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The Daig'digaia Saga: Fifty Adventurers Come Together!

Experience a classic JRPG-style adventure like no other, 20 years in the making! Benoit Valmonte, a young Seattleite hoping to make it big in the game industry, purchases a game he has never seen nor heard of before. And once he plays “The Legend of Daig'digaia”, the game in question, he is sucked into another world – specifically, the world of the game itself. His mission is simple: Find fifty adventurers who are coincidentally his classmates, and fight the ultimate threat alongside them. And thus, he can go home safely. But there's more to this mission that he must find out for himself... [Note] If you want to support the author, please buy him a Ko-fi: https://ko-fi.com/moonlightbomber

MoonlightBomber · Jogos
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240 Chs

S5E12: Madoushi Hinanjo / Recovery? Part 2

[Fourth Group's Perspective]

We all decide to tackle the right spire, which is where January Straightline, the Celestial Entity of the Earth, is confined.

Tagging along with us is January's Oracle, Shera.

Before we get to the Entity herself, we must get through obstacles that are related to the earth.

This means... we have to travel through blocks that disappear at set intervals, platforms that plummet to the ground when touched or stepped on, and rappelling segments where we must avoid spiked surfaces.

Good thing we have Pearce, the certified video game expert, to tackle these obstacles.

He reminds us that perfect timing is required to move forward.

Finally, we get to the very end of the spire, where the Pillar of the Earth, which guards the chamber where the Celestial Entity of the Earth resides.

Shera takes it upon herself to touch the Pillar, and we let her do so.

However, the Pillar repels her, and thus we hypothesize that it still has some traces of darkness left.