women be more fun than games; the creator of the supernatural world; the male supporting character, Bei Gong, who read as the second male lead and wrote the female protagonist, who regarded Qian Chen as his lifelong enemy; the power of human beings was limited, so they did not want to be human scraps. "Strange Revival: Starting from Game Making" by Mo Ye Xuehu. It was a game/game system novel with system style, maturity, behind-the-scenes style, game production, and thoughts. User recommendation: [The theme of this book starts from the game to construct a supernatural world. Other than games, it will also involve movies, animations, live broadcasts, horror game dungeons, and other aspects. The protagonist will develop them one by one.] [Reminder from the front row: In addition to the main character having a system, there are also reincarnators. However, there is no need to worry about snatching the main character's opportunity. The second volume will be banned.] In the seventh year of the supernatural revival, Qian Chen obtained the ability to travel through parallel time and space and activated the ghost creation system. As long as he published a horror novel, he could activate the malicious ghosts in the novel. As long as he could create horror, he would be able to obtain great power. Silent Hill, Resident Evil, Ghost Blows Out the Light, Grave Robber's Chronicles, Village Zombie, and The Shining. The release of each of these novels had brought endless horror to this world with a backward culture of horror. He was also known as the Thriller Savior by the people of this world. I hope you will like this book.
A money-making game without watching advertisements
1 answer
2025-01-09 18:57
There were some money-making games that didn't require advertisements, allowing players to earn money while playing the game. Some of the games included Bounty Cat, Bounty Help, Bounty Shop, Bounty Tour, and so on. These games provided various types of Mini games. After players completed the game missions, they could earn more than ten yuan. These games did not have advertisements, allowing players to focus on the game's missions and earn money. Some games also provided additional benefits and bonuses that allowed players to complete missions faster and increase their income. However, it is important to note that the specific income and experience of these games may vary according to individual circumstances.
What are the advantages of making your game without thinking about the story?
2 answers
2024-12-07 23:39
One advantage is that it can save time. Coming up with a story often requires a lot of brainstorming and planning. Without it, you can focus more on the gameplay elements like controls and mechanics right away. For example, in a racing game, you can immediately start working on the track design, car handling, and multiplayer features.
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