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VRMMORPG: Return Of The Grandmaster

[Warning: Mature Content] "I got transmigrated into the game world I created?!" Trent Docker, a youth who had wasted much of his life as a chronic gamer and web-savvy individual, finally utilizes his cyber intellect to become a better person. He creates the most magnificent virtual reality game ever, which immediately garners sponsorship and funding, and Paradox Unbound, the best VR game, is established. However, fate takes a dark turn when Trent and his family are brutally murdered by his new business partners. Summoned by a goddess, he is granted a second chance at life with a condition: he must eliminate chaos and restore balance to the Paradox, a world that blends magic and technology. In return, she promises him revenge against those who took his life. Armed with an unparalleled, overpowered system and his comprehensive knowledge of the game he created, Trent becomes an unstoppable force. However, the Paradox proves to be more profound than he ever anticipated. Elves, devils, beasts, dungeons, and even nude female centaurs populate the world. Trent never expected such complexity when designing Paradox Unbound, but he is determined not to waste this new life. He aims to avenge his family's murder and satisfy the goddess who is oddly obsessed with him. Follow Trent as he builds the largest clan from his own seed and females, conquering other Dynasties all in the wish of the goddess and slowly becoming the villain of his own game. Additional Tags/What to Expect: Anti-hero to Villain MC, Nonchalant MC, Smut scenes, Kingdom Building, Cultivation, Videogame×Fantasy, Slight System trope.

CallmeGeto · Fantasia
Classificações insuficientes
109 Chs

Aftermath Of The Taurian War. 3

I took a bird's eye view of the clan from every window of my home. Despite no lives being lost, there was significant damage, a testament to the battle of Essence between the Taurians and the Rebels. I frowned, watching humans and indigenes picking up scraps and destruction, all bearing sombre faces after the loss of over 50,000 humans to the Primevial Void.

I noticed something about death in the Paradox. It wasn't as mournful as death was meant to be. Perhaps the idea of death from my world was what influenced this sentiment. Nonetheless, only sad, worried faces were expressed—no tears or mourning. It was as if they were more concerned for their own well-being and survival.

As a cold wind brushed past the plains, I grew more concerned about the clan's survival of food and other essentials in the coming weeks. The Winter Pause could bother me later—that was the whole Paradox's problem, not just the Vale's.