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The Video Game Tycoon

!!! MACHINE TRANSLATION !!! !!! IT'S NOT AN MTL AND I POSTED IT HERE SO I COULD READ WITHOUT WIFI ON PHONE APP SK DON'T EXPECT QUALITY TRANSLATION !!! Video games are one of the important ways to entertain people in the new era. However, the Japanese Zhu Yuxing who traveled to a parallel world found that the game industry in this world was extremely sluggish, and it seemed that it had never emerged. So Zhu Yuxing decided to bring the ninth art to the world. "Mom, Super Mario 3 is out! This is my most wanted Christmas present!"

slimy_Boi · Videojogos
Classificações insuficientes
761 Chs

===311 Face-to-face meeting: slap in the face===(None Edited)

  This time it's the real 3D Mario.

  Mario 64 was also a groundbreaking game that pretty much laid the foundation for 3D gaming.

  Tell the world through this game, the general approach of 3D third-person games.

  Then, when the Ocarina of Time in The Legend of Zelda appeared, it completely established the rules of 3D games and was the originator of almost all 3D third-person adventure games.

  Of course, players in this world don't know this right now, and they're now engrossed in watching Take Yusei play the latest Mario 64 on TV.

  "This time, through the powerful GS1 function, our Mario entered the 3D world for the first time. In this world, Mario has more room for expansion, and Mario itself has more diverse gameplay."

  Zhu Yuxing explained to everyone while playing.

  In the picture, Mario comes to Princess Peach's castle through the pipe of the water pipe.

  This is the first time that the castle has been presented to the public in 3D.

  Compared with Mario 64 in the previous life, the image quality made by Zhu Yuxing this time is obviously better. After all, the performance of the game console itself is strong enough, and the development team is also strong enough, and the current technical strength is also fully supported. Development of a game.

  Through the operation of the handle, people finally understand the function of this joystick.

  Through the manipulation of the joystick, the characters in the 3D scene can move and transform the perspective in a smoother and freer way.

  The left joystick moves the character and the right joystick moves the viewing angle. This operation logic is very comfortable, far more comfortable than the dry moving angle of the mouse.

  The mouse and keyboard may only be more advantageous in real-time strategy and first-person shooter games, and other games are still more popular.

  The demo lasted five minutes and roughly gave a rough introduction to Mario 64's original plot.

  Players are now a little intoxicated, and they are all starting to fantasize about the scene when they play Mario 64.

  After the presentation of Mario 64, the face-to-face meeting also came to an end.

  The content of this face-to-face meeting will explode, even a little overflowing.

  And it is estimated that such a face-to-face meeting will hardly happen once in five or six years.

  Players are naturally very satisfied.

  Because they have a lot of brand new games waiting for them to play, which is the happiest thing for players.

  Once the face-to-face meeting is over, the community's exchange posts begin to explode.

  Those TV users who were fascinated by the live broadcast just now also quickly flooded into the community forum to discuss excitedly.

  Some are talking about Need for Speed, and some are talking about Mario 64.

  In comparison, GBA has very few topics of discussion.

  Because the new GS1 console stole all the limelight.

  And the players are happy, but now the pressure on the peers is starting to increase infinitely.

  It can be said that Zhu Yuxing's face-to-face meeting this time directly raised the production level of the game to a large level.

  The previous game production can only be said to be sprinkling water. Some small teams of seven or eight people are formed, and then the development of the game can be started. The production cycle of the game usually does not exceed half a year.

  However, after the arrival of the 3D era, when Yuxing Electronic Entertainment's 3D games were launched, they really realized that video games no longer seem to be the small size of the past.

  Among many colleagues, Hayakawa Ueto brought everyone in the department to watch this face-to-face meeting in the company.

  As soon as the face-to-face meeting was over, Hayakawa Ueto called these people into the conference room to discuss.

  The developers of the department can be very clear about one thing, the difficulty of developing these games of Yuxing Electronic Entertainment has been greatly improved compared with the past.

  It can also be seen from this that Youxing Electronic Entertainment has probably been preparing for this for many years, perhaps earlier than people think.

  At this point Hayakawa Ukito is clearly more aware.

  Not long after SFC was released, he had already learned from some inside information that Yuxing Electronic Entertainment was planning to develop a game console with 3D graphics.

  That should have been 1995.

  If you count from that time, the development of the console took three years, and then the simultaneous development of multiple games.

  Now Hayakawa Ueto suddenly remembered something.

  That is, when SFC was about to be forcibly open sourced by the United States, some game studios of Youxing Electronic Entertainment quickly developed some fast-food games.

  Each game is very small, with an average of only ten to twenty hours of gameplay, and of course the price is very low.

  Hayakawa Ueto, who had been in the game industry for several years, judged at that time that the development speed of these games would be very fast.

  Especially with the technical strength and number of talents of Youxing Electronic Entertainment, the speed will be even faster.

  Such a rapidly developed game will certainly not consume too much energy, and it is impossible to have any overtime work.

  However, it was during this time that the employees of Youxing Electronic Entertainment started to work overtime.

  All outsiders thought that it was Yuxing Electronic Entertainment rushing to make some cheap fast food games, ready to make a last profit.

  But judging from the years he has dealt with Yuxing Electronic Entertainment, he is very clear that the pursuit of the young president Zhu Yuxing will never be so perfunctory.

  It's just that at the time, he only had a vague premonition, but because he couldn't get any substantive information, he didn't dare to jump to conclusions.

  But now, he can be sure that the busyness of Yuxing Electronic Entertainment was all preparing for this outbreak.

  For some reason, Hayakawa Ueto was very happy to see that this competitor was so strong.

  This represents a brighter future for the industry.

  So as long as Suri Electronics develops steadily, video games may become one of the pillar industries of the company.

  Now that his father's retirement is approaching, what he needs to do now is to find a way to build up his team as quickly as possible.

  Just start with video games.

  He had to find a way to get more financial support, and now he decided to take a gamble and invest more money at all costs.

  And Zhu Yuxing gave him a lot of confidence, and he was confident that his bet would not fail.

  Some colleagues in the United States felt bad after watching this face-to-face meeting.

  They watched the live broadcast during the day, which directly caused them to be in a very bad mood all day.

  These are the guys who deliberately targeted Yuxing Electronic Entertainment before.

  Seeing that Yuxing Electronic Entertainment seems to be really coming back to life, it is really how uncomfortable it is.

  The most important thing is that the speed of Yuxing Electronic Entertainment's return to life is really a bit fast.

  Just after the new regulations were promulgated and finalized, you followed with a big move, which was actually a bit of a blow to the U.S. Department of Justice.