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We will start by healing the player

Chen Xu has travelled to an alternate world. He is surprised to find that many classic games are missing here as compared from his previous life. He has an ’emotion collection system’, for happiness, sadness, excitement, fear, anger and other emotions provided by players who have played games made by him? But it is easier to get their resentment than happiness? Looking at his harvest, Chen Xu expressed puzzlement. As a result, Chen Xu’s career as a game designer gradually turned crooked. Countless players went berserk. OG author: 喝一杯红酒 OG title: 游戏制作:从治愈玩家开始 Another translation: https://www.webnovel.com/book/game-design-step-one-heal-the-players_27914435008739205 Note: I do not see the translation being done. So, I have started translating it. I do not know own this novel.

Blood_22 · Jogos
Classificações insuficientes
103 Chs

C88: Don't You Have Your Own Booth?

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JellyMan is a magical game.

In my previous life, it was developed by a small studio.

One week after launch, sales surpassed 2 million, and within a month, exceeded 10 million.

It was phenomenal.

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Although various factors caused the game's popularity to fade relatively quickly, the fire it sparked was inevitable given its attributes.

So, what makes this game so magical?

In terms of gameplay, it blends the elements of a variety show with video games.

The mechanism of- allowing players to jump around immediately after losing reduces the frustration of failure, making the whole experience more seamless.

When I wasn't tired of the levels, there were plenty of diverse stages that reminded me of a variety show – packed with different mini-games that kept things fresh and exciting.

Of course, eventually, repetition sets in, and the content starts to feel limited. At that point, players might feel the game is too simplistic.

To keep JellyMan engaging, the best strategy is to continuously release new maps or introduce special modes to maintain a sense of novelty.

With the official launch, in addition to the modification workshop, the game will also feature a daily map rotation mode.

This ensures that each day brings a new experience, keeping the game fresh for players.

From a visual and artistic standpoint, the cartoon-style jelly beans, their exaggerated, comical movements, and the chaotic 60-player races make for a highly entertaining experience.

The sound effects are meticulously chosen, enhancing the playful atmosphere of the game.

Overall, playing JellyMan leaves players feeling joy.

Compared to Three Kingdoms, which offers more depth in content, JellyMan shines brighter in terms of immediate impact and fun factor.

Soon enough, many players who tried JellyMan were hooked.

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"Anyone want to team up?"

"Let's go together!"

"This guy is so dumb yet adorable!"

"Yeah, it wobbles like a tumbler when walking."

"Hey, stop grabbing me! I'm going to get eliminated!"

"I can't stop! These levels are so much fun. There are so many of them!"

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As we moved on, both Three Kingdoms and JellyMan became a trend among exhibition attendees.

After all, although the Neon game exhibition area is lively, with live broadcasts and cosplayers in Jelly costumes livening up the atmosphere, there are still relatively few games available for hands-on experience. These two games, for instance, only have mobile versions to try out.

Before, most of us were hanging out because the queue times were too long. But now, things are different. We've got something to pass the time!

[Shifting POV]

At NetDragon's side, in the exhibition area code-named Star God, I, along with the team, kept things orderly. Looking at the long queue, I couldn't help but feel a surge of excitement. Based on the feedback from the players, our game, Star God, does have room for improvement, but overall, the reviews are mostly positive.

Without a doubt, Star God has made NetDragon the highlight of this gameplay exhibition. However, there is one small flaw in this otherwise perfect picture: Tenghua, our competitor, has also brought a brand-new VR game to the exhibition, and according to the reports I've received, it has performed quite well too. Clearly, they're our main competitor in this showcase.

"Next up, we need to release some media drafts and get early reviews of the game published," I told the team. "We should also buy some hot searches and get forum influencers to build hype around the game."

This project means a lot to me—it's the first major one I've been responsible for since joining NetDragon. While I'm not the only decision-maker for the game's development, I am fully in charge of the finished product and its market strategy. Naturally, I'm very focused on its success. If this game takes off, it could be a major turning point in my career!

As I discussed the next steps with the team, I walked toward the long line of players at our Star God exhibition area to check things out in person. Although I had already been briefed on most of the feedback and data, I wanted to see it firsthand.

But as I got closer, something caught my attention.

__________

"Wow, what kind of luck is this Zhen Ji??"

"What? Luo? This is insane! My Luo only ever shows up red!"

"And who is that guy with the pineapple head? He's terrible, I can't get past him, and I'm getting dragged down!"

"Hurry up! Team Yellow's score just overtook us! Quick, steal eggs from their base!"

"Haha, I'm dying! In this 'rising tide' level, only three players made it, and the rest drowned!"

What's going on? What are they talking about?

As I got closer, I could hear the players clearly, but I had no idea what they were saying. I understood every word individually, but none of it made sense. Some other players in line seemed just as confused, glancing around with curious expressions.

"Brothers, what are you all playing now?" I asked, curious about the buzz.

"JellyMan and Three Kingdoms! They're so much fun!"

"What are those games? Are they newly released? I haven't heard of them!" I was puzzled that so many people seemed to be playing something I hadn't come across.

"They're not out yet! These are games from Neon Games, being showcased here at the exhibition," the player I asked responded.

"What? Neon Games? Aren't they the company that made Escape and Overcooked? Those two games completely drained me of passion and fighting spirit. I swore I'd never play their games again," I recalled bitterly.

"Haha, trust me, this time is different! Chen Xu didn't mess around—these two games are fun, and it's super convenient. Just scan the QR code and download them. Want to give it a try? You can scan my code with your phone and download it right now," the player encouraged enthusiastically.

"Really? Thanks, brother! I'll give it a go!" I was intrigued and decided to download them.

Playable without queuing!?

After downloading and going through the tutorial, I quickly got hooked on both games. I was instantly addicted.

"Brother, it's your turn!"

"My turn? Forget it... You go ahead and experience it first, I'll queue up again. Damn! How can I let go of this fun?"

Some of us were already playing, and the original group had lined up again. But since the current game wasn't over, we were reluctant to quit.

Looking at the line, I decided to join again.

Meng Zuo, watching this entire scene unfold, was wide-eyed and stunned.

And it wasn't just Meng Zuo. The same disbelief was spreading to Tenghua and other game developers nearby.

We all stood there, observing the Neon Games booth as more and more players gathered, drawn to Three Kingdoms and JellyMan.

Gradually, even the people queuing at other booths started to get infected. Soon enough, everyone had their phones out, playing Three Kingdoms and JellyMan—it was chaos.

What just happened!?

Neon Games?

Two new games from Chen Xu?

No queuing needed—scan a QR code, download, and play anywhere, anytime?

How is this possible?

This is insane!

And what's more, Why here? Go to there damm area!

Sorry Sorry for the delay

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