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The Hunter's Guide to Monsters

He was weak, he was depressed, he was a loser. He wasn't even Lvl 10 in the game when Earth was destroyed in the Quake and the players of Redlands were transmigrated to the fantastic world of Zushkenar. But he lived, learned, and died again. Now, he was back on Earth, one year and three months before the Quake. Deciding to rejoin the game earlier and with greater focus, what changes would he bring with his actions? What life would he live? * There's a map for the lands of Zushkenar posted on the DeviantArt website: https://www.deviantart.com/kilrain/art/Hunters-Guide-map-cities-grid-b-877682076 It's not complete, but it'll give an idea of the general geography. * The background image for the cover is part of a landscape by moinzon taken from pixabay.com

Jin_Daoran · Jogos
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136 Chs

The Drunken Ship (1)

Krow was helping question the scribes that had been abducted to work for an illegal book-copying organization dedicated to smuggling precious tomes out of the Library when he recognized one of the scribes.

Jedran Kalevos was one of the Baraldore officials who'd declared the Contracts of every one of the guildworkers void after the mess with Findrakon's disbandment.

He smiled in surprise.

If the vargvir had experienced something like this, Krow wasn't surprised by the sympathetic ear he'd bent to the uprising against Findrakon. He'd taken Gazzy under his wing, and taught him a lot about Zushkenar.

The other glanced around, uneasy, his smile obviously forced.

Krow's smile didn't dim. "I'm Krow. Can you tell me where you were taken, your name, and the nature of your time under the Dredris Group?"

"Jedran, uh…I was part of a teaching group…"