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Zephyr of a forgotten era

"Zephyr of a Forgotten Era" is an epic tale of courage, sacrifice, and redemption, where the fate of a world hangs in the balance and the echoes of a forgotten era reverberate through time. This is my very first novel, don't forget to leave a review

Amay_R · Fantasia
Classificações insuficientes
3 Chs

World of Kara

In the ancient and mystical land of Kara, the air hummed with the whispers of magic and the echoes of forgotten legends. From the towering peaks of the Eldorian Mountains to the lush depths of the Whispering Woods, Kara was a realm of unparalleled beauty and untold wonders. 

In the heart of this enchanted land stood the city of Eldoria, a jewel amidst the wilderness, its spires reaching towards the heavens like fingers grasping for the stars. Here, beneath the watchful gaze of the moon, the people of Kara lived and thrived, their lives intertwined with the flow of the natural world. 

Surrounding the city stretched the vast expanse of the Eldorian Plains, a patchwork of rolling hills and verdant meadows that teemed with life. Here, farmers toiled under the sun's golden rays, their labors yielding bountiful harvests that sustained the people of Kara through the changing seasons. 

To the east lay the Whispering Woods, a dense and ancient forest that whispered secrets to those who dared to listen. Its towering trees were said to be older than time itself, their branches reaching towards the heavens in silent supplication to the forces of nature. 

To the west, beyond the reach of civilization, lay the Eldorian Mountains, a rugged and untamed wilderness that served as a natural barrier against the encroaching darkness. Here, among the craggy peaks and icy chasms, creatures of legend roamed free, their presence a reminder of the wild and untamed spirit of Kara. 

In Eldoria lies the Great Hall, a sprawling edifice of stone and wood that served as the seat of power for the ruling families of Kara, the three dominant noble houses—Pyra, Aqua, and Terra—held sway over vast territories and controlled most of the wealth and commerce. These houses were not only distinguished by their elemental affiliations but also by their strict adherence to tradition and hierarchy. 

In the shadow of the Great Hall, artisans and craftsmen plied their trades, their hands deftly shaping raw materials into objects of beauty and utility. Beyond the city walls, farmers tended to their fields with care, their hands calloused from years of toil in the sun-baked earth. In the Whispering Woods, druids and mystics communed with the spirits of nature, their ancient rituals weaving a delicate web of balance and harmony. 

Among the people of Eldoria, there existed those blessed with the gift of elemental magic—a rare and powerful ability that allowed them to harness the forces of nature itself. 

These magic-users were known as Elementalists, and they were revered as both scholars and warriors, their mastery over the elements marking them as among the most formidable beings in all of Kara. Each Elementalist was attuned to one of the four elemental forces—Fire, Water, Earth, and Air—and through years of study and practice, they learned to wield their chosen element with skill and precision. 

As the sun dipped below the horizon and the first stars appeared in the twilight sky, families gathered in the town square, every child of Kara, upon reaching the age of seven, would undergo the ritual—a test of courage and determination that would determine their place within the community. 

At the center of the square stood the ceremonial altar, a towering structure of stone and crystal that shimmered in the moonlight. Surrounding it were the elders and wise ones of Eldoria, their solemn expressions a reflection of the importance of the occasion. 

One by one, the children approached the altar, their hearts pounding with a mixture of fear and excitement. As they stood before the ancient stone, they closed their eyes and whispered prayers to the elements, calling forth the powers that lay dormant within them. 

For the Fire element, the flames danced and flickered in response to their call, casting a warm glow upon their faces as they basked in the heat of their newfound abilities. 

For the Water element, droplets of water coalesced in the air, swirling and shimmering in the moonlight as they danced to the rhythm of their master's command. 

For the Earth element, the ground trembled beneath their feet, the soil parting to reveal precious gems and minerals that glittered in the starlight like treasures unearthed from the depths of the earth. 

And for the Air element, the wind whispered secrets in their ears, carrying them aloft on invisible currents as they soared through the night sky with the grace of birds in flight. 

After awakening to their elemental powers, it became the dream of every child in Kara to be chosen to join one of the three prestigious major families—Pyra, Aqua, or Terra. The prospect of serving among the elite, wielding great influence and power, filled the hearts of young aspirants with ambition and hope. 

However, the reality was harsh and unforgiving. Each year, only a select few were deemed worthy of joining the ranks of the major houses, their talents and potential scrutinized through rigorous tests and trials. For the vast majority of children, their dreams of joining the noble families remained just that—a dream. 

Instead, they found themselves directed towards smaller noble families, where opportunities were fewer and challenges greater. These families, though lacking in the grandeur and prestige of the major houses, played a vital role in Kara's society, serving as the backbone of its economy and administration. 

For those who found themselves among the chosen few, it was a moment of triumph and celebration. Their names would be etched into the annals of history, their destinies forever intertwined with the fate of Kara itself. But for the rest, the journey was far from over. They would continue to strive and excel in their chosen paths, determined to carve out their own legacies in a world shaped by the ambitions of the few and the dreams of the many. 

While House Pyra, Aqua, and Terra primarily welcomed individuals with exceptional talents in their respective elemental skills, they also acknowledged the value of diverse abilities. Those with mediocre talents often found their place within smaller noble families, serving as advisors, artisans, or administrators. 

However, there existed a rare exception among the elemental talents—the Air elementals. These individuals were exceptionally rare, with only one in fifty children born with the gift of manipulating the air. Their abilities were highly coveted, and they held a unique position within Kara's society. Unlike other elemental talents, Air elementals had the freedom to choose whichever noble house they wished to join, their skills and potential making them valuable assets to any house they aligned with. 

As for the tests of the three noble families, they were renowned for their rigor and complexity. House Pyra's trials often involved feats of strength and endurance, challenging candidates to withstand intense heat and flames while demonstrating their martial prowess. House Aqua's tests, on the other hand, focused on adaptability and resourcefulness, requiring candidates to navigate treacherous waters and overcome obstacles in the ocean depths. Meanwhile, House Terra's trials emphasized resilience and stability, with candidates tasked with enduring harsh environments and proving their mastery over the earth itself. 

These tests served not only to identify those worthy of joining the noble houses but also to forge bonds of loyalty and camaraderie among the chosen few. For those who emerged triumphant, their place within Kara's elite was assured, their destinies intertwined with the fate of the continent itself.