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The Video Game Tycoon

!!! MACHINE TRANSLATION !!! !!! IT'S NOT AN MTL AND I POSTED IT HERE SO I COULD READ WITHOUT WIFI ON PHONE APP SK DON'T EXPECT QUALITY TRANSLATION !!! Video games are one of the important ways to entertain people in the new era. However, the Japanese Zhu Yuxing who traveled to a parallel world found that the game industry in this world was extremely sluggish, and it seemed that it had never emerged. So Zhu Yuxing decided to bring the ninth art to the world. "Mom, Super Mario 3 is out! This is my most wanted Christmas present!"

slimy_Boi · Videojogos
Classificações insuficientes
761 Chs

===73 The world's 'first' good game===(None Edited)

  After the first week of Super Mario 3's strong sales, the red and white machine once again earned a wave of attention.

  Players at this time can't tell what kind of gameplay is fun and what's not fun, they only know what can bring them happiness.

  Therefore, even the things that are asked in the current questionnaire are basically useless.

  Only when the later generations really become a system, like a Hollywood blockbuster system, can it really be possible to research what can become popular and what will be unpopular.

  Second week of Super Mario 3 sales: 73,424 copies.

  Week 3 Super Mario 3 sales: 52,342 copies.

  Super Mario hit 200,000 copies in three weeks at a blistering pace.

  No one would dislike such a rich game world.

  And the programmers of Surui Electronics want to make the same scale as Super Mario 3. The performance of the current game console is not good at all, at least one more gear has to be raised.

  It's not that they can't create such a game, but it's possible to give them a year or two, but their boss only gave them a month.

  It's impossible to create such a game in a month.

  That's not something a human can do at all.

  You ask me how Youxing Electronic Entertainment was made?

  I refuse to answer this question.

  The sales record of red and white machines has also reached 400,000 units, and it has begun to spread to less than half of Japan's cities, and there are more and more stores selling red and white machines.

  This is an obvious opportunity to make money. No one is willing to give up. More and more electronic speaker store managers are vying to obtain the authorization to sell red and white machines.

  Especially in this era of depression, the red and white machine has become a cheap thing that can quickly get a sense of refreshment, which is far more economical than eating and drinking.

  When the time came to the third week of Super Mario sales, the first third-party home console game in the world officially came out.

  The game is developed by an independent production group cultivated by Yuxing Electronic Entertainment, whose producer is Kazuma Yuwaki.

  He was originally a person with little action, but when he entered the world of creating games for the first time, he got unprecedented happiness.

  The entire team consists of six people who are responsible for program development and planning. They were formed during the learning process of game production. After more than a month, they completed the first third-party game, and it was confirmed that they could log in to the Red Star through the evaluation criteria of Zhuyouxing. White machine platform.

  The name of the game is: Project Ninja.

  Ninjas are also an enduring topic in Japan. Together with samurai, it is almost a Japanese martial arts theme.

  So just the word ninja has attracted the interest of many people.

  The gameplay of the game is similar to that of Contra. It is a side-scrolling game, and the story content of the game is specially enhanced. It is roughly that a traitor appeared in the ninja village. Continue to defeat the enemy along the way, remove the head of the traitor and return to life.

  The price of this game is only 3,000, which is considered to be a low-priced game in the red and white consoles. It has attracted the attention of many people just by virtue of its low price. The sales volume in the first week reached more than 20,000, and it was given to this team at once. It has brought in more than 20 million yen in income, which also proves that the efforts of the six people for more than a month have not been in vain, and this is only the first week.

  Even if sales gradually decline in the future, their game production this time can be said to be a great success. The small group of six people also excitedly held a small celebration party. At the same time, they also visited and thanked Zhuyouxing for the cultivation and so on. .

  Then they were ready to start working on the next game again.

  And this can also be called the 'first' good game in the world in a real sense.

  The first good game made by people in this world.

  At the same time, this third-party game release is just right to be used as a model for publicity.

  Look, it only takes a few people to make games, and you can get rich rewards. As long as you are creative and willing to invest, even if you are very busy, as long as you have free time from work, Yuxing Electronic Entertainment will help you. Of course, We will get some share from it.

  All people who participate in the game development course of Yuxing Electronic Entertainment will sign an agreement, the game makers can enjoy all the copyrights of the game, but the first game must be released on the red and white machine, if the game does not meet the publishing standards of the red and white machine , then the agreement cannot be terminated until a sufficiently eligible game is produced.

  With the first successful example of independent game development, the number of people participating in the game development course of Yuxing Electronic Entertainment also began to increase significantly.

  At this time, many talents discovered that the original red and white machine is not just a product made by a company.

  It's more like a platform, a platform that looks at everyone, as long as you have the ability, you can join it to make games, and then earn rewards.

  And it seems that only a few people can work, which is quite different from the general traditional film and television media industry.

  There is an endless stream of people who want to participate in making games for a while.

  When Super Mario sales came a month later, Yuxing Entertainment released a brand new game on time.

  This time it is a football game in the sports category, which is directly called Football Boy, and is jointly developed by the new third and fourth production teams.

  Because there is no cartoon of soccer boy Osora Tsubasa in this world, soccer has not brought much craze in Japan in a short period of time. Take Yusei made this game more to let the third, fourth, and two groups become proficient in the game. The production process of the game, while occupying a hole in the football category, will be useful in the future if it is not good.

  Since there is no market for football, the sales are obviously not as good as the first-week sales of the Super Baseball Tournament, which is also a sports category. Football Boy only has more than 14,000 copies in the first week.

  Although there are only more than 10,000 copies, the evaluations on the Internet are all good. Some people seem to be keen fans of football, and they also praised the professionalism of the football kid game. Of course, this is only compared with that era.

  Although the sales are low, the evaluation is very good. Coupled with the encouragement of Zhu Yuxing, this also makes the third and fourth game development teams feel that their efforts are not in vain. At least there are many people who support the praise, and it is just a work of practicing. Not many bad reviews which is good, but sales are secondary.

  Then the two groups separated and officially entered the process of game development.

  Four game development groups, and now the first game development group develops games for one year.

  The game production time of the other three groups was stretched to three months for each game.

  In the future, the production cycle of games must be getting longer and longer. Finally, a regular studio will produce a game in an average of one to three years. This is the normal game output, the kind that can guarantee the quality and quantity. There are also many good games. It is impossible to squeeze infinitely. People in this world have to create excellent games themselves.

  The red and white machine is thriving here

  As for the game development department of Surui Electronics.

  Not so good now.