NPC Category
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Superior NPC – NPC with all unique qualities gives him a human-like personality and unlimited growth. NPC with a unique profession, influence, role, etc.
Pseudo Superior NPC – NPC with all unique qualities gives him a human-like personality and limited growth level. NPC group with unique profession, influence, role, etc.
Special NPC – NPC with personal uniqueness and quality.
Extraordinary NPC – A unique mob NPC, but still common among the NPC group.
Regular NPC – mob NPC without uniqueness.
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Leveling & Risk System
Level 801 ~ 999 (Risk Level: 5 Skull)
Level 601 ~ 800 (Risk Level: 4 Skull)
Level 401 ~ 600 (Risk Level: 3 Skull)
Level 201 ~ 400 (Risk Level: 2 Skull)
Level 001 ~ 200 (Risk Level: 1 Skull)
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NPC Threat
Extremely Dangerous – Bloody Red
Highly Dangerous – Dark Red
Very Dangerous – Light Red
Dangerous – Red
Unsafe - Orange
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Item Scale
Outstanding Quality
Excellent Quality
Good Quality
Average Quality
Low Quality
Poor Quality
Abysmal Quality or Trash Quality
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Structural Grade
Divine Grade
Mythical Grade
Legendary Grade
Epic Grade
Unique Grade
Rare Grade
Uncommon Grade
Common Grade
Normal Grade
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Professional Grade
EX Tier – NPC Effect: 5-second Death Immunity, Unlimited Rebirth Privilege (NPC will pay experience points to revive.), Negative Status Immunity
SSS Tier – NPC Effect: 4-second Death Immunity, 3 Rebirth Privilege (NPC will pay experience points to revive.), Negative Status Resistance
SS Tier – NPC Effect: 3-second Death Immunity, 2 Rebirth Privilege (NPC will pay experience points to revive.), Negative Status Resistance
S Tier – NPC Effect: 2 second Death Immunity, 1 Rebirth Privilege (NPC will pay experience points to revive.), Negative Status Resistance
A Tier
B Tier
C Tier
D Tier