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Vrika: The War For Survival

Humans, want Binilquadoctium from the devil's island. But the citizens there, don't want humans to take that. This causes a war between Humans the the Devil's Island citizens.

Mridul_Jha · Fantasia
Classificações insuficientes
37 Chs

Captain Kharatos Krypton and The Sea Tornado

Mr. Ganesh Prasad Lakshman Prasad Hanumaan Chettri took a break. "Now, let me tell you how did he got his ship The Sea Tornado." Mr. Ajay Kumar spoke. "Ok, tell them the story till then let me drive." Replied Mr. Ganesh Prasad Lakshman Prasad Hanumaan Chettri. "Ok, Mr. Ganesh Prasad Lakshman Prasad Hanumaan Chettri Ji (Ji is used in hindi in place of respected sir) and then Mr. Ajay Kumar began to tell us the story.

{Captain Kharatos Krypton's Story}

"So, When Kharatos Krypton was just 8 years old he come to know about his tribe's piracy history from his grandfather. He promises his grandfather that when he will grew up he will, make his tribe rule the whole ocean. He started his training to become a pirate, till the age of 16 he learnt how to fight using a sword and gun. He started a recruitment center to recruit, best peoples for his gang. Then asked his grandfather about how to drive a ship.

His grandfather told him that the ship they use are controlled by man power, they don't have motor ships or fuel ships. There ships worked with help of humans, water and air.

Then his grandfather told him about how to drive a ship.

Fistly he told him how to set a ship to sail.

A sailing ship crew manages the running rigging of each square sail. Each sail has two sheets that control its lower corners, two braces that control the angle of the yard, two clewlines, four buntlines and two reef tackles. All these lines must be manned as the sail is deployed and the yard raised. They use a halyard to raise each yard and its sail; then they pull or ease the braces to set the angle of the yard across the vessel; they pull on sheets to haul lower corners of the sail, clews, out to yard below. Under way, the crew manages reef tackles, haul leeches, reef points, to manage the size and angle of the sail; bowlines pull the leading edge of the sail (leech) taut when close hauled. When furling the sail, the crew uses clewlines, haul up the clews and buntlines to haul up the middle of sail up; when lowered, lifts support each yard.

In strong winds, the crew is directed to reduce the number of sails or, alternatively, the amount of each given sail that is presented to the wind by a process called reefing. To pull the sail up, seamen on the yardarm pull on reef tackles, attached to reef cringles, to pull the sail up and secure it with lines, called reef points.

Then he told how to change ships direction.

Sailing vessels cannot sail directly into the wind. Instead, square-riggers must sail a course that is between 60° and 70° away from the wind direction and fore-and aft vessels can typically sail no closer than 45°. To reach a destination, sailing vessels may have to change course and allow the wind to come from the opposite side in a procedure, called tacking, when the wind comes across the bow during the maneuver. When tacking, a square-rigged vessel's sails must be presented squarely to the wind and thus impede forward motion as they are swung around via the yardarms through the wind as controlled by the vessel's running rigging, using braces—adjusting the fore and aft angle of each yardarm around the mast—and sheets attached to the clews (bottom corners) of each sail to control the sail's angle to the wind.[56] The procedure is to turn the vessel into the wind with the hind-most fore-and-aft sail (the spanker), pulled to windward to help turn the ship through the eye of the wind. Once the ship has come about, all the sails are adjusted to align properly with the new tack. Because square-rigger masts are more strongly braced from behind than from ahead, tacking is a dangerous procedure in strong winds; the ship may lose forward momentum (become caught in stays) and the rigging may fail from the wind coming from ahead. The ship may also lose momentum at wind speeds of less than 10 knots (19 km/h). Under these conditions, the choice may be to wear ship—to turn the ship away from the wind and around 240° onto the next tack (60° off the wind). A fore-and-aft rig permits the wind to flow past the sail, as the craft head through the eye of the wind. Most rigs pivot around a stay or the mast, while this occurs. For a jib, the old leeward sheet is released as the craft heads through the wind and the old windward sheet is tightened as the new leeward sheet to allow the sail to draw wind. Mainsails are often self-tending and slide on a traveler to the opposite side. On certain rigs, such as lateens and luggers, the sail may be partially lowered to bring it to the opposite side.

Then he told about Navigation.

At sea, use celestial navigation on a daily schedule, as follows:

1. Continuous dead reckoning plot.

2. Star observations at morning twilight for a celestial fix.

3. Morning sun observation to determine compass error by azimuth observation of the sun.

4. Noontime observation of the sun for noon latitude line for determination the day's run and day's set and drift.

5. Afternoon sun line to determine compass error by azimuth observation of the sun.

6. Star observations at evening twilight for a celestial fix.

Fixes were taken with a marine sextant (The marine sextant is a precision built optical instrument f which is used to measure altitudes and angles. It used to be an essential part of a ship's navigation equipment. The sextant got its name from the fact that the length of its graduated arc is approximately one sixth), which measures the distance of the celestial body above the horizon.

Then at last he told Captain Kharatos Krypton about Entering and leaving harbor.

Given the limited maneuverability of sailing ships, it could be difficult to enter and leave harbor with the presence of a tide without coordinating arrivals with a flooding tide and departures with an ebbing tide. In harbor, a sailing ship stood at anchor, unless it needed to be loaded or unloaded at a dock or pier, in which case it might be warped alongside or towed by a tug. Warping involved using a long rope (the warp) between the ship and a fixed point on the shore. This was pulled on by a capstan on shore, or on the ship. This might be a multi-stage process if the route was not simple. If no fixed point was available, a kedge anchor might be taken out in a ship's boat to a suitable point and the ship then pulled up to the kedge. Square rigged vessels could use backing and filling (of the sails) to manoeuvre in a tideway, or control could be maintained by drudging the anchor - lower the anchor until it touches the bottom so that the dragging anchor gives steerage way in the flow of the tide.

Then Captain Kharatos Krypton started the search of a ship. Then he come to know about The Sea Tornado, a ship that was very powerful and had modern engines. The ship worked on solar powered motors and had modern weapons and machinery. He searched for that ship in the Pacific Ocean and after 4 years he found it. The ship was captured by a Cthulhu (Cthulhu is a fictional cosmic entity created by writer H. P. Lovecraft. It was first introduced in his short story "The Call of Cthulhu", published by the American pulp magazine Weird Tales in 1928. Considered a Great Old One within the pantheon of Lovecraftian cosmic entities, this creature has since been featured in numerous popular culture references. Lovecraft depicts it as a gigantic entity worshipped by cultists, in the shape of a green octopus, dragon, and a caricature of human form. The Lovecraft inspired universe, the Cthulhu Mythos, where it exists with its fellow entities, is named after it). Captain Kharatos Krypton killed that Cthulhu and captured that ship and brought that ship to his island. Where they repaired and loaded it for the journey. It took two year to make it ready to rule the world." The Mr. Ajay Kumar took a break and continued "Now get ready to listen about his crew."

TO BE CONTINUED