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The Hunter's Guide to Monsters

He was weak, he was depressed, he was a loser. He wasn't even Lvl 10 in the game when Earth was destroyed in the Quake and the players of Redlands were transmigrated to the fantastic world of Zushkenar. But he lived, learned, and died again. Now, he was back on Earth, one year and three months before the Quake. Deciding to rejoin the game earlier and with greater focus, what changes would he bring with his actions? What life would he live? * There's a map for the lands of Zushkenar posted on the DeviantArt website: https://www.deviantart.com/kilrain/art/Hunters-Guide-map-cities-grid-b-877682076 It's not complete, but it'll give an idea of the general geography. * The background image for the cover is part of a landscape by moinzon taken from pixabay.com

Jin_Daoran · Jogos
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136 Chs

The Enchanter's Library (1)

The Levian Fortress quest took three realworld months to complete, and it wasn't upgraded to Legendary until the Bandit Court was found in the later stages.

Three months in the Fortress would likely up his level to the 50s. The 60s if he got good quest rewards. All the players got awarded knighthoods, raising them to the noble class. Not to mention the gold, armor, and weapon rewards for the continuing defense of the Fortress.

The loot for three continuing months of bandit attacks? Immense.

How in the world did Krow rate a quest that would become a Legendary?

He didn't have RP in Tvarglad.

The challenge badges came to mind. Oh right.

He did have both continental and world RP from the challenge badges. He checked his profile. A hundred points each. He also had a few points of RP with the Guinsant Alliance.

All of those affected the city-state of Tvarglad.

Krow took a breath.