The Royal council is well-known among the people of Hidros as the leaders of the continent. At the head of state sat her majesty the queen, and yes, for the most part, the leadership did act upon their duties. Most of which were decisions on potential infrastructural projects and a better lifestyle for the population, well, before coming to said conclusion, the matter of finance and basic commodities for living grows tedious and monotonous. Being the only continent in the world of which encapsulates the Dungeon and Monsters, the way of life is easier, albeit risker. To afford a basic meal at a basic tavern, the cost fluctuates from the lower range of 5 Exa to the 15 Exa range. Yes, very cheap indeed. A goblin drops on average 1-2 coppers when translated grants the modest sum of 0.5-0.75 Exa each. Doing the math leads to 100 coppers for the cheapest meal and place to live thus translating into 50 goblins kill to live. When stuck in the lower threshold of monster-slaying, the coins aren't the valuables, rather, tis the item drops that come with killing such a number. Either that or quests. In comparison, an office worker earns around 7,500 to 12,500 Exa. The greatness of adventuring comes from the higher monsters and more risks, taking dire-wolves as examples, the medium-tiered variants drop on average 1-2 Silver coins, and if lucky, a fang worth 10 silvers. One wolf killed easily equates to 5000 coppers or 2,500 Exa. Once an adventurer reaches tier-8, steel, making money becomes easy, and so grows losing one's life. This alone, the prospect of slaying monsters for money, adds to the countries' seamless abundance of funds. In a war-torn land, especially Dorchester and Kreston, the scars of battle linger – schools are obligated to teach students martial arts at a young age. Common sense is if one is in dire need of money, either study or work thy heart out in the dungeon. Aria and the Azure wall have grown as result. On the Dungeon alone, an unless treasure trove, makes Hidros the place strong people wish to partake in fights. There also exists the unregulated market for deathmatches, name it, and there is a small community of people dedicated to whatever macabre craft there is to do. This, leads us onto the fabled Ariel group/organization, their name changes frequently, the members are elusive. The birth of the Arcanum sprung conspiracy theorists who surmised the world to be run by people in the Shadows, and true they were, the world is run by elites. Ariel was a misguided child spawned from the Queen's stray plots she forgot to end. The project was to gather the strongest and most influential people in the world, wherein time of need could be used as political weapons against any who dared oppose her. Gathering such a crowd was a double-edged sword, they needed adequate compensation, and for the longest of time – the purpose of personally granted adventurers who've reached Tier-2 Gold, was to recruit them into her personal fold and work the dungeon. She'd take the earnings and grant the adventurers favors – most were forced not to ask, for her ways in manipulating people were unprecedented. Money earned here was then thrown to silence the Ariel group. Most were granted political immunity, allowed to do whatever business they wished, including; trafficking, drug trade, slavery, prostitution, and murder. Obviously, they didn't act on said vices, the Dark-Guild was reason enough to scare the fellows until recent years. The climate changed, Snow – branch of Cimier, made itself known to the underground by taking Phantom's northern port. Tis been in their possession for close to a decade; a crumbling balance nears a full-out war for power, time but needs to pass till the victor emerges from the rabble.
The Wielder of Death Magic
Urbano · Frostysyrup
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