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Trughart
TrughartLv54yr
2020-07-04 07:15

It feels like a very generic VRMMO story, where the entire plot is literally World of Warcraft adapted into VR with worldwide players on a single set of servers. I'm not joking about it being WoW, large portions if not the majority of the game are liberally ripped from that, including the story, races, certain enemies and bosses, the bag system, the classes, etc. including characters and enemies such as Sylvanas Windrunner and Hogger. The main things which I think has changed is the combat system being VR, so freeform with the option for getting critical hits when targeting weakpoints, changes to skills and how they're earned/the drop system to a lesser extent, and the uses of life professions e.g. engineering. The focus of the story is very much on the action and the in game skill system, which at least don't disappoint. It captures a bit of the glory of the loot grind, and keeps the combat somewhat fresh for the first forty chapters, although no guarantees to how it will feel a hundred chapters or a thousand down the line. Characters are alright in that they have the basics but they don't stand out in any way at all. There's motivation, some degree of character such as the MC being "filial" and "driven", but no special characteristics. Outside of the game is typical poor family, high-class love interest who he can't be around, young master enemies, people who he doesn't like from his previous life and so forth. The whole concept reminds me of a Korean novel called One Man Army except far less original. It's a decent read to waste time but I don't feel much hype from it.

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Michael_Coyle
Michael_CoyleLv15

Don't forget the poor translation of the names changing from one paragraph to the other

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