This is a work that spans the ages.
It is a bold attempt at the so-called cinematic narrative game.
All game evaluation agencies are full of praise for the latest work released by Yuxing Electronic Entertainment.
The graphics performance is top-notch, and the gameplay is impeccable.
On top of that, the cinematic camera movement and storytelling approach far surpasses all game development in the current era.
Before that, the best way to tell a story in a movie should be the new Metroid series that was released with the GSX game console in 2005.
At that time, people thought that this kind of performance was really amazing, and they thought this was the benchmark for game performance.
However, they did not expect that in just one year, Yuxing Electronic Entertainment would once again make a new breakthrough in the game with cinematic narrative.
The engine that produces such special effects is Unreal Engine.
Such special effects cost hundreds of thousands of dollars in one second.
Among them, the most explosive scenes of special effects are calculated in millions of dollars per second.
Fortunately, there is not much need for such CG in the whole game, otherwise the cost of this game will at least double again.
After all, the game usually starts with a dozen or even hundreds of hours, not the two or three hours of a movie.
And this time, Yuxing Electronic Entertainment has successfully set a benchmark for cinematic narrative games again.
Not only game review agencies have praised the game, but players have also received rave reviews.
Yuxing Electronic Entertainment did not disappoint, they once again opened people's eyes.
In addition, people in the film and television industry were also stunned.
Is this kind of visual effect really possible?
It's not that they haven't tried to improve the quality of special effects before, but the progress is really very slow.
If you are using Unreal Engine, it is good to say that the cost of special effects development can be greatly reduced, and you can also consider increasing the realism of special effects in large quantities.
However, if other special effects development systems and software are used, the effect will be much worse.
People in the game development industry have been frantically researching how the Metal Gear series is made for the first time.
Even if they may face legal risks, they will spare no effort to dig out the underlying code of the game, and then study all the development processes of the game little by little.
It's just that the action values and the Unreal Engine technology that can greatly improve the special effects are directly generated, which is equivalent to obtaining ready-made grilled fish.
You can taste it, but it's impossible to know exactly what process this delicious grilled fish was made with, or even how it was caught.
People in the game industry are studying how the game is made, and people in the film industry are studying how the special effects of this game are made. The Unreal Engine they use cannot achieve this effect at all.
Obviously this should be something at the bottom of the press box.
Zhu Youxing advocates open source and open source, but some things must not be shared in the first place, otherwise it would be too stupid, and it is not so good to be a good person.
At the same time, players are immersed in the fascinating story of Metal Gear, and they are also impressed by the game's protagonist Snake.
Snake is cold, serious, very special agent, and a top agent.
There is no 007 or Mission Impossible in this world, but there are still similar movies and TV series, but no such character has been born in the game industry until now, and Snake immediately became the favorite object of many players.
In the week that Metal Gear was released, the sales reached 2.2 million, and the sales in the second week could be maintained at 2 million, with a very small decline.
Obviously this game is attractive enough that many interested people are trying to buy it.
Metal Gear Solid has captured the hearts of countless players with its powerful cinematic narrative performance.
In many public polls on the Internet, in the two weeks since the game's launch, the role of Risnek has risen rapidly in player votes.
The first week was just outside the 50th in the player's favorite game character poll.
And in the second week, he jumped directly to the top 20, just like riding a rocket.
And Snake actually has a lot of female fans. They all showed extraordinary interest in this super masculine agent. One woman even madly declared that she was going to marry Snake, attracting a group of people. network crusade.
Then, someone who was researching the list at the end of the game suddenly discovered that Snake had a live-action actor named Job.
Some players who love Snake immediately began to look for any clues related to Job on the Internet.
Soon they discovered the actor Jobe.
Then they all exclaimed when they saw some of Job's own crew taking pictures.
Isn't this the arrival of Snake himself? !
That deep scar, that sexy beard, and that vicissitudes of life in the eyes.
Just wearing a blindfold is the real Snake himself.
It turns out that Snake has a prototype!
The players were suddenly excited.
This is the real Snake, which is completely different from the Snake in the game.
The sense of authenticity and immersion comes at once.
Immediately afterwards, they began to dig into all the information about Job.
He used to be a little famous, and then because of a car accident, his star was ruined.
Is it fair that the star path is damaged just because of the defects in appearance?
It's not fair!
A good actor should not be treated like this!
Especially Snake!
Snake is a powerful agent!
He shouldn't be treated like this!
In just a few days, the Snake Support Club was born.
It is true that Zhu Yuxing did not expect that there would be such a thing as a support club. Before, he just wanted to use a real person to appear on the scene to facilitate modeling, and he can also bring a real person to the follow-up game promotion to increase the publicity.
However, the enthusiasm of the players was somewhat beyond Zhu Yuxing's expectations.
Really a little too enthusiastic.
However, this is a good thing.
The popularity means that players like this character very much.
If you like game characters, you will naturally like the game itself, which already means that the game has achieved extraordinary success to a certain extent.
So Zhu Yuxing immediately contacted Tukarev.
At the beginning, it was Jobe that he recommended to himself. He had to find Jobe immediately with Tukarev, and then start the publicity work.
Taking advantage of this popularity and chasing after the victory, the sales volume can go to another level if it is not good.
As long as there are opportunities that can be used, Zhu Yuxing will never be vague