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Review Detail of Marcelozam in MMORPG: Rise of the Peerless Pumpkinmancer

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Marcelozam
MarcelozamLv42yrMarcelozam

It's quite an interesting story, however the game is very generic. I'll admit that it you managed to hold the essence of the novel, with the jokes and other things, but some characteristics of the game just annoy me too much, Ex: No death penalty, if there's one it's close to nothing, not having a punishment for dying is hella annoying ngl, death holds 0 weight in this story unless you butcher some1 like the protagonist did a few times, but then again that's extra work for the person doing the killing... Another thing, the game has been very generic so far, wisih it would change somehow, maybe an epic quest line or something like that, idk we came here to see the class change, but the MC is just doing what every1 else is doing and that kinda sucks, sure he has more information than the others, but nothing new is happening...

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MMORPG: Rise of the Peerless Pumpkinmancer

ClasslessAscension

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Marcelozam
MarcelozamLv4Marcelozam

Some games introduce a PK system tho (doesn't happen in novels), the system makes it so that when a player kills another players their name changes colour and while they are with this "rebuff" they have a higher chance of dropping items on death and lose more exp, this could be implemented to this novel to get rid of the players killing each other till lvl0. Maybe mix it with a reputation system that when players are affected by the colour change they will be disliked by NPC or only implement an exp penalty if the players get killed on PVE, while doing a time out penalty for PVP + item drops (after dying in PVP players respawn with a temporary stat debuff and they have to stay in the city for 5-10m idk...). Anyway I just think there should be better ways to deal with death penalties. (PS: I also hate the troupe of killing some1 till they reset their accounts) PS: I'm writing this on my cell phone so pardon my English mistakes, commas and other errors, ty.

ClasslessAscension:In most MMO novels, the players lose a level every time they die. This allows to kill people back to level 1 and crush their account. I absolutely hate that! No one would sink thousands and thousands of hours into an account they can lose any time from being ganged upon. It's fun for short playthrough but MMOs?! No way! It's only playable with OP plot armor! 😆 I really like the current system: 1. Lose a bit of XP 2. Lose some gear 3. Potential quest failure with drawbacks 4. Potential debuff based on how they die Now, all this doesn't apply to the tutorial. Players are meant to be experimenting and slowly getting used to the game. (Slight spoiler) But it does apply to the dungeons as it's already been stated. Even the ones in the beginner area. 😄 So while there is not much downsides to dying in the tutorial, I 100% believe it makes sense in a game.
ClasslessAscension
ClasslessAscensionAuthorClasslessAscension

So to summarize it's too slow-paced for your taste? 1. No death penalty in the game: People are literally killing each other IRL to get revenge for 1 death in-game in the intro.😅 No death penalty in the tutorial is true (Yes it's a long one) 😄 2. You came here for the Class change and it hasn't happened...yet. The more it goes and the more elements are added to the game. As stated in the very early chapters it's evolving. 😁

Marcelozam
MarcelozamLv4Marcelozam

Hmmmm, sure ppl are killing each other in a different timeline that doesn't exist anymore :/. Btw It's not because it's slow paced, the problem is that it's very generic and I feel like the class would make it less generic normal VRMMO RPG novel... I understand that the game is evolving, but to be honest death penalty is a very basic thing in any game, anything really doesn't even have to be a game, the concept of reward and punishment is well know in anything we do, in this game while there's a reward for killing mobs and doing quests, there's 0 punishment for failure.

ClasslessAscension
ClasslessAscensionAuthorClasslessAscension

In most MMO novels, the players lose a level every time they die. This allows to kill people back to level 1 and crush their account. I absolutely hate that! No one would sink thousands and thousands of hours into an account they can lose any time from being ganged upon. It's fun for short playthrough but MMOs?! No way! It's only playable with OP plot armor! 😆 I really like the current system: 1. Lose a bit of XP 2. Lose some gear 3. Potential quest failure with drawbacks 4. Potential debuff based on how they die Now, all this doesn't apply to the tutorial. Players are meant to be experimenting and slowly getting used to the game. (Slight spoiler) But it does apply to the dungeons as it's already been stated. Even the ones in the beginner area. 😄 So while there is not much downsides to dying in the tutorial, I 100% believe it makes sense in a game.

Marcelozam:Hmmmm, sure ppl are killing each other in a different timeline that doesn't exist anymore :/. Btw It's not because it's slow paced, the problem is that it's very generic and I feel like the class would make it less generic normal VRMMO RPG novel... I understand that the game is evolving, but to be honest death penalty is a very basic thing in any game, anything really doesn't even have to be a game, the concept of reward and punishment is well know in anything we do, in this game while there's a reward for killing mobs and doing quests, there's 0 punishment for failure.
ClasslessAscension
ClasslessAscensionAuthorClasslessAscension

This is already going to be a thing in the game past the tutorial. Jack already stated that he won't be able to butcher players left and right because there would be consequences. This is what it meant! 😄

Marcelozam:Some games introduce a PK system tho (doesn't happen in novels), the system makes it so that when a player kills another players their name changes colour and while they are with this "rebuff" they have a higher chance of dropping items on death and lose more exp, this could be implemented to this novel to get rid of the players killing each other till lvl0. Maybe mix it with a reputation system that when players are affected by the colour change they will be disliked by NPC or only implement an exp penalty if the players get killed on PVE, while doing a time out penalty for PVP + item drops (after dying in PVP players respawn with a temporary stat debuff and they have to stay in the city for 5-10m idk...). Anyway I just think there should be better ways to deal with death penalties. (PS: I also hate the troupe of killing some1 till they reset their accounts) PS: I'm writing this on my cell phone so pardon my English mistakes, commas and other errors, ty.