the randomness of the story makes it very hard to get invested in the plot. for example, when the demon queen soul shows up, it was completely sudden and without any foreshadowing. It was very jarring. Now, randomness on it's own isn't bad. it IS bad, though, when the randomness drastically effects the direction of the plot. It's like, just when I think I figured out where the plot is going, the story suddenly takes a left turn - and not in a satisfying way. If there's nothing to lead up to it... well, you know. (other examples of plot randomness is the meeting with Gerrard, Foxy, the angel, Safe... basically every character.) A story (for me to enjoy it) is supposed to feel like a journey. This story doesn't take my on a journey. It feels like a punch of plot points are being fired off at record speed. Now, I really do think the concept of the story is really great. Honestly, most of the problems I talked about could go away with more details added - more filter scenes to take us down the road instead of introducing us to each destination.
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