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Creating Races

Rohan leaned back in his chair, feeling the effects of the last few hours of intense work.

He hadn't realized how much time had passed since he had started working in this strange, advanced version of the world.

The creation of Aryavarta, Pataloka, and Swarga had taken a lot out of him, and now he needed a break.

A knock on his door pulled him out of his thoughts.

"Rohan, are you in there? What have you been doing?" His mother's voice came through, sounding curious and a little worried.

"Yeah, Mom, I'm here," Rohan called out, sitting up a bit straighter. "Just working on something."

The door opened, and his mother stepped in, looking around the room. "You've been in here for hours. What's going on? You haven't even come out to eat."

Rohan shrugged, not wanting to give too much away. "I'm working on a project. It's really important, but I'll tell you about it when it's finished."

His mother frowned slightly but didn't push further. "Well, whatever it is, make sure you're taking breaks. You need to eat and rest. Your dad and I are ordering pizza. Come out and have some with us."

Rohan smiled a little. "Pizza sounds great. I'll be out in a minute."

His mother gave him a look of concern but nodded. "Alright, but don't take too long. You need to take care of yourself."

After she left, Rohan stretched and stood up. It felt good to move around after sitting for so long.

He hadn't realized how stiff his body had become. Leaving his room, he joined his parents in the living room, where the smell of pizza filled the air.

The warm, comforting scent made him realize just how hungry he was, he hadn't eaten since breakfast.

"Finally decided to join us," his dad said with a grin as Rohan sat down at the table.

"Yeah, I needed a break," Rohan admitted, reaching for a slice of pizza. "Been working on something cool."

"Oh?" His dad raised an eyebrow. "What kind of project?"

"It's... something I'll tell you about when it's done," Rohan replied, taking a bite. "Don't want to jinx it."

His dad chuckled. "Alright, keep your secrets. Just make sure you don't overdo it."

"I won't," Rohan said, savoring the taste of the pizza. It felt good to sit with his parents, talking about normal things.

The break helped clear his mind, grounding him back in reality after spending so much time creating vast, mythological worlds.

After dinner, Rohan felt refreshed. The food and the time spent with his parents had recharged him.

He thanked them and headed back to his room, ready to get back to work.

Back at his desk, Rohan opened the VR Games Creator System again. The next step was to create the races, unique groups of beings that players could choose from in the game.

Each race needed its own distinct characteristics, lore, and abilities to make the game world feel diverse and engaging.

"Alright, let's start with the races," Rohan said to himself, pulling up the interface for designing them. The system responded instantly, ready for him to bring his ideas to life.

"First, let's create the Vyasa," Rohan began. He envisioned them as the human-like race in his game, deeply rooted in the principles of dharma duty and karma action.

The Vyasa are descendants of ancient sages and warriors who played pivotal roles in shaping the world of Aryavarta.

They are deeply connected to the principles of dharma (duty) and karma (action). Throughout history, Vyasa have acted as mediators between the divine and mortal realms, preserving knowledge and maintaining balance in the world.

The system displayed a model of the Vyasa on the screen. They appeared as strong, capable figures, dressed in practical clothing that suited both scholars and fighters.

"The Vyasa should be versatile," Rohan said, thinking about how they would interact with the game world. "Give them an ability called Versatility, they should learn new skills faster than other races, allowing them to adapt quickly to different situations. And add Karmic Balance, their actions should have an immediate impact on their karma, leading to swift blessings or curses based on their choices."

The system integrated these abilities into the Vyasa, making them adaptable and balanced perfect for players who wanted to explore different roles and approaches in the game.

"Next, let's work on the Devaris," Rohan said, moving on to the celestial beings from Swarga.

Devaris are celestial beings created at the dawn of time by the supreme deities.

They are Semi Divine being who are commonly found in Swarga and they serve as guardians of cosmic order and enforcers of divine law.

Devaris are embodiments of purity and justice, often acting as intermediaries between gods and mortals, delivering divine decrees and maintaining balance in the universe.

The system showed a model of the Devaris tall, radiant figures with a soft glow surrounding them.

They looked noble and just, fitting for beings who served as intermediaries between gods and mortals.

"Give them Divine Grace," Rohan instructed. "They should be able to call upon divine light to heal allies or smite enemies. And add Heaven's Favor, they should receive blessings more easily and be less affected by negative karma, reflecting their close connection to the divine. But every time they use this skill thier connection will slowly and steadily be served from Swarga and only after a certain period of time will they be able to use it"

The system integrated these abilities into the Devaris, making them ideal for players who wanted to play a supportive role or wield the power of the gods.

"Now, let's create the Asurans," Rohan said, thinking of the beings from Pataloka.

He saw them as powerful entities from the netherworld, born from primordial chaos. The Asurans would embody the forces of destruction and transformation, often challenging the established order.

Asurans are powerful beings from the netherworld of Patala, born from primordial chaos.

They embody the forces of destruction and transformation, often challenging the established order.

While many see them as agents of chaos, Asurans believe that change and conflict are necessary for growth and evolution.

The system displayed the Asurans, dark, imposing figures with a menacing aura. They looked like they thrived in conflict and change, powerful yet dangerous.

"Give them Dark Empowerment," Rohan said, imagining how they would function in the game. "They should be able to channel dark energy to enhance their attacks, though it should cost them some of their health. And add Nether Pact, they can make pacts with dark entities to gain power, but it will result in the accumulation of negative karma."

The system integrated these abilities into the Asurans, making them a high-risk, high-reward choice for players who wanted to embrace the chaos and power of the underworld.

Rohan continued, designing more races. He moved on to the Chandalas, a mysterious race of shapeshifters, descended from ancient trickster deities. The Chandalas would have the ability to change their form at will, allowing them to adapt to different environments and situations. They were the unseen guardians of the wild, living in harmony with nature and using their abilities to protect the land from threats.

The system generated the Chandalas as agile, mysterious figures capable of blending into their surroundings.

"Give them Morphing," Rohan said, thinking about the flexibility this ability would offer players. "They should be able to transform into various creatures, gaining the abilities of their chosen forms for a limited time. And add Veil of Deception, they can create powerful illusions to confuse enemies or conceal themselves. But if they get killed in their shifted from, they will have debuff of not being able to transform for 6 hours."

The system integrated these abilities into the Chandalas, making them a race for players who enjoyed versatility and the element of surprise in their gameplay.

Next, Rohan turned his attention to the Nagavanshis, serpent-like beings who served as guardians of sacred knowledge and treasures.

He envisioned them as ancient, wise beings with a deep connection to the elements of earth and water.

The Nagavanshis would be both revered and feared for their dual nature of creation and destruction.

Nagavanshis are ancient serpent beings who serve as guardians of sacred knowledge and treasures.

They are deeply connected to the elements of earth and water, using their wisdom and magic to protect the world's hidden secrets.

Nagavanshis are both revered and feared for their dual nature of creation and destruction.

The system displayed the Nagavanshis sleek, serpent-like figures with shimmering scales that reflected the elements they controlled.

"Give them Serpent's Touch," Rohan said, considering their role in the game. "They should be able to deliver venomous strikes that inflict damage over time and potentially paralyze enemies. And add Elemental Harmony they should have an affinity for elemental magic, particularly earth and water, making them more resistant to these elements."

The system integrated these abilities into the Nagavanshis, making them formidable protectors of knowledge and power.

Finally, Rohan turned his attention to the

Markatas, they are a race of simian warriors, descended from legendary monkey gods.

They are natural adventurers and protectors, known for their agility and bravery.

Markatas are deeply spiritual, seeing themselves as the living embodiments of their gods' will, and they often undertake quests to prove their valor.

The system displayed the Markatas, nimble, strong figures with quick reflexes and a playful, yet determined demeanor.

They looked ready to leap into action at a moment's notice, embodying the spirit of adventure and courage.

"Give them Aerial Assault," Rohan said, picturing them leaping through the trees and attacking from above.

"They should be able to leap great distances, allowing them to strike from above or evade enemies. And add Agility of the Jungle , they should navigate difficult terrain with ease, gaining bonuses to dodging and movement speed."

The system integrated these abilities into the Markatas, making them a perfect choice for players who valued speed, agility, and tactical movement in combat.

As Rohan watched the system finish integrating these races, he felt a deep sense of accomplishment. Each race was unique, offering different ways to experience the game and interact with the world he had built.

"These races will add so much to the game," Rohan said to himself, feeling satisfied with the progress he had made. "Now, it's time for different Classes in game."

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