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Soran Kosmos

In a realm where humanity's history has been eclipsed by the rule of the Ikars, a game of twisted amusement holds the key to both their entertainment and the fate of mankind. Forgotten are the painful origins of their subjugation, as the humans now revere their captors in the midst of this dark and elaborate game. Known as the Enigma Tower, this ominous structure beckons participants from every corner of the universe. With its towering presence and 99 treacherous floors, it promises the ultimate glory to the one who conquers its heights. Each floor teems with creatures and challenges, a relentless ascent that only the most determined dare undertake. Among those braving the tower's perils is Kieran Vale, a prince hailing from the desolate planet of Zeroes. As he battles for survival, his companions fall one by one, leaving him to face the tower's horrors alone. Yet even as victory seems within his grasp, Kieran meets his untimely end at the hands of fellow humans. But death is not the end. Awakening in a body not his own, Kieran's consciousness is trapped in an unfamiliar vessel. Fueled by an unquenchable thirst for revenge against those who betrayed him in the tower, Kieran now harbors a consuming desire: to unravel the mysteries of the Ikars, expose their malevolent intentions, and finally break free from the shackles that bind humanity. In a world where the line between reality and illusion blurs, Kieran's quest for retribution becomes a battle not just for his own salvation, but for the very soul of mankind itself.

Averix · Fantasia
Classificações insuficientes
4 Chs

After the Calamity

After the cataclysm, the once-unified planet Zeroes fragmented into five distinct celestial bodies, each nurturing its own unique ecosystem and populace.

The Zeroes Planet spanned five continents, only Two of which held viability for habitation—Siasa and Prisila, both reigning under the rule of the same monarch.

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POWER SYSTEM IN THE TOWER OF ENIGMA

The crux of power emanated from a system designated as "Murky Creatures" within the Tower—a classification standing distinct from the ordinary realm. This Tower marked levels of power accessible solely to the bestial entities inhabiting it, each tier representing a staggering magnitude of might:

1. **Abyss**: A realm veiled in obscurity, its very existence shrouded in uncertainty.

2. **Void**: A state unattainable through conventional means, remaining as enigmatic as the mysteries that cloaked it.

3. **Chaos**: A realm characterized by unadulterated madness, defying the rational boundaries of comprehension.

4. **Turmoil**: Entry into this tier demanded a toll, a price paid in its entirety to traverse its depths.

5. **Rage**: Attainment of this level involved a meticulous process, channeling fury and discipline in harmonious tandem.

6. **Frenzy**: Accessible through rigorous practice, this echelon stood open to all who could master its intricate demands.

Within this power framework, the enigma of Murky Creatures beckoned, a testament to the ceaseless pursuit of dominance and the boundaries that enthrall the very essence of existence.