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Yet Another Ray With A System

Yet another victim of Ray Elliot, Emperor of a multiverse. He return to the time of his transmigration just after his death and killed the ROB but in another parallel multiverse to change his parallel self fate just for fun. His parallel self didn't take it too kindly though after all the abuse he have to face in the name of tutorial. He was thrown into a zombie infested world to be baptized by fire before starting his real multiverse transmigration. ——— I'm bad at making synopsis but that's the gist of it. (Disclaimer, My fic is trash. Don't read if dear reader dislike trash fics - Sincerely, Author.) ——— Upload is not yet confirm since I made this at the spur of moment. ——— Cover isn't mine, I just snag it from google. ——— Also, whenever I ask for a vote. I wouldn't care anymore after the next chapter released because the decision already been made and change according the the votes would be incredibly bothersome and time consuming. (Sorry if this sound rude but some people are voting after the decision are made and they might have expectations that their choice will be followed. I have to clarify this to prevent some of them getting angry I didn't follow the vote anymore.)

Daoist_KittyKat · Outros
Classificações insuficientes
121 Chs

Character Sheet

(Numbers is randomly made up for no reason and to explain skills. so, don't take it to heart or fully.)

(I'm sorry I didn't update this regularly. This should help understand some of Ray's skill.)

(Accurate until CH 75.)

Name: Raymond D'Angelo (Ray)

Level: 1300

Title: Lolimancer

HP: 15,000,000 (+15,000 HP/S)

BD: 15,000,000 (HP regen will regen durability if HP is Max)

(BD=Barrier durability)

EN: 98,000 (+300 EN/S)

Weapon: (Most featured)

-BLACK Proposition ****12

Deadly, Pinpoint, Adaptive and Overclock.

-RED Sub-Light COM2 ****12

Deadly, Pinpoint, Piercing and Adaptive

-BLACK Stripper ****12

Tenacious, Adaptive, Overclock and Deadly

Armor: ACE IV suit, Perfected Ladon Armor, Ouroboros (Artificial Sacred Gear)

Reload Modifier: 145%

Movement Modifier: 110%

Recovery Time: 10S

Crit Chance: +50%

Crit Damage: +400%

(Double the base Damage)

SAS 4 $: 6T (not accurate)

SP: 813

———

(Tier 1 General Skill)

Fast Reload (25/25)

-Decrease reload time

(+4.8% per level, +120% max)

Fast Movement (25/25)

-Increase movement speed

(+3.2% per level, +80% max)

Toughness (25/25)

-Increase max HP

(+6000 per level, +150,000 max)

Health Regen (25/25)

-Passively regenerates health over time

(+8 HP/S per level, +200 HP/S max)

Energy Boost (25/25)

-Increase max energy

(+12 Energy per level, +600 Energy max)

Energy Regen (25/25)

-Increase the amount of energy regenerated per seconds

(+0.4 EN/S per level, +10 EN/S max)

Recovery Time (25/25)

-Reduce your recovery time when knocked down

(-10.4% down time per level, -260% max)

(Ray when hp reach zero are knocked down but not dead. Only the suit shut down and immobilise.)

Pay Grade (25/25)

-Increase cash reward

(+32% per level, +800% max)

Body Armour Expert (25/25)

-Increase the total resistance for all armour equipped.

(+16% per level, +400% max)

Field Supplies (25/25)

-Get extra ammo and premium ammo when looting special loot(special crate) or looting ammunition.

(32% of clip size per level, 800% of clip size max)

Grenade Damage (25/25)

-Grenade do extra damage

(+32% damage per level, +800% damage max)

Critical Shot (25/25)

-Increase chance of critical shot and critical damage

(+2% chance and +16% damage per level, +50% chance and +400% damage max)

———

(Heavy Class Skill)

Hold The Line (25/25)

-While standing still, increases damage and allow bullet to penetrate zombie

(30 energy cost, 60S cooldown)

(Initial, 16S duration and +60% damage/ Max, 60s durations and +400% damage)

Heavy Gear (25/25)

-Reduces (%) negative movement modifier from equipments

(-4% per level, max -100%)

Tough Body (25/25)

-Increase damage resistant to all type of damage

(+3.2% per level, max +80%)

Die Another Day (25/25)

-Become 99% immune to damage for a short time

(40 energy cost, 50 sec cooldown)

(Initial, 4S active duration, max 20S active duration)

Brute Strength (25/25)

-Increased brute strength allow you to push through obstacles and damage enemies in your path

(Initial, +100% push force and 60 damage to obstacles/Max, +1060% push force, 1500 damage to obstacles)

Concussion (25/25)

-Shots have a chance to stun enemies

(Initial, 10% chance, 1 sec stun/ Max 50% chance, 4 sec stun)

Aerial Bombardment (25/25)

-Powerful orbital strike deals huge damage in a targeted area. [Unlock LV 15]

(60 energy cost, 90 sec cooldown)

(Initial, 12 blasts, 4000 damage each, 8m blast radius per blast/ Max, 28 blasts, 64000 damage each, 8m blast radius per blast. Can switch to 1 powerful bomb.)

———

(Assault Class Skill)

(New skill tree is here but cannot use yet because Ray didn't reach certain requirements to unlock them.)

Adrenaline (0/25)

-Double movement, firing and reload speed for short duration. CD 20 sec

Deadly Force (0/25)

-Increase global firearm damage up to max 25%

Close Quarters Combat (0/25)

-Increase global melee damage up to max 100%

Emergency Resuscitation Shot (0/25)

-Heals by 25% when health reaches 0% and removes all crippling debuffs. CD 120 mins

Killing Spree (0/25)

-Kill will trigger increased max 150% damage and pierce buff for 10 seconds. Another kill will refresh buff duration.

Reinforcement (0/25)

Call 100 SAS operators to your position and every additional ul 10 level, +1 operators and summoned operators will inherit 50% stats. Summon will last 2 hours and CD 6 hours.

———

(Medic Class Skill)

First Aid (0/25)

-Create a field medkit that heals all physical injury and max 25% or 100,000 HP(Priority to lower value.)

Protective Aura (0/25)

-Passively increases the defensive value of the user and nearby allies and grants a barrier that durability is equal to max 25% of the user's total health.

Healing Aura (0/25)

-Passively increases HP, HP regeneration, EN/MP regeneration of user and nearby allies by max 100%.

NanoMachine Bomb (0/25)

-Poison enemies and lower their movement speed, lower enemies defense and lower HP regeneration by max 50%.

Final Farewell (0/25)

-If the user is downed, all remaining EN will be consumed to heal all allies using First Aid skill depending on the remaining EN. Grant barrier to allies that durability is equal to 100% of user HP for 2 min.

Necro Bomb (0/25)

-Reverse engineered virus for antidote is weaponized into Biological Weapon that invades enemies body to cause necrosis and destruction of biological life within radius.

Nanomachine Augmentation/Nanomachine Son! (0/25)

-Nanotech infuses the user body to greatly boost physical capabilities and many additional beneficial abilities.

(Literal metal PP. Harden by Trauma.😂)

———

Defender Unique Skill Tree

-Physical Resistance (10/10)

5% physical damage reduction per level

-Magic Resistance (10/10)

5% magic damage reduction per level

-Barrier (10/10)

Create a barrier that covers the user. Will act as extra HP that will be deducted first before HP is deducted. 10% of total HP as durability per level. Will break if durability reaches zero and have 1 minutes cooldown before the shield can reform again.

-Anti Magic Barrier (10/10)

Barrier durability received 5% less damage from magic attack

-Anti Physical Barrier (10/10)

Barrier durability received 5% less damage from Physical attack.

-Reactive Barrier (10/10)

Disperse 10% damage per level received during an attack that causes the Barrier durability to reach zero.

——

(Exclusive skill)

[Elite Squad, summoning a squad of elite SAS 4 operators under your absolute command for 10 minutes. Each unit will have double user base stats and will vanish if HP reach 0.

(No cost, 2 hours cooldown per use.)]

Annihilator

-Increase damage dealt by 1% per kill with unlimited stack. Reset when battle ends.

God Hand

-A noble phantasm owned by Heracles, the great hero of Greece.

- Grant a curse of immortality that gives extra 11 lives that revive users when killed or reach critical bodily injury.

-Gain immense resistance to attack that caused death. Last until the battle ends.

-Become immune to all and every attack when reviving or recovering under God Hand ability.

Lolimancer

Description; As proof for your 'undying' conviction and love for said archetype, this magnificent and magnanimous creator granted you this title as the proof.

-Increase affection growth of Loli archetype

-Increase attraction to Loli archetype

-All Loli archetypes will view the title holder positively and never will reach negative affection regardless of how negative the action was.

-Victim: Myui, Mittelt, Krul Tepes, Ravel, Ophis, Laura

Dreamy Prince Charming

-For being a dream like prince from a fairytale, arrives in the life of thy maiden. You fulfill their dreams and wishes then liberate them from their perceived 'darkness'.

-Individual(Female) that already have positive(romantic) feelings to the user will gain increased affection growth.

-Once their affection to the user is positive(romantic), their affection will not drop to negative unless the user renounces his love to both sides.

-User gain +40 Charisma

(This is why he keeps getting the womens… even when he doesn't want or do anything. Even Sirzech became less hostile to him.)

-Victim: Raynare, Cecilia

———

Advanced Skill Tree (100 ESP)

[Reload On Fire] (10/10)

Slow down time and Accelerate own time for five seconds. Can accelerate by x2 to x10 but each increase in acceleration will cost more stamina.

[Limit Burst] (10/10)

Temporarily ignore the body's natural limitations and exceed 100% capabilities before the body will be stunned and paralyzed for ten times the amount of time spent using the skill.

*Warning, will cause severe bodily injury.

[Sacrificial Bulwark] (10/10)

Absorb all damage and debuff sustained by allies for 5 seconds or transfer all damage and debuff sustained by allies.

[Recoil Burst] (0/10)

Overload the body and leak immense berserk energy to saturate the surrounding before reabsorbing every last drop of the energy and using it for one devastating attack. Up to max x10 damage. Have high endurance requirements to use skill without repercussion.

[Juggernaut] (0/10)

Temporarily pushing the biological boundaries of physical limits to increase strength, durability, agility and dexterity. Burn 1% HP every 10 sec for an increase of maximum 10 fold of physical limit.

(User will feel pain of the body breaking down as it is pushed to the limit. User advised to possess high pain tolerance.)

————