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Tycoon of Video Games

A soul from Earth found himself transmigrated into a person from a parallel world, a world that lacked video games and an established gaming industry. Follow the journey as this individual rises to become the video game tycoon of this unique world. [Please note that any similarities between the names of characters or places in this story and those in the real world are purely coincidental. I do not claim ownership of any products or properties mentioned in this novel. This work is entirely fictional.] (Cover photo is not mine. Ctto to the original owner.) This novel draws inspiration from 'Tokyo Video Game Tycoon,' although there may have been some similarities at the beginning, the plot will take its own distinct path as it unfolds. On average, each chapter spans approximately 1,000 words or so. For those interested, you can find 10-15 chapters in advance on my Patreon page at patreon.com/NewComer714.

NewComer714 · Videojogos
Classificações insuficientes
501 Chs

Rise of PC Gaming

Following the comprehensive and well-articulated responses from KiShin's dedicated team, the wave of criticism from magazine publishers and media outlets began to subside. The detailed rebuttals, combined with evidence of positive community impact and commitments to responsible gaming, left little room for further argument. The once vocal critics found themselves without new ammunition, leading to a noticeable silence on their end regarding KiShin's role in the MMORPG genre.

Meanwhile, in online forums like Yahoo! and on the KiShin website, the gaming community took up the cause with fervent zeal. Some responses from gamers were passionate defenses of their beloved pastime, praising KiShin's proactive measures and highlighting the positive aspects of MMORPGs that the media had overlooked.

However, some users attempted to discredit the critical magazine publishers and media outlets by pointing out perceived flaws in their content, such as accusing them of sensationalism or triviality. Comments ranged from critiques about the lack of substantive reporting in their channels or publications to more abrasive remarks questioning the relevancy and intentions behind their criticisms of the MMORPG genre or the video game industry as a whole.

While these reactions varied widely in tone and constructiveness, they underscored the deep divide between certain segments of the gaming community and the mainstream media's portrayal of video games. The controversy sparked heated debates and discussions across various platforms, reflecting the complex relationship between media, the gaming industry, and the consumer base.

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As "World of Warcraft" (WoW) burst onto the PC gaming scene, it set a new standard with its expansive world and demanding graphics. This release was part of a wave of visually sophisticated games that pushed the limits of what was graphically possible at the time. Consequently, the necessity for more powerful PCs and graphics cards became increasingly apparent.

The growth of PC gaming from the 1990s to 2002 had been significant, largely fueled by KiShin's innovations and contributions to the industry. However, with the arrival of WoW and similar high-specification games, many gamers found their existing setups lacking. While managing to run these demanding games at 10-12 fps was deemed playable, it didn't provide the optimal gaming experience many craved.

In response, there was a noticeable surge in gamers seeking upgrades for their PCs, particularly in search of more powerful graphics cards. In 2002, NVIDIA emerged as a frontrunner in the market, offering graphics cards that significantly enhanced gaming performance.

NVIDIA's success wasn't just due to the increasing demand; its products were particularly noted for their compatibility with KiShin games and those from other studios. This was no coincidence, as KiShin, a major shareholder in NVIDIA, collaborated closely with the company to develop graphics cards that were not only more powerful but also highly compatible with the latest video games and applications, such as DirectX.

This synergy between KiShin's game development and NVIDIA's hardware innovations led to a symbiotic relationship where both companies benefited. As NVIDIA's graphics cards became the go-to choice for gamers looking to upgrade their systems, the company saw a significant boost in sales and profits. Consequently, KiShin, as a major stakeholder, also reaped financial rewards from NVIDIA's success.

And as KiShin continued to announce ambitious PC video games like "Call of Duty" and "Silent Hill 3," expectations within the gaming community began to shift. Gamers realized that the future of PC gaming was heading towards even more graphically intensive and immersive experiences. This realization sparked a trend among those who could afford it—whether due to financial backing from well-off families or their own earnings—to invest in upgrading their PCs to meet these rising demands.

The pursuit of enhanced gaming rigs became more than just a luxury; for many, it was a necessity to fully experience the depth and detail of upcoming games. High-end graphics cards, faster processors, and larger RAM became sought-after components, driving a surge in the PC gaming market.

This trend was particularly noticeable among those with the means to make such upgrades without hesitation. However, it also inspired a broader shift in the gaming community. Even those on tighter budgets began to prioritize saving for PC enhancements, recognizing the long-term value in being able to access the ever-evolving world of high-definition gaming.

As a result, the growth of PC gaming became more pronounced. Retailers and manufacturers noted increased interest and sales in gaming-specific hardware. Online forums and communities buzzed with discussions on the best setups and the latest technology.

Currently, this burgeoning trend of upgrading PCs for more immersive gaming experiences was predominantly observed in Japan, largely due to KiShin's early release of games like "World of Warcraft," "Call of Duty," and "Silent Hill 3" in the Japanese market. The local gamers, eager to dive into these rich, graphically demanding worlds, were the first to respond to the new hardware requirements, leading the charge in the PC gaming revolution.

In contrast, in other countries such as the USA, the release of these KiShin video games lagged behind. Consequently, the broader gaming community was not yet fully aware of the need for more powerful gaming rigs. However, as these titles started to get featured in popular video game magazines and online platforms, a growing minority of international gamers began to take notice.

These gamers, much like their Japanese counterparts, started to understand the necessity of PC upgrades to fully enjoy the upcoming releases. Discussions about optimal PC configurations for KiShin's new games began to emerge on KiShin forums, Yahoo!, and gaming groups, though they were not as widespread as in Japan.

Despite the delay in awareness, this minority was setting the stage for a broader shift. As more information about the graphically intense nature of games like WoW, "Call of Duty," and "Silent Hill 3" permeated through their local magazine publishers, the anticipation for these games grew. With that, the understanding that a superior gaming experience required enhanced hardware began to take root among gamers in these countries.