Kingdoms and empires collide in the Royale Arena, sending their finest warriors to settle political disputes. Guild established for the purpose of roaming far and wide in search of mythical creatures, akin to those found in "Monster Hunters." Humans and dwarves engage in fierce competitions over limited edition cards in their own rendition of "Hearthstone" Even nobles immerse themselves in the intricacies of governance, studying "Frostpunk" to manage their realms. In the end, sorcerers and shamans come together to establish Hogwarts, the School of Witchcraft and Wizardry. This is the tale of cultural conquest in a parallel fantasy world, where Earth's influences shape the fabric of another realm.